Allow dropping custom node scripts in VisualScript editor
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40b57319e2
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968dd73141
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@ -2180,6 +2180,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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if (String(d["type"]) == "files") {
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#ifdef OSX_ENABLED
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bool use_preload = Input::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_preload = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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Vector2 pos = _get_pos_in_graph(p_point);
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Array files = d["files"];
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@ -2195,13 +2200,22 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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if (!res.is_valid()) {
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continue;
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}
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Ref<Script> drop_script = ResourceLoader::load(files[i]);
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if (drop_script.is_valid() && drop_script->is_tool() && drop_script->get_instance_base_type() == "VisualScriptCustomNode" && !use_preload) {
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Ref<VisualScriptCustomNode> vscn;
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vscn.instance();
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vscn->set_script(drop_script.get_ref_ptr());
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Ref<VisualScriptPreload> prnode;
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prnode.instance();
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prnode->set_preload(res);
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undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vscn, pos);
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undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
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} else {
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Ref<VisualScriptPreload> prnode;
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prnode.instance();
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prnode->set_preload(res);
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undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, pos);
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undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
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undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, pos);
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undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
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}
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new_ids.push_back(new_id);
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new_id++;
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pos += Vector2(20, 20);
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