The create dialog starts collapsed now.
The original behavior can be reactivated in the editor settings.
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26332479d3
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987192775a
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@ -36,6 +36,7 @@
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#if 1
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#if 1
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#include "os/keyboard.h"
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#include "os/keyboard.h"
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#include "editor_settings.h"
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#include "editor_help.h"
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#include "editor_help.h"
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@ -108,6 +109,18 @@ void CreateDialog::add_type(const String& p_type,HashMap<String,TreeItem*>& p_ty
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}
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}
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if (bool(EditorSettings::get_singleton()->get("scenetree_editor/start_create_dialog_fully_expanded"))) {
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item->set_collapsed(false);
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} else {
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// don't collapse search results
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bool collapse = (search_box->get_text() == "");
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// don't collapse the root node
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collapse &= (item != p_root);
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// don't collapse abstract nodes on the first tree level
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collapse &= ((parent != p_root) || (ObjectTypeDB::can_instance(p_type)));
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item->set_collapsed(collapse);
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}
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const String& description = EditorHelp::get_doc_data()->class_list[p_type].brief_description;
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const String& description = EditorHelp::get_doc_data()->class_list[p_type].brief_description;
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item->set_tooltip(0,description);
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item->set_tooltip(0,description);
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@ -493,6 +493,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("scenetree_editor/duplicate_node_name_num_separator",0);
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set("scenetree_editor/duplicate_node_name_num_separator",0);
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hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
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hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
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//set("scenetree_editor/display_old_action_buttons",false);
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//set("scenetree_editor/display_old_action_buttons",false);
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set("scenetree_editor/start_create_dialog_fully_expanded",false);
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set("gridmap_editor/pick_distance", 5000.0);
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set("gridmap_editor/pick_distance", 5000.0);
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