Check cache_parent_physical_bone when rebuilding parent cache
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@ -698,7 +698,7 @@ void Skeleton3D::_rebuild_physical_bones_cache() {
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const int b_size = bones.size();
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for (int i = 0; i < b_size; ++i) {
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PhysicalBone3D *parent_pb = _get_physical_bone_parent(i);
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if (parent_pb != bones[i].physical_bone) {
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if (parent_pb != bones[i].cache_parent_physical_bone) {
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bones.write[i].cache_parent_physical_bone = parent_pb;
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if (bones[i].physical_bone) {
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bones[i].physical_bone->_on_bone_parent_changed();
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