-Fixed shader commets, /* */ works well and crash is solved, fixes #1711

This commit is contained in:
Juan Linietsky 2015-04-26 12:34:42 -03:00
parent 3203a03414
commit 972af0b0cb

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@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
while(true) { while(true) {
if (GETCHAR(r_chars+1)=='0') if (GETCHAR(r_chars+1)==0) {
r_chars+=1;
break; break;
if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
r_chars+=3;
break; break;
if (GETCHAR(r_chars+1)=='\n') } if (GETCHAR(r_chars+1)=='\n') {
r_line++; r_line++;
r_chars++; }
r_chars++;
} }
return Token(); return Token();