From 9791d2ef6db5fd407ebbbb7dff44fee6d599c2da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 7 Jun 2016 07:39:40 +0200 Subject: [PATCH] Fix indentation issues in last commits Ping @reduz. (cherry picked from commit 0729c852b4f459b9cb6350f564136e3e8aa6c2cf) --- scene/2d/canvas_item.cpp | 13 ++++++------- scene/main/viewport.cpp | 41 ++++++++++++++++++++-------------------- 2 files changed, 26 insertions(+), 28 deletions(-) diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 0c5886f755a..17e5503a2d7 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -460,9 +460,9 @@ void CanvasItem::_enter_canvas() { while(n) { - canvas_layer = n->cast_to(); - if (canvas_layer) { - break; + canvas_layer = n->cast_to(); + if (canvas_layer) { + break; } n=n->get_parent(); } @@ -471,7 +471,7 @@ void CanvasItem::_enter_canvas() { if (canvas_layer) canvas=canvas_layer->get_world_2d()->get_canvas(); else - canvas=get_viewport()->find_world_2d()->get_canvas(); + canvas=get_viewport()->find_world_2d()->get_canvas(); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas); @@ -482,9 +482,8 @@ void CanvasItem::_enter_canvas() { } else { - CanvasItem *parent = get_parent_item(); - canvas_layer=parent->canvas_layer; + canvas_layer=parent->canvas_layer; VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item()); parent->_queue_sort_children(); } @@ -1173,7 +1172,7 @@ Matrix32 CanvasItem::get_viewport_transform() const { return canvas_layer->get_transform(); } - } else { + } else { return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 2c0afeec2a3..c4d27602048 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1481,30 +1481,29 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) { // _block(); - CanvasItem *ci=p_control; - while(ci) { + CanvasItem *ci=p_control; + while(ci) { - Control *control = ci->cast_to(); - if (control) { - control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input); - if (gui.key_event_accepted) - break; - if (!control->is_inside_tree()) - break; - control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input); - if (!control->is_inside_tree() || control->is_set_as_toplevel()) { - break; - } - if (gui.key_event_accepted) - break; - if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION)) - break; - } + Control *control = ci->cast_to(); + if (control) { + control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input); + if (gui.key_event_accepted) + break; + if (!control->is_inside_tree()) + break; + control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input); + if (!control->is_inside_tree() || control->is_set_as_toplevel()) + break; + if (gui.key_event_accepted) + break; + if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION)) + break; + } - if (ci->is_set_as_toplevel()) - break; + if (ci->is_set_as_toplevel()) + break; - ci=ci->get_parent_item(); + ci=ci->get_parent_item(); } //_unblock();