Check cache_parent_physical_bone when rebuilding parent cache

This commit is contained in:
Haoyu Qiu 2021-05-29 15:34:55 +08:00
parent b63f9b5961
commit 96fe795bdb
1 changed files with 1 additions and 1 deletions

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@ -698,7 +698,7 @@ void Skeleton3D::_rebuild_physical_bones_cache() {
const int b_size = bones.size(); const int b_size = bones.size();
for (int i = 0; i < b_size; ++i) { for (int i = 0; i < b_size; ++i) {
PhysicalBone3D *parent_pb = _get_physical_bone_parent(i); PhysicalBone3D *parent_pb = _get_physical_bone_parent(i);
if (parent_pb != bones[i].physical_bone) { if (parent_pb != bones[i].cache_parent_physical_bone) {
bones.write[i].cache_parent_physical_bone = parent_pb; bones.write[i].cache_parent_physical_bone = parent_pb;
if (bones[i].physical_bone) { if (bones[i].physical_bone) {
bones[i].physical_bone->_on_bone_parent_changed(); bones[i].physical_bone->_on_bone_parent_changed();