diff --git a/CHANGELOG.md b/CHANGELOG.md
index f2224c8a7ec..15a73f7021e 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -250,6 +250,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Drag-and-drop support in the TileSet editor.
- Ability to attach scripts to nodes by dragging a name from the script list to a node in the scene tree.
- Icons are now displayed next to code completion items, making their type easier to distinguish.
+- TileMap property `centered_textures` can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture.
- "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor.
- Keyboard shortcuts to rotate tiles in the TileMap editor.
- Default shortcuts are A (rotate left), S (rotate right), X (flip horizontally), Y (flip vertically).
@@ -519,6 +520,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Graph lines are now thinner and opaque.
- Graph line widths are now resized to match the editor scale.
- Rounded values now display trailing zeroes to make their precision clearer.
+- TileMap support for transform operations on cell textures bigger than the cell size has been reworked to properly support isometric tiles.
+ - Breaks compatibility with some TileMaps from previous Godot versions. An opt-in `compatibility_mode` property can be used to restore the previous behavior.
- Some TileMap editor options were moved to the toolbar.
- The TileMap editor now displays coordinate information in the 2D viewport's bottom-left corner.
- This fixes the TileMap editor width changing when hovering tiles in a small window.