Add Input.is_physical_key_pressed method.

This commit is contained in:
bruvzg 2021-11-23 11:14:19 +02:00
parent 1e71cab797
commit 9877d91c4a
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38
3 changed files with 23 additions and 0 deletions

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@ -91,6 +91,7 @@ Input::MouseMode Input::get_mouse_mode() const {
void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
@ -223,6 +224,11 @@ bool Input::is_key_pressed(Key p_keycode) const {
return keys_pressed.has(p_keycode);
}
bool Input::is_physical_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
return physical_keys_pressed.has(p_keycode);
}
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
@ -465,6 +471,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
keys_pressed.erase(k->get_keycode());
}
}
if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
if (k->is_pressed()) {
physical_keys_pressed.insert(k->get_physical_keycode());
} else {
physical_keys_pressed.erase(k->get_physical_keycode());
}
}
Ref<InputEventMouseButton> mb = p_event;
@ -862,6 +875,7 @@ void Input::release_pressed_events() {
flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear();
physical_keys_pressed.clear();
joy_buttons_pressed.clear();
_joy_axis.clear();

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@ -87,6 +87,7 @@ public:
private:
MouseButton mouse_button_mask = MouseButton::NONE;
Set<Key> physical_keys_pressed;
Set<Key> keys_pressed;
Set<JoyButton> joy_buttons_pressed;
Map<JoyAxis, float> _joy_axis;
@ -247,6 +248,7 @@ public:
static Input *get_singleton();
bool is_key_pressed(Key p_keycode) const;
bool is_physical_key_pressed(Key p_keycode) const;
bool is_mouse_button_pressed(MouseButton p_button) const;
bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;

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@ -236,6 +236,13 @@
Returns [code]true[/code] if you are pressing the mouse button specified with [enum MouseButton].
</description>
</method>
<method name="is_physical_key_pressed" qualifiers="const">
<return type="bool" />
<argument index="0" name="keycode" type="int" enum="Key" />
<description>
Returns [code]true[/code] if you are pressing the key in the physical location on the 101/102-key US QWERTY keyboard. You can pass a [enum Key] constant.
</description>
</method>
<method name="joy_connection_changed">
<return type="void" />
<argument index="0" name="device" type="int" />