Fix mesh instance not updated when changing blend shape values
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@ -958,6 +958,8 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
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if (instance->mesh_instance.is_valid()) {
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RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
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}
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_instance_queue_update(instance, false, false);
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}
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void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
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