Remove redundant interface modifiers from Android Java code

This commit is contained in:
Marcel Admiraal 2021-07-02 09:37:45 +01:00
parent d59ad7cdd4
commit 96e56af9b9
2 changed files with 10 additions and 10 deletions

View File

@ -264,7 +264,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
static int singleton_count = 0;
public interface ResultCallback {
public void callback(int requestCode, int resultCode, Intent data);
void callback(int requestCode, int resultCode, Intent data);
}
public ResultCallback result_callback;

View File

@ -28,14 +28,14 @@ public interface InputManagerCompat {
* @param id The device id
* @return The input device or null if not found
*/
public InputDevice getInputDevice(int id);
InputDevice getInputDevice(int id);
/**
* Gets the ids of all input devices in the system.
*
* @return The input device ids.
*/
public int[] getInputDeviceIds();
int[] getInputDeviceIds();
/**
* Registers an input device listener to receive notifications about when
@ -46,7 +46,7 @@ public interface InputManagerCompat {
* null if the listener should be invoked on the calling thread's
* looper.
*/
public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
Handler handler);
/**
@ -54,7 +54,7 @@ public interface InputManagerCompat {
*
* @param listener The listener to unregister.
*/
public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
/*
* The following three calls are to simulate V16 behavior on pre-Jellybean
@ -69,7 +69,7 @@ public interface InputManagerCompat {
*
* @param event the motion event from the app
*/
public void onGenericMotionEvent(MotionEvent event);
void onGenericMotionEvent(MotionEvent event);
/**
* Tell the V9 input manager that it should stop polling for disconnected
@ -77,7 +77,7 @@ public interface InputManagerCompat {
* might want to call it whenever your game is not active (or whenever you
* don't care about being notified of new input devices)
*/
public void onPause();
void onPause();
/**
* Tell the V9 input manager that it should start polling for disconnected
@ -85,9 +85,9 @@ public interface InputManagerCompat {
* might want to call it less often (only when the gameplay is actually
* active)
*/
public void onResume();
void onResume();
public interface InputDeviceListener {
interface InputDeviceListener {
/**
* Called whenever the input manager detects that a device has been
* added. This will only be called in the V9 version when a motion event
@ -119,7 +119,7 @@ public interface InputManagerCompat {
/**
* Use this to construct a compatible InputManager.
*/
public static class Factory {
class Factory {
/**
* Constructs and returns a compatible InputManger
*