Merge pull request #20727 from muiroc/fix_sw_sat_table
fixed godotphysics sat dispatch table
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978505a90a
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@ -559,6 +559,12 @@ static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_tra
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separator.generate_contacts();
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}
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template <bool withMargin>
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static void _collision_sphere_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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return;
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}
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template <bool withMargin>
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static void _collision_sphere_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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@ -850,6 +856,12 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf
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separator.generate_contacts();
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}
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template <bool withMargin>
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static void _collision_box_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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return;
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}
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template <bool withMargin>
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static void _collision_box_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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@ -1126,6 +1138,12 @@ static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_tr
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separator.generate_contacts();
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}
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template <bool withMargin>
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static void _collision_capsule_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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return;
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}
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template <bool withMargin>
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static void _collision_capsule_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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@ -1246,6 +1264,24 @@ static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_trans
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separator.generate_contacts();
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}
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template <bool withMargin>
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static void _collision_cylinder_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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return;
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}
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template <bool withMargin>
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static void _collision_cylinder_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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return;
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}
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template <bool withMargin>
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static void _collision_cylinder_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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return;
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}
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template <bool withMargin>
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static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
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@ -1475,23 +1511,33 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_tran
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ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_RAY, false);
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ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
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static const CollisionFunc collision_table[5][5] = {
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static const CollisionFunc collision_table[6][6] = {
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{ _collision_sphere_sphere<false>,
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_collision_sphere_box<false>,
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_collision_sphere_capsule<false>,
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_collision_sphere_cylinder<false>,
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_collision_sphere_convex_polygon<false>,
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_collision_sphere_face<false> },
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{ 0,
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_collision_box_box<false>,
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_collision_box_capsule<false>,
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_collision_box_cylinder<false>,
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_collision_box_convex_polygon<false>,
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_collision_box_face<false> },
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{ 0,
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0,
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_collision_capsule_capsule<false>,
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_collision_capsule_cylinder<false>,
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_collision_capsule_convex_polygon<false>,
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_collision_capsule_face<false> },
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{ 0,
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0,
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0,
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_collision_cylinder_cylinder<false>,
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_collision_cylinder_convex_polygon<false>,
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_collision_cylinder_face<false> },
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{ 0,
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0,
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0,
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0,
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_collision_convex_polygon_convex_polygon<false>,
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@ -1500,26 +1546,37 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_tran
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0,
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0,
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0,
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0,
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0 },
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};
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static const CollisionFunc collision_table_margin[5][5] = {
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static const CollisionFunc collision_table_margin[6][6] = {
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{ _collision_sphere_sphere<true>,
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_collision_sphere_box<true>,
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_collision_sphere_capsule<true>,
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_collision_sphere_cylinder<true>,
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_collision_sphere_convex_polygon<true>,
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_collision_sphere_face<true> },
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{ 0,
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_collision_box_box<true>,
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_collision_box_capsule<true>,
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_collision_box_cylinder<true>,
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_collision_box_convex_polygon<true>,
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_collision_box_face<true> },
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{ 0,
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0,
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_collision_capsule_capsule<true>,
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_collision_capsule_cylinder<true>,
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_collision_capsule_convex_polygon<true>,
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_collision_capsule_face<true> },
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{ 0,
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0,
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0,
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_collision_cylinder_cylinder<true>,
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_collision_cylinder_convex_polygon<true>,
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_collision_cylinder_face<true> },
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{ 0,
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0,
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0,
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0,
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_collision_convex_polygon_convex_polygon<true>,
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@ -1528,6 +1585,7 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_tran
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0,
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0,
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0,
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0,
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0 },
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};
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