Fix mesh instance not updated when changing blend shape values

This commit is contained in:
jsjtxietian 2024-05-22 16:29:43 +08:00
parent daa81bbb7d
commit 97af135f1b
1 changed files with 2 additions and 0 deletions

View File

@ -958,6 +958,8 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
if (instance->mesh_instance.is_valid()) { if (instance->mesh_instance.is_valid()) {
RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
} }
_instance_queue_update(instance, false, false);
} }
void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) { void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {