Remove redundant interface modifiers from Android Java code
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@ -264,7 +264,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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static int singleton_count = 0;
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public interface ResultCallback {
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public void callback(int requestCode, int resultCode, Intent data);
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void callback(int requestCode, int resultCode, Intent data);
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}
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public ResultCallback result_callback;
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@ -28,14 +28,14 @@ public interface InputManagerCompat {
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* @param id The device id
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* @return The input device or null if not found
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*/
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public InputDevice getInputDevice(int id);
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InputDevice getInputDevice(int id);
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/**
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* Gets the ids of all input devices in the system.
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*
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* @return The input device ids.
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*/
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public int[] getInputDeviceIds();
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int[] getInputDeviceIds();
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/**
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* Registers an input device listener to receive notifications about when
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@ -46,7 +46,7 @@ public interface InputManagerCompat {
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* null if the listener should be invoked on the calling thread's
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* looper.
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*/
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public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
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void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
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Handler handler);
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/**
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@ -54,7 +54,7 @@ public interface InputManagerCompat {
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*
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* @param listener The listener to unregister.
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*/
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public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
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void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
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/*
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* The following three calls are to simulate V16 behavior on pre-Jellybean
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@ -69,7 +69,7 @@ public interface InputManagerCompat {
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*
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* @param event the motion event from the app
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*/
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public void onGenericMotionEvent(MotionEvent event);
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void onGenericMotionEvent(MotionEvent event);
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/**
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* Tell the V9 input manager that it should stop polling for disconnected
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@ -77,7 +77,7 @@ public interface InputManagerCompat {
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* might want to call it whenever your game is not active (or whenever you
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* don't care about being notified of new input devices)
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*/
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public void onPause();
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void onPause();
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/**
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* Tell the V9 input manager that it should start polling for disconnected
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@ -85,9 +85,9 @@ public interface InputManagerCompat {
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* might want to call it less often (only when the gameplay is actually
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* active)
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*/
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public void onResume();
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void onResume();
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public interface InputDeviceListener {
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interface InputDeviceListener {
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/**
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* Called whenever the input manager detects that a device has been
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* added. This will only be called in the V9 version when a motion event
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@ -119,7 +119,7 @@ public interface InputManagerCompat {
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/**
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* Use this to construct a compatible InputManager.
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*/
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public static class Factory {
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class Factory {
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/**
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* Constructs and returns a compatible InputManger
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*
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