Fix bad uses of mutex causing deadlocks
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5002f6de84
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98326d88bb
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@ -109,9 +109,10 @@ void EditorResourcePreview::_thread_func(void *ud) {
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void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
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MutexLock lock(preview_mutex);
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String path = p_str;
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{
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MutexLock lock(preview_mutex);
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uint32_t hash = 0;
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uint64_t modified_time = 0;
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@ -364,7 +365,6 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
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cache[path_id].order = order++;
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p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
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preview_mutex.unlock();
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return;
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}
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@ -391,7 +391,6 @@ void EditorResourcePreview::queue_resource_preview(const String &p_path, Object
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if (cache.has(p_path)) {
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cache[p_path].order = order++;
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p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
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preview_mutex.unlock();
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return;
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}
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@ -436,9 +435,10 @@ void EditorResourcePreview::_bind_methods() {
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void EditorResourcePreview::check_for_invalidation(const String &p_path) {
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MutexLock lock(preview_mutex);
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bool call_invalidated = false;
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{
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MutexLock lock(preview_mutex);
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if (cache.has(p_path)) {
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uint64_t modified_time = FileAccess::get_modified_time(p_path);
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