Alias the "linuxbsd" platform to "x11" for forward compatibility
This makes it possible to follow documentation designed for the `master` branch while building the `3.2` branch.
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@ -284,6 +284,14 @@ else:
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print("Automatically detected platform: " + selected_platform)
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print("Automatically detected platform: " + selected_platform)
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env_base["platform"] = selected_platform
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env_base["platform"] = selected_platform
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if selected_platform in ["linux", "bsd", "linuxbsd"]:
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if selected_platform == "linuxbsd":
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# Alias for forward compatibility.
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print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
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# Alias for convenience.
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selected_platform = "x11"
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env_base["platform"] = selected_platform
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if selected_platform in platform_list:
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if selected_platform in platform_list:
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tmppath = "./platform/" + selected_platform
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tmppath = "./platform/" + selected_platform
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sys.path.insert(0, tmppath)
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sys.path.insert(0, tmppath)
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