From 986447c49797945ad3e329b9e2d7f30089073f3e Mon Sep 17 00:00:00 2001 From: MJacred Date: Wed, 31 May 2023 11:45:58 +0200 Subject: [PATCH] Add examples to AnimationRootNode Description --- doc/classes/AnimationRootNode.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/AnimationRootNode.xml b/doc/classes/AnimationRootNode.xml index bf5122fe4fa..82d4c38ded1 100644 --- a/doc/classes/AnimationRootNode.xml +++ b/doc/classes/AnimationRootNode.xml @@ -5,6 +5,7 @@ [AnimationRootNode] is a base class for [AnimationNode]s that hold a complete animation. A complete animation refers to the output of an [AnimationNodeOutput] in an [AnimationNodeBlendTree] or the output of another [AnimationRootNode]. Used for [member AnimationTree.tree_root] or in other [AnimationRootNode]s. + Examples of built-in root nodes include [AnimationNodeBlendTree] (allows blending nodes between each other using various modes), [AnimationNodeStateMachine] (allows to configure blending and transitions between nodes using a state machine pattern), [AnimationNodeBlendSpace2D] (allows linear blending between [b]three[/b] [AnimationNode]s), [AnimationNodeBlendSpace1D] (allows linear blending only between [b]two[/b] [AnimationNode]s). $DOCS_URL/tutorials/animation/animation_tree.html