From 96d6724b5df369132adb7e43ef5ae1e6ee2151ef Mon Sep 17 00:00:00 2001
From: skyace65 <trekie96@hotmail.com>
Date: Fri, 13 Sep 2019 16:04:01 -0400
Subject: [PATCH] Remove outdated information from skeleton class reference

---
 doc/classes/Skeleton.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index b1e71ee9242..8b17928f90d 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -4,7 +4,7 @@
 		Skeleton for characters and animated objects.
 	</brief_description>
 	<description>
-		Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
+		Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
 		The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
 		Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
 	</description>