Fix int to uint implicit cast error when use uniform mat in gles3

(cherry picked from commit 967e0e6485)
This commit is contained in:
jsjtxietian 2023-09-09 23:43:49 +08:00 committed by Yuri Sizov
parent 95ca8e0365
commit 98002e03d7
1 changed files with 3 additions and 3 deletions

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@ -418,13 +418,13 @@ static String _get_global_shader_uniform_from_type_and_index(const String &p_buf
return "(" + p_buffer + "[" + p_index + "].xyzw)";
}
case ShaderLanguage::TYPE_MAT2: {
return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)";
return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1u].xy)";
}
case ShaderLanguage::TYPE_MAT3: {
return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)";
return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1u].xyz," + p_buffer + "[" + p_index + "+2u].xyz)";
}
case ShaderLanguage::TYPE_MAT4: {
return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)";
return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1u].xyzw," + p_buffer + "[" + p_index + "+2u].xyzw," + p_buffer + "[" + p_index + "+3u].xyzw)";
}
default: {
ERR_FAIL_V("void");