Add changelog for 4.0.3
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CHANGELOG.md
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CHANGELOG.md
@ -4,6 +4,123 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [4.0.3] - TBD
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See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-3) for details.
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### Added
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#### Editor
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- Properly remember snapping options per-project ([GH-74682](https://github.com/godotengine/godot/pull/74682)).
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- Remember directory when installing templates file ([GH-74735](https://github.com/godotengine/godot/pull/74735)).
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- Improve editor state initialization ([GH-75563](https://github.com/godotengine/godot/pull/75563)).
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#### Navigation
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- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)).
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#### Physics
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- Warn when a concave polygon is assigned to ConvexPolygonShape2D ([GH-56671](https://github.com/godotengine/godot/pull/56671)).
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### Changed
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#### 3D
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- Use physical shortcuts for freelook navigation in the editor ([GH-73651](https://github.com/godotengine/godot/pull/73651)).
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#### Buildsystem
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- Wait for static check results before starting other CI builds ([GH-65232](https://github.com/godotengine/godot/pull/65232)).
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- Remove obsolete 'tools' in a CI workflow name ([GH-75687](https://github.com/godotengine/godot/pull/75687)).
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- Visibly print trailing whitespace when static checks fail ([GH-75700](https://github.com/godotengine/godot/pull/75700)).
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#### C#/.NET
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- Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion ([GH-75477](https://github.com/godotengine/godot/pull/75477)).
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#### Editor
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- Prevent off-screen controls in editor ([GH-73646](https://github.com/godotengine/godot/pull/73646)).
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- Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)).
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- Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)).
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#### GUI
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- Ignore invisible children of GraphNode for minimum size ([GH-72240](https://github.com/godotengine/godot/pull/72240)).
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- Update `TextureProgressBar` upon texture changes ([GH-75532](https://github.com/godotengine/godot/pull/75532)).
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- Keep a copy of UTF-8 XML source string during the SVG font processing ([GH-75675](https://github.com/godotengine/godot/pull/75675)).
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#### Import
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- gltf: Remove obsolete hack to embed gltf textures in advanced import ([GH-75636](https://github.com/godotengine/godot/pull/75636)).
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#### Physics
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- Modify contact_max_allowed_penetration precision to 3 significant digits ([GH-75665](https://github.com/godotengine/godot/pull/75665)).
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#### Rendering
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- Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)).
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#### Thirdparty
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- thorvg updated to 0.8.4.
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### Fixed
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#### 2D
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- Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation ([GH-75487](https://github.com/godotengine/godot/pull/75487)).
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#### Audio
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- Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)).
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#### Buildsystem
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- Fix the Python type error when creating the .sln file ([GH-75309](https://github.com/godotengine/godot/pull/75309)).
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#### Core
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- Fix moving position indicator out of bounds in FileAccessMemory ([GH-75641](https://github.com/godotengine/godot/pull/75641)).
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#### Editor
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- Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number ([GH-75523](https://github.com/godotengine/godot/pull/75523)).
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#### GUI
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- Fix commenting collapsed function issue ([GH-75070](https://github.com/godotengine/godot/pull/75070)).
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- Fix fill align and trim with enabled dropcap in `RichTextLabel` ([GH-75504](https://github.com/godotengine/godot/pull/75504)).
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- Fix descriptions not showing for theme properties ([GH-75559](https://github.com/godotengine/godot/pull/75559)).
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- Fix some theme values affect the editor by setting a default value for them ([GH-75566](https://github.com/godotengine/godot/pull/75566)).
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- Fix several GraphEdit operations at zoom levels other than 100% ([GH-75595](https://github.com/godotengine/godot/pull/75595)).
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#### Import
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- SVG: fix tvg::Picture->size() and scale based errors. ([GH-75034](https://github.com/godotengine/godot/pull/75034)).
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#### Input
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- Fix guide button detection with XInput and Xbox Series controllers ([GH-73200](https://github.com/godotengine/godot/pull/73200)).
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- Fix the issue preventing dragging in the 2D editor ([GH-75113](https://github.com/godotengine/godot/pull/75113)).
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- Fix keycode/physical keycode mix up on web ([GH-75738](https://github.com/godotengine/godot/pull/75738)).
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#### Navigation
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- Navigation: Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)).
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#### Porting
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- Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)).
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#### Rendering
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- Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)).
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## [4.0.2] - 2023-04-04
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See the [release announcement](https://godotengine.org/article/maintenance-release-godot-4-0-2) for details.
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@ -2817,6 +2934,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-3-has-arr
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- Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly.
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[4.0.3]: https://github.com/godotengine/godot/compare/4.0.2-stable...4.0.3-stable
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[4.0.2]: https://github.com/godotengine/godot/compare/4.0.1-stable...4.0.2-stable
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[4.0.1]: https://github.com/godotengine/godot/compare/4.0-stable...4.0.1-stable
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[4.0]: https://github.com/godotengine/godot/compare/3.2-stable...4.0-stable
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