Mention compatibility-breaking Camera2D offset change in the changelog

See https://github.com/godotengine/godot/issues/42088.

(cherry picked from commit dc1e79589a)
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Hugo Locurcio 2020-09-15 15:56:36 +02:00 committed by Rémi Verschelde
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@ -384,6 +384,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Ogg samples now have an icon in the editor, like WAV samples. - Ogg samples now have an icon in the editor, like WAV samples.
- Camera2D drag margins are now disabled by default. - Camera2D drag margins are now disabled by default.
- If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again. - If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again.
- The Camera2D Offset property now ignores the Limit property.
- To get the old behavior back, move the camera itself instead of changing the offset.
- `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera. - `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera.
- To get the old behavior back, pass the Camera's `near` property value as the second argument. - To get the old behavior back, pass the Camera's `near` property value as the second argument.
- `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`. - `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`.