Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.
(cherry picked from commit dc1e79589a
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@ -384,6 +384,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Ogg samples now have an icon in the editor, like WAV samples.
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- Ogg samples now have an icon in the editor, like WAV samples.
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- Camera2D drag margins are now disabled by default.
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- Camera2D drag margins are now disabled by default.
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- If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again.
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- If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again.
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- The Camera2D Offset property now ignores the Limit property.
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- To get the old behavior back, move the camera itself instead of changing the offset.
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- `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera.
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- `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera.
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- To get the old behavior back, pass the Camera's `near` property value as the second argument.
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- To get the old behavior back, pass the Camera's `near` property value as the second argument.
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- `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`.
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- `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`.
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