[DOCS] Improve docs for is_action_just_pressed and is_action_just_released (#12081)
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A Singleton that deals with inputs.
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</brief_description>
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<description>
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A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions.
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A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
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</description>
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<tutorials>
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</tutorials>
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<argument index="1" name="axis" type="int">
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</argument>
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<description>
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Returns the current value of the joypad axis at given index (see JOY_* constants in [@Global Scope])
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Returns the current value of the joypad axis at given index (see [code]JOY_*[/code] constants in [@Global Scope])
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</description>
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</method>
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<method name="get_joy_axis_index_from_string">
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] when you start pressing the action event.
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</description>
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</method>
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<method name="is_action_just_released" qualifiers="const">
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] when you stop pressing the action event.
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</description>
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</method>
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<method name="is_action_pressed" qualifiers="const">
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns true or false depending on whether the action event is pressed. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
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Returns [code]true[/code] if you are pressing the action event.
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</description>
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</method>
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<method name="is_joy_button_pressed" qualifiers="const">
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<argument index="1" name="button" type="int">
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</argument>
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<description>
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Returns if the joypad button at the given index is currently pressed. (see JOY_* constants in [@Global Scope])
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Returns [code]true[/code] if you are pressing the joypad button. (see [code]JOY_*[/code] constants in [@Global Scope])
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</description>
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</method>
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<method name="is_joy_known">
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<argument index="0" name="device" type="int">
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</argument>
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<description>
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Returns if the specified device is known by the system. This means that it sets all button and axis indices exactly as defined in the JOY_* constants (see [@Global Scope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them.
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Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in the [code]JOY_*[/code] constants (see [@Global Scope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them.
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</description>
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</method>
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<method name="is_key_pressed" qualifiers="const">
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<argument index="0" name="scancode" type="int">
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</argument>
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<description>
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Returns true or false depending on whether the key is pressed or not. You can pass KEY_*, which are pre-defined constants listed in [@Global Scope].
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Returns [code]true[/code] if you are pressing the key. You can pass [code]KEY_*[/code], which are pre-defined constants listed in [@Global Scope].
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</description>
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</method>
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<method name="is_mouse_button_pressed" qualifiers="const">
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<argument index="0" name="button" type="int">
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</argument>
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<description>
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Returns true or false depending on whether mouse button is pressed or not. You can pass BUTTON_*, which are pre-defined constants listed in [@Global Scope].
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Returns [code]true[/code] if you are pressing the mouse button. You can pass [code]BUTTON_*[/code], which are pre-defined constants listed in [@Global Scope].
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</description>
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</method>
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<method name="joy_connection_changed">
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