Fix CSG vertex normal calculation.
(cherry picked from commit 9bd305bfe2
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@ -296,7 +296,6 @@ void CSGShape::_update_shape() {
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int mat = n->faces[i].material;
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int mat = n->faces[i].material;
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ERR_CONTINUE(mat < -1 || mat >= face_count.size());
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ERR_CONTINUE(mat < -1 || mat >= face_count.size());
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int idx = mat == -1 ? face_count.size() - 1 : mat;
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int idx = mat == -1 ? face_count.size() - 1 : mat;
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if (n->faces[i].smooth) {
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Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
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Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
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@ -310,7 +309,6 @@ void CSGShape::_update_shape() {
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}
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}
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vec_map.set(v, add);
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vec_map.set(v, add);
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}
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}
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}
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face_count.write[idx]++;
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face_count.write[idx]++;
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}
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}
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