Avoid doubly mutating the same Skin in rest fixer

Fixes a regression from #77123 that was caused by removal of ibm_diffs variable.
This replaced idempotent code with code that applied an offset each time.
If the same Skin was visited multiple times, this caused an incorrect result.

(cherry picked from commit 5ae311e577)
This commit is contained in:
Lyuma 2023-07-20 12:45:54 +02:00 committed by Yuri Sizov
parent a18fe83298
commit 96eb16a365

View File

@ -609,8 +609,8 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
if (is_rest_changed) {
// Fix skin.
{
HashSet<Ref<Skin>> mutated_skins;
TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
int skin_idx = 0;
while (nodes.size()) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
ERR_CONTINUE(!mi);
@ -619,6 +619,10 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
if (skin.is_null()) {
continue;
}
if (mutated_skins.has(skin)) {
continue;
}
mutated_skins.insert(skin);
Node *node = mi->get_node(mi->get_skeleton_path());
ERR_CONTINUE(!node);
@ -638,8 +642,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
skin->set_bind_pose(i, adjust_transform * skin->get_bind_pose(i));
}
}
skin_idx++;
}
nodes = src_skeleton->get_children();
while (nodes.size()) {