Reimplement key input events in Emscripten export

Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.

(cherry picked from commit 0e9eefb7d4)
This commit is contained in:
eska 2016-04-16 00:19:02 +02:00 committed by Rémi Verschelde
parent 9f5c6cf950
commit 98b30e3aff
4 changed files with 435 additions and 121 deletions

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@ -0,0 +1,375 @@
/*************************************************************************/
/* dom_keys.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DOM_KEYS_H
#define DOM_KEYS_H
#include "os/keyboard.h"
// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode#Constants_for_keyCode_value
#define DOM_VK_CANCEL 0x03
#define DOM_VK_HELP 0x06
#define DOM_VK_BACK_SPACE 0x08
#define DOM_VK_TAB 0x09
#define DOM_VK_CLEAR 0x0C
#define DOM_VK_RETURN 0x0D
#define DOM_VK_ENTER 0x0E // "Reserved, but not used."
#define DOM_VK_SHIFT 0x10
#define DOM_VK_CONTROL 0x11
#define DOM_VK_ALT 0x12
#define DOM_VK_PAUSE 0x13
#define DOM_VK_CAPS_LOCK 0x14
#define DOM_VK_KANA 0x15
#define DOM_VK_HANGUL 0x15
#define DOM_VK_EISU 0x16
#define DOM_VK_JUNJA 0x17
#define DOM_VK_FINAL 0x18
#define DOM_VK_HANJA 0x19
#define DOM_VK_KANJI 0x19
#define DOM_VK_ESCAPE 0x1B
#define DOM_VK_CONVERT 0x1C
#define DOM_VK_NONCONVERT 0x1D
#define DOM_VK_ACCEPT 0x1E
#define DOM_VK_MODECHANGE 0x1F
#define DOM_VK_SPACE 0x20
#define DOM_VK_PAGE_UP 0x21
#define DOM_VK_PAGE_DOWN 0x22
#define DOM_VK_END 0x23
#define DOM_VK_HOME 0x24
#define DOM_VK_LEFT 0x25
#define DOM_VK_UP 0x26
#define DOM_VK_RIGHT 0x27
#define DOM_VK_DOWN 0x28
#define DOM_VK_SELECT 0x29
#define DOM_VK_PRINT 0x2A
#define DOM_VK_EXECUTE 0x2B
#define DOM_VK_PRINTSCREEN 0x2C
#define DOM_VK_INSERT 0x2D
#define DOM_VK_DELETE 0x2E
#define DOM_VK_0 0x30
#define DOM_VK_1 0x31
#define DOM_VK_2 0x32
#define DOM_VK_3 0x33
#define DOM_VK_4 0x34
#define DOM_VK_5 0x35
#define DOM_VK_6 0x36
#define DOM_VK_7 0x37
#define DOM_VK_8 0x38
#define DOM_VK_9 0x39
#define DOM_VK_COLON 0x3A
#define DOM_VK_SEMICOLON 0x3B
#define DOM_VK_LESS_THAN 0x3C
#define DOM_VK_EQUALS 0x3D
#define DOM_VK_GREATER_THAN 0x3E
#define DOM_VK_QUESTION_MARK 0x3F
#define DOM_VK_AT 0x40
#define DOM_VK_A 0x41
#define DOM_VK_B 0x42
#define DOM_VK_C 0x43
#define DOM_VK_D 0x44
#define DOM_VK_E 0x45
#define DOM_VK_F 0x46
#define DOM_VK_G 0x47
#define DOM_VK_H 0x48
#define DOM_VK_I 0x49
#define DOM_VK_J 0x4A
#define DOM_VK_K 0x4B
#define DOM_VK_L 0x4C
#define DOM_VK_M 0x4D
#define DOM_VK_N 0x4E
#define DOM_VK_O 0x4F
#define DOM_VK_P 0x50
#define DOM_VK_Q 0x51
#define DOM_VK_R 0x52
#define DOM_VK_S 0x53
#define DOM_VK_T 0x54
#define DOM_VK_U 0x55
#define DOM_VK_V 0x56
#define DOM_VK_W 0x57
#define DOM_VK_X 0x58
#define DOM_VK_Y 0x59
#define DOM_VK_Z 0x5A
#define DOM_VK_WIN 0x5B
#define DOM_VK_CONTEXT_MENU 0x5D
#define DOM_VK_SLEEP 0x5F
#define DOM_VK_NUMPAD0 0x60
#define DOM_VK_NUMPAD1 0x61
#define DOM_VK_NUMPAD2 0x62
#define DOM_VK_NUMPAD3 0x63
#define DOM_VK_NUMPAD4 0x64
#define DOM_VK_NUMPAD5 0x65
#define DOM_VK_NUMPAD6 0x66
#define DOM_VK_NUMPAD7 0x67
#define DOM_VK_NUMPAD8 0x68
#define DOM_VK_NUMPAD9 0x69
#define DOM_VK_MULTIPLY 0x6A
#define DOM_VK_ADD 0x6B
#define DOM_VK_SEPARATOR 0x6C
#define DOM_VK_SUBTRACT 0x6D
#define DOM_VK_DECIMAL 0x6E
#define DOM_VK_DIVIDE 0x6F
#define DOM_VK_F1 0x70
#define DOM_VK_F2 0x71
#define DOM_VK_F3 0x72
#define DOM_VK_F4 0x73
#define DOM_VK_F5 0x74
#define DOM_VK_F6 0x75
#define DOM_VK_F7 0x76
#define DOM_VK_F8 0x77
#define DOM_VK_F9 0x78
#define DOM_VK_F10 0x79
#define DOM_VK_F11 0x7A
#define DOM_VK_F12 0x7B
#define DOM_VK_F13 0x7C
#define DOM_VK_F14 0x7D
#define DOM_VK_F15 0x7E
#define DOM_VK_F16 0x7F
#define DOM_VK_F17 0x80
#define DOM_VK_F18 0x81
#define DOM_VK_F19 0x82
#define DOM_VK_F20 0x83
#define DOM_VK_F21 0x84
#define DOM_VK_F22 0x85
#define DOM_VK_F23 0x86
#define DOM_VK_F24 0x87
#define DOM_VK_NUM_LOCK 0x90
#define DOM_VK_SCROLL_LOCK 0x91
#define DOM_VK_WIN_OEM_FJ_JISHO 0x92
#define DOM_VK_WIN_OEM_FJ_MASSHOU 0x93
#define DOM_VK_WIN_OEM_FJ_TOUROKU 0x94
#define DOM_VK_WIN_OEM_FJ_LOYA 0x95
#define DOM_VK_WIN_OEM_FJ_ROYA 0x96
#define DOM_VK_CIRCUMFLEX 0xA0
#define DOM_VK_EXCLAMATION 0xA1
#define DOM_VK_DOUBLE_QUOTE 0xA2
#define DOM_VK_HASH 0xA3
#define DOM_VK_DOLLAR 0xA4
#define DOM_VK_PERCENT 0xA5
#define DOM_VK_AMPERSAND 0xA6
#define DOM_VK_UNDERSCORE 0xA7
#define DOM_VK_OPEN_PAREN 0xA8
#define DOM_VK_CLOSE_PAREN 0xA9
#define DOM_VK_ASTERISK 0xAA
#define DOM_VK_PLUS 0xAB
#define DOM_VK_PIPE 0xAC
#define DOM_VK_HYPHEN_MINUS 0xAD
#define DOM_VK_OPEN_CURLY_BRACKET 0xAE
#define DOM_VK_CLOSE_CURLY_BRACKET 0xAF
#define DOM_VK_TILDE 0xB0
#define DOM_VK_VOLUME_MUTE 0xB5
#define DOM_VK_VOLUME_DOWN 0xB6
#define DOM_VK_VOLUME_UP 0xB7
#define DOM_VK_COMMA 0xBC
#define DOM_VK_PERIOD 0xBE
#define DOM_VK_SLASH 0xBF
#define DOM_VK_BACK_QUOTE 0xC0
#define DOM_VK_OPEN_BRACKET 0xDB
#define DOM_VK_BACK_SLASH 0xDC
#define DOM_VK_CLOSE_BRACKET 0xDD
#define DOM_VK_QUOTE 0xDE
#define DOM_VK_META 0xE0
#define DOM_VK_ALTGR 0xE1
#define DOM_VK_WIN_ICO_HELP 0xE3
#define DOM_VK_WIN_ICO_00 0xE4
#define DOM_VK_WIN_ICO_CLEAR 0xE6
#define DOM_VK_WIN_OEM_RESET 0xE9
#define DOM_VK_WIN_OEM_JUMP 0xEA
#define DOM_VK_WIN_OEM_PA1 0xEB
#define DOM_VK_WIN_OEM_PA2 0xEC
#define DOM_VK_WIN_OEM_PA3 0xED
#define DOM_VK_WIN_OEM_WSCTRL 0xEE
#define DOM_VK_WIN_OEM_CUSEL 0xEF
#define DOM_VK_WIN_OEM_ATTN 0xF0
#define DOM_VK_WIN_OEM_FINISH 0xF1
#define DOM_VK_WIN_OEM_COPY 0xF2
#define DOM_VK_WIN_OEM_AUTO 0xF3
#define DOM_VK_WIN_OEM_ENLW 0xF4
#define DOM_VK_WIN_OEM_BACKTAB 0xF5
#define DOM_VK_ATTN 0xF6
#define DOM_VK_CRSEL 0xF7
#define DOM_VK_EXSEL 0xF8
#define DOM_VK_EREOF 0xF9
#define DOM_VK_PLAY 0xFA
#define DOM_VK_ZOOM 0xFB
#define DOM_VK_PA1 0xFD
#define DOM_VK_WIN_OEM_CLEAR 0xFE
int dom2godot_scancode(int dom_keycode) {
if (DOM_VK_0 <= dom_keycode && dom_keycode <= DOM_VK_Z) {
// ASCII intersection
return dom_keycode;
}
if (DOM_VK_NUMPAD0 <= dom_keycode && dom_keycode <= DOM_VK_NUMPAD9) {
// Numpad numbers
return KEY_KP_0 + (dom_keycode - DOM_VK_NUMPAD0);
}
if (DOM_VK_F1 <= dom_keycode && dom_keycode <= DOM_VK_F16) {
// F1-F16
return KEY_F1 + (dom_keycode - DOM_VK_F1);
}
switch(dom_keycode) {
//case DOM_VK_CANCEL: return KEY_UNKNOWN;
case DOM_VK_HELP: return KEY_HELP;
case DOM_VK_BACK_SPACE: return KEY_BACKSPACE;
case DOM_VK_TAB: return KEY_TAB;
case DOM_VK_CLEAR:
case DOM_VK_WIN_OEM_CLEAR: // OEM duplicate
return KEY_CLEAR;
case DOM_VK_RETURN:
case DOM_VK_ENTER: // unused according to MDN
return KEY_RETURN;
case DOM_VK_SHIFT: return KEY_SHIFT;
case DOM_VK_CONTROL: return KEY_CONTROL;
case DOM_VK_ALT:
case DOM_VK_ALTGR:
return KEY_ALT;
case DOM_VK_PAUSE: return KEY_PAUSE;
case DOM_VK_CAPS_LOCK: return KEY_CAPSLOCK;
/*
case DOM_VK_KANA: return KEY_UNKNOWN;
case DOM_VK_HANGUL: return KEY_UNKNOWN;
case DOM_VK_EISU: return KEY_UNKNOWN;
case DOM_VK_JUNJA: return KEY_UNKNOWN;
case DOM_VK_FINAL: return KEY_UNKNOWN;
case DOM_VK_HANJA: return KEY_UNKNOWN;
case DOM_VK_KANJI: return KEY_UNKNOWN;
*/
case DOM_VK_ESCAPE: return KEY_ESCAPE;
/*
case DOM_VK_CONVERT: return KEY_UNKNOWN;
case DOM_VK_NONCONVERT: return KEY_UNKNOWN;
case DOM_VK_ACCEPT: return KEY_UNKNOWN;
case DOM_VK_MODECHANGE: return KEY_UNKNOWN;
*/
case DOM_VK_SPACE: return KEY_SPACE;
case DOM_VK_PAGE_UP: return KEY_PAGEUP;
case DOM_VK_PAGE_DOWN: return KEY_PAGEDOWN;
case DOM_VK_END: return KEY_END;
case DOM_VK_HOME: return KEY_HOME;
case DOM_VK_LEFT: return KEY_LEFT;
case DOM_VK_UP: return KEY_UP;
case DOM_VK_RIGHT: return KEY_RIGHT;
case DOM_VK_DOWN: return KEY_DOWN;
//case DOM_VK_SELECT: return KEY_UNKNOWN;
case DOM_VK_PRINTSCREEN: // this is the usual printScreen key
case DOM_VK_PRINT: // maybe for alt+printScreen or physical printers?
return KEY_PRINT;
//case DOM_VK_EXECUTE: return KEY_UNKNOWN;
case DOM_VK_INSERT: return KEY_INSERT;
case DOM_VK_DELETE: return KEY_DELETE;
case DOM_VK_META:
case DOM_VK_WIN:
return KEY_META;
case DOM_VK_CONTEXT_MENU: return KEY_MENU;
case DOM_VK_SLEEP: return KEY_STANDBY;
// these are numpad keys according to MDN
case DOM_VK_MULTIPLY: return KEY_KP_MULTIPLY;
case DOM_VK_ADD: return KEY_KP_ADD;
case DOM_VK_SEPARATOR: return KEY_KP_PERIOD; // good enough?
case DOM_VK_SUBTRACT: return KEY_KP_SUBTRACT;
case DOM_VK_DECIMAL: return KEY_KP_PERIOD;
case DOM_VK_DIVIDE: return KEY_KP_DIVIDE;
/*
case DOM_VK_F17: return KEY_UNKNOWN;
case DOM_VK_F18: return KEY_UNKNOWN;
case DOM_VK_F19: return KEY_UNKNOWN;
case DOM_VK_F20: return KEY_UNKNOWN;
case DOM_VK_F21: return KEY_UNKNOWN;
case DOM_VK_F22: return KEY_UNKNOWN;
case DOM_VK_F23: return KEY_UNKNOWN;
case DOM_VK_F24: return KEY_UNKNOWN;
*/
case DOM_VK_NUM_LOCK: return KEY_NUMLOCK;
case DOM_VK_SCROLL_LOCK: return KEY_SCROLLLOCK;
/*
case DOM_VK_WIN_OEM_FJ_JISHO: return KEY_UNKNOWN;
case DOM_VK_WIN_OEM_FJ_MASSHOU: return KEY_UNKNOWN;
case DOM_VK_WIN_OEM_FJ_TOUROKU: return KEY_UNKNOWN;
case DOM_VK_WIN_OEM_FJ_LOYA: return KEY_UNKNOWN;
case DOM_VK_WIN_OEM_FJ_ROYA: return KEY_UNKNOWN;
*/
case DOM_VK_CIRCUMFLEX: return KEY_ASCIICIRCUM;
case DOM_VK_EXCLAMATION: return KEY_EXCLAM;
case DOM_VK_DOUBLE_QUOTE: return KEY_QUOTEDBL;
case DOM_VK_HASH: return KEY_NUMBERSIGN;
case DOM_VK_DOLLAR: return KEY_DOLLAR;
case DOM_VK_PERCENT: return KEY_PERCENT;
case DOM_VK_AMPERSAND: return KEY_AMPERSAND;
case DOM_VK_UNDERSCORE: return KEY_UNDERSCORE;
case DOM_VK_OPEN_PAREN: return KEY_PARENLEFT;
case DOM_VK_CLOSE_PAREN: return KEY_PARENRIGHT;
case DOM_VK_ASTERISK: return KEY_ASTERISK;
case DOM_VK_PLUS: return KEY_PLUS;
case DOM_VK_PIPE: return KEY_BAR;
case DOM_VK_HYPHEN_MINUS: return KEY_MINUS;
case DOM_VK_OPEN_CURLY_BRACKET: return KEY_BRACELEFT;
case DOM_VK_CLOSE_CURLY_BRACKET: return KEY_BRACERIGHT;
case DOM_VK_TILDE: return KEY_ASCIITILDE;
case DOM_VK_VOLUME_MUTE: return KEY_VOLUMEMUTE;
case DOM_VK_VOLUME_DOWN: return KEY_VOLUMEDOWN;
case DOM_VK_VOLUME_UP: return KEY_VOLUMEUP;
case DOM_VK_COMMA: return KEY_COMMA;
case DOM_VK_PERIOD: return KEY_PERIOD;
case DOM_VK_SLASH: return KEY_SLASH;
case DOM_VK_BACK_QUOTE: return KEY_QUOTELEFT;
case DOM_VK_OPEN_BRACKET: return KEY_BRACKETLEFT;
case DOM_VK_BACK_SLASH: return KEY_BACKSLASH;
case DOM_VK_CLOSE_BRACKET: return KEY_BRACKETRIGHT;
case DOM_VK_QUOTE: return KEY_APOSTROPHE;
// rest is OEM/unusual
default: return KEY_UNKNOWN;
};
}
#endif

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@ -30,7 +30,6 @@
#include "os_javascript.h"
#include "main/main.h"
#include "io/resource_loader.h"
#include "os/keyboard.h"
#include "emscripten.h"
#include <string.h>
@ -44,110 +43,6 @@ static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) {
}
static void _glut_skey(bool pressed,int key) {
InputEvent ev;
ev.type=InputEvent::KEY;
ev.key.pressed=pressed;
switch(key) {
case GLUT_KEY_F1: ev.key.scancode=KEY_F1; break;
case GLUT_KEY_F2: ev.key.scancode=KEY_F2; break;
case GLUT_KEY_F3: ev.key.scancode=KEY_F3; break;
case GLUT_KEY_F4: ev.key.scancode=KEY_F4; break;
case GLUT_KEY_F5: ev.key.scancode=KEY_F5; break;
case GLUT_KEY_F6: ev.key.scancode=KEY_F6; break;
case GLUT_KEY_F7: ev.key.scancode=KEY_F7; break;
case GLUT_KEY_F8: ev.key.scancode=KEY_F8; break;
case GLUT_KEY_F9: ev.key.scancode=KEY_F9; break;
case GLUT_KEY_F10: ev.key.scancode=KEY_F10; break;
case GLUT_KEY_F11: ev.key.scancode=KEY_F11; break;
case GLUT_KEY_F12: ev.key.scancode=KEY_F12; break;
case GLUT_KEY_LEFT: ev.key.scancode=KEY_LEFT; break;
case GLUT_KEY_UP: ev.key.scancode=KEY_UP; break;
case GLUT_KEY_RIGHT: ev.key.scancode=KEY_RIGHT; break;
case GLUT_KEY_DOWN: ev.key.scancode=KEY_DOWN; break;
case GLUT_KEY_PAGE_UP: ev.key.scancode=KEY_PAGEUP; break;
case GLUT_KEY_PAGE_DOWN: ev.key.scancode=KEY_PAGEDOWN; break;
case GLUT_KEY_HOME: ev.key.scancode=KEY_HOME; break;
case GLUT_KEY_END: ev.key.scancode=KEY_END; break;
case GLUT_KEY_INSERT: ev.key.scancode=KEY_INSERT; break;
}
if (pressed) {
if (os->skey_pressed[key])
ev.key.echo = true;
else
os->skey_pressed[key] = true;
}
else {
os->skey_pressed[key] = false;
}
uint32_t m = glutGetModifiers();
ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
os->push_input(ev);
}
static void _glut_skey_up(int key, int x, int y) {
_glut_skey(false,key);
}
static void _glut_skey_down(int key, int x, int y) {
_glut_skey(true,key);
}
static void _glut_key(bool pressed,unsigned char key) {
InputEvent ev;
ev.type=InputEvent::KEY;
ev.key.pressed=pressed;
switch(key) {
case '\n': ev.key.scancode=KEY_RETURN; break;
case 0x1b: ev.key.scancode=KEY_ESCAPE; break;
case 8: ev.key.scancode=KEY_BACKSPACE; break;
case 0x7f: ev.key.scancode=KEY_DELETE; break;
case 0x20: ev.key.scancode=KEY_SPACE; ev.key.unicode=key; break;
default: {
ev.key.unicode=key;
}
if (pressed) {
if (os->key_pressed[key])
ev.key.echo = true;
else
os->key_pressed[key] = true;
}
else {
os->key_pressed[key] = false;
}
}
uint32_t m = glutGetModifiers();
ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
os->push_input(ev);
}
static void _glut_key_up(unsigned char key, int x, int y) {
_glut_key(false,key);
}
static void _glut_key_down(unsigned char key, int x, int y) {
_glut_key(true,key);
}
static uint32_t _mouse_button_mask=0;
static void _glut_mouse_button(int button, int state, int x, int y) {
@ -265,11 +160,6 @@ int main(int argc, char *argv[]) {
#endif
ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
glutSpecialUpFunc(_glut_skey_up);
glutSpecialFunc(_glut_skey_down);
glutKeyboardUpFunc(_glut_key_up);
glutKeyboardFunc(_glut_key_down);
glutMouseFunc(_glut_mouse_button);
glutMotionFunc(_glut_mouse_motion);
glutMotionFunc(_glut_mouse_motion);

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@ -38,6 +38,7 @@
#include "core/globals.h"
#include "emscripten.h"
#include "dom_keys.h"
int OS_JavaScript::get_video_driver_count() const {
@ -76,6 +77,49 @@ void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
gl_extensions=p_gl_extensions;
}
static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
InputEvent ev;
ev.type = InputEvent::KEY;
ev.key.echo = emscripten_event->repeat;
ev.key.mod.alt = emscripten_event->altKey;
ev.key.mod.shift = emscripten_event->shiftKey;
ev.key.mod.control = emscripten_event->ctrlKey;
ev.key.mod.meta = emscripten_event->metaKey;
ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
String unicode = String::utf8(emscripten_event->key);
if (unicode.length()!=1) {
unicode = String::utf8(emscripten_event->charValue);
}
if (unicode.length()==1) {
ev.key.unicode=unicode[0];
}
return ev;
}
static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYDOWN, false);
InputEvent ev = _setup_key_event(key_event);
ev.key.pressed = true;
static_cast<OS_JavaScript*>(user_data)->push_input(ev);
return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
}
static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYUP, false);
InputEvent ev = _setup_key_event(key_event);
ev.key.pressed = false;
static_cast<OS_JavaScript*>(user_data)->push_input(ev);
return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
}
static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton();
if (os) {
@ -150,8 +194,22 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int
input = memnew( InputDefault );
emscripten_set_gamepadconnected_callback(NULL, true, &joy_callback_func);
emscripten_set_gamepaddisconnected_callback(NULL, true, &joy_callback_func);
EMSCRIPTEN_RESULT result = emscripten_set_keydown_callback(NULL, this , true, &_keydown_callback);
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
ERR_PRINTS( "Error while setting Emscripten keydown callback: Code " + itos(result) );
}
result = emscripten_set_keyup_callback(NULL, this, true, &_keyup_callback);
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
ERR_PRINTS( "Error while setting Emscripten keyup callback: Code " + itos(result) );
}
result = emscripten_set_gamepadconnected_callback(NULL, true, &joy_callback_func);
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
ERR_PRINTS( "Error while setting Emscripten gamepadconnected callback: Code " + itos(result) );
}
result = emscripten_set_gamepaddisconnected_callback(NULL, true, &joy_callback_func);
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
ERR_PRINTS( "Error while setting Emscripten gamepaddisconnected callback: Code " + itos(result) );
}
}
void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
@ -692,12 +750,6 @@ OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, Ope
FileAccessUnix::close_notification_func=_close_notification_funcs;
time_to_save_sync=-1;
for (int i = 0; i < 256; i++) {
key_pressed[i] = false;
if (i < 121)
skey_pressed[i] = false;
}
}
OS_JavaScript::~OS_JavaScript() {

View File

@ -56,9 +56,6 @@ public:
Point2 pos;
};
bool skey_pressed[121];
bool key_pressed[256];
private:
Vector<TouchPos> touch;