Hide "control" methods from VisualShaderNodeGroupBase
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@ -43,14 +43,6 @@
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<description>
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</description>
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</method>
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<method name="get_control">
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<return type="Control">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_free_input_port_id" qualifiers="const">
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<return type="int">
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</return>
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@ -127,16 +119,6 @@
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<description>
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</description>
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</method>
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<method name="set_control">
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<return type="void">
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</return>
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<argument index="0" name="control" type="Control">
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</argument>
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<argument index="1" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_port_name">
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<return type="void">
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</return>
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@ -2502,9 +2502,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
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ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
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ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
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ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
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