From 989b48badcc3819a0efd05f45875c56b05cd765c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 5 Feb 2020 15:10:58 +0100 Subject: [PATCH] Changelog: Mention 3.2 changes to TileMap features Cf. #28896, #29519, #30231. --- CHANGELOG.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index f2224c8a7ec..15a73f7021e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -250,6 +250,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Drag-and-drop support in the TileSet editor. - Ability to attach scripts to nodes by dragging a name from the script list to a node in the scene tree. - Icons are now displayed next to code completion items, making their type easier to distinguish. +- TileMap property `centered_textures` can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture. - "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor. - Keyboard shortcuts to rotate tiles in the TileMap editor. - Default shortcuts are A (rotate left), S (rotate right), X (flip horizontally), Y (flip vertically). @@ -519,6 +520,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Graph lines are now thinner and opaque. - Graph line widths are now resized to match the editor scale. - Rounded values now display trailing zeroes to make their precision clearer. +- TileMap support for transform operations on cell textures bigger than the cell size has been reworked to properly support isometric tiles. + - Breaks compatibility with some TileMaps from previous Godot versions. An opt-in `compatibility_mode` property can be used to restore the previous behavior. - Some TileMap editor options were moved to the toolbar. - The TileMap editor now displays coordinate information in the 2D viewport's bottom-left corner. - This fixes the TileMap editor width changing when hovering tiles in a small window.