Fix C# code example for Object._get_property_list

There were two small errors in this code example that kept it from working when copied to a new node locally. These are the fixes I used locally to test the example.
This commit is contained in:
Jason Wodicka 2024-08-23 17:52:00 -07:00
parent e3550cb20f
commit 97cf2c147e

View File

@ -136,7 +136,7 @@
}
}
private List<int> _numbers = new();
private Godot.Collections.Array<int> _numbers = new();
public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetPropertyList()
{
@ -173,7 +173,7 @@
if (propertyName.StartsWith("number_"))
{
int index = int.Parse(propertyName.Substring("number_".Length));
numbers[index] = value.As<int>();
_numbers[index] = value.As<int>();
return true;
}
return false;