Made snap relative work on rotation as well

This commit is contained in:
Marcus Elg 2020-03-07 17:47:24 +01:00
parent 8cb6d5daa4
commit 97a07bada7

View File

@ -462,7 +462,15 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
return (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target;
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
}
} else {
return p_target;
}
}
void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {