Fix bad uses of mutex causing deadlocks

This commit is contained in:
Pedro J. Estébanez 2020-03-13 11:13:58 +01:00
parent 5002f6de84
commit 98326d88bb
1 changed files with 4 additions and 4 deletions

View File

@ -109,9 +109,10 @@ void EditorResourcePreview::_thread_func(void *ud) {
void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
MutexLock lock(preview_mutex);
String path = p_str;
{
MutexLock lock(preview_mutex);
uint32_t hash = 0;
uint64_t modified_time = 0;
@ -364,7 +365,6 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
cache[path_id].order = order++;
p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
preview_mutex.unlock();
return;
}
@ -391,7 +391,6 @@ void EditorResourcePreview::queue_resource_preview(const String &p_path, Object
if (cache.has(p_path)) {
cache[p_path].order = order++;
p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
preview_mutex.unlock();
return;
}
@ -436,9 +435,10 @@ void EditorResourcePreview::_bind_methods() {
void EditorResourcePreview::check_for_invalidation(const String &p_path) {
MutexLock lock(preview_mutex);
bool call_invalidated = false;
{
MutexLock lock(preview_mutex);
if (cache.has(p_path)) {
uint64_t modified_time = FileAccess::get_modified_time(p_path);