Alias the "linuxbsd" platform to "x11" for forward compatibility

This makes it possible to follow documentation designed for the
`master` branch while building the `3.2` branch.
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Hugo Locurcio 2020-08-29 18:09:48 +02:00
parent 6b5102cf90
commit 9790168b48
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1 changed files with 8 additions and 0 deletions

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@ -284,6 +284,14 @@ else:
print("Automatically detected platform: " + selected_platform) print("Automatically detected platform: " + selected_platform)
env_base["platform"] = selected_platform env_base["platform"] = selected_platform
if selected_platform in ["linux", "bsd", "linuxbsd"]:
if selected_platform == "linuxbsd":
# Alias for forward compatibility.
print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
# Alias for convenience.
selected_platform = "x11"
env_base["platform"] = selected_platform
if selected_platform in platform_list: if selected_platform in platform_list:
tmppath = "./platform/" + selected_platform tmppath = "./platform/" + selected_platform
sys.path.insert(0, tmppath) sys.path.insert(0, tmppath)