[Web] Enable the closure compiler in CI
Also fixes some JSDoc annotations in GodotAudio
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@ -6,7 +6,7 @@ on:
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env:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes
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EM_VERSION: 3.1.59
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EM_VERSION: 3.1.59
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EM_CACHE_FOLDER: "emsdk-cache"
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EM_CACHE_FOLDER: "emsdk-cache"
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@ -77,7 +77,7 @@ class Sample {
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* Creates a `Sample` based on the params. Will register it to the
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* Creates a `Sample` based on the params. Will register it to the
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* `GodotAudio.samples` registry.
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* `GodotAudio.samples` registry.
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* @param {SampleParams} params Base params
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* @param {SampleParams} params Base params
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* @param {SampleOptions} [options={}] Optional params
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* @param {SampleOptions} [options={{}}] Optional params
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* @returns {Sample}
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* @returns {Sample}
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*/
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*/
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static create(params, options = {}) {
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static create(params, options = {}) {
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@ -98,8 +98,7 @@ class Sample {
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/**
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/**
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* `Sample` constructor.
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* `Sample` constructor.
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* @param {SampleParams} params Base params
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* @param {SampleParams} params Base params
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* @param {SampleOptions} [options={}] Optional params
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* @param {SampleOptions} [options={{}}] Optional params
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* @constructor
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*/
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*/
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constructor(params, options = {}) {
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constructor(params, options = {}) {
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/** @type {string} */
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/** @type {string} */
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@ -154,7 +153,7 @@ class Sample {
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if (this._audioBuffer == null) {
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if (this._audioBuffer == null) {
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throw new Error('couldn\'t duplicate a null audioBuffer');
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throw new Error('couldn\'t duplicate a null audioBuffer');
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}
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}
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/** @type {Float32Array[]} */
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/** @type {Array<Float32Array>} */
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const channels = new Array(this._audioBuffer.numberOfChannels);
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const channels = new Array(this._audioBuffer.numberOfChannels);
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for (let i = 0; i < this._audioBuffer.numberOfChannels; i++) {
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for (let i = 0; i < this._audioBuffer.numberOfChannels; i++) {
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const channel = new Float32Array(this._audioBuffer.getChannelData(i));
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const channel = new Float32Array(this._audioBuffer.getChannelData(i));
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@ -189,7 +188,6 @@ class SampleNodeBus {
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/**
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/**
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* `SampleNodeBus` constructor.
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* `SampleNodeBus` constructor.
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* @param {Bus} bus The bus related to the new `SampleNodeBus`.
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* @param {Bus} bus The bus related to the new `SampleNodeBus`.
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* @constructor
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*/
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*/
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constructor(bus) {
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constructor(bus) {
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const NUMBER_OF_WEB_CHANNELS = 6;
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const NUMBER_OF_WEB_CHANNELS = 6;
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@ -413,8 +411,7 @@ class SampleNode {
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/**
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/**
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* @param {SampleNodeParams} params Base params
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* @param {SampleNodeParams} params Base params
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* @param {SampleNodeOptions} [options={}] Optional params
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* @param {SampleNodeOptions} [options={{}}] Optional params
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* @constructor
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*/
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*/
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constructor(params, options = {}) {
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constructor(params, options = {}) {
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/** @type {string} */
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/** @type {string} */
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@ -441,7 +438,7 @@ class SampleNode {
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this._sampleNodeBuses = new Map();
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this._sampleNodeBuses = new Map();
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/** @type {AudioBufferSourceNode | null} */
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/** @type {AudioBufferSourceNode | null} */
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this._source = GodotAudio.ctx.createBufferSource();
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this._source = GodotAudio.ctx.createBufferSource();
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/** @type {AudioBufferSourceNode["onended"]} */
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this._onended = null;
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this._onended = null;
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this.setPlaybackRate(options.playbackRate ?? 44100);
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this.setPlaybackRate(options.playbackRate ?? 44100);
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@ -558,7 +555,7 @@ class SampleNode {
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/**
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/**
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* Sets the volumes of the `SampleNode` for each buses passed in parameters.
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* Sets the volumes of the `SampleNode` for each buses passed in parameters.
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* @param {Bus[]} buses
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* @param {Array<Bus>} buses
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* @param {Float32Array} volumes
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* @param {Float32Array} volumes
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*/
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*/
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setVolumes(buses, volumes) {
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setVolumes(buses, volumes) {
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@ -818,7 +815,6 @@ class Bus {
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/**
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/**
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* `Bus` constructor.
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* `Bus` constructor.
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* @constructor
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*/
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*/
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constructor() {
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constructor() {
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/** @type {Set<SampleNode>} */
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/** @type {Set<SampleNode>} */
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@ -985,7 +981,6 @@ class Bus {
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GodotAudio.buses = GodotAudio.buses.filter((v) => v !== this);
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GodotAudio.buses = GodotAudio.buses.filter((v) => v !== this);
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}
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}
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/** @type {Bus["prototype"]["_syncSampleNodes"]} */
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_syncSampleNodes() {
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_syncSampleNodes() {
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const sampleNodes = Array.from(this._sampleNodes);
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const sampleNodes = Array.from(this._sampleNodes);
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for (let i = 0; i < sampleNodes.length; i++) {
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for (let i = 0; i < sampleNodes.length; i++) {
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@ -1086,7 +1081,7 @@ const _GodotAudio = {
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// `Bus` class
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// `Bus` class
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/**
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/**
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* Registry of `Bus`es.
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* Registry of `Bus`es.
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* @type {Bus[]}
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* @type {Array<Bus>}
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*/
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*/
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buses: null,
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buses: null,
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/**
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/**
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@ -1309,7 +1304,7 @@ const _GodotAudio = {
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/**
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/**
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* Triggered when a sample node volumes need to be updated.
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* Triggered when a sample node volumes need to be updated.
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* @param {string} playbackObjectId Id of the sample playback
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* @param {string} playbackObjectId Id of the sample playback
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* @param {number[]} busIndexes Indexes of the buses that need to be updated
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* @param {Array<number>} busIndexes Indexes of the buses that need to be updated
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* @param {Float32Array} volumes Array of the volumes
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* @param {Float32Array} volumes Array of the volumes
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* @returns {void}
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* @returns {void}
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*/
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*/
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