Keep mouse inside 3D viewport rotation widget

Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.

(cherry picked from commit 051f02a3a0)
This commit is contained in:
JFonS 2020-04-28 16:41:01 +02:00 committed by Rémi Verschelde
parent 683e19306e
commit 9828c6bc86
2 changed files with 11 additions and 2 deletions

View File

@ -195,12 +195,20 @@ void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
_update_focus(); _update_focus();
} }
orbiting = false; orbiting = false;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse_position(orbiting_mouse_start);
}
} }
} }
const Ref<InputEventMouseMotion> mm = p_event; const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) { if (mm.is_valid()) {
if (orbiting) { if (orbiting) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
orbiting_mouse_start = mm->get_global_position();
}
viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm)); viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
focused_axis = -1; focused_axis = -1;
} else { } else {
@ -2182,14 +2190,14 @@ void SpatialEditorViewport::set_freelook_active(bool active_now) {
} }
// Hide mouse like in an FPS (warping doesn't work) // Hide mouse like in an FPS (warping doesn't work)
OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_CAPTURED); Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
} else if (freelook_active && !active_now) { } else if (freelook_active && !active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor; cursor = camera_cursor;
// Restore mouse // Restore mouse
OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_VISIBLE); Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
} }
freelook_active = active_now; freelook_active = active_now;

View File

@ -158,6 +158,7 @@ class ViewportRotationControl : public Control {
SpatialEditorViewport *viewport = nullptr; SpatialEditorViewport *viewport = nullptr;
Vector<Color> axis_colors; Vector<Color> axis_colors;
Vector<int> axis_menu_options; Vector<int> axis_menu_options;
Vector2i orbiting_mouse_start;
bool orbiting = false; bool orbiting = false;
int focused_axis = -2; int focused_axis = -2;