Reimplement key input events in Emscripten export
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
(cherry picked from commit 0e9eefb7d4
)
This commit is contained in:
parent
9f5c6cf950
commit
98b30e3aff
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@ -0,0 +1,375 @@
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/*************************************************************************/
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/* dom_keys.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DOM_KEYS_H
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#define DOM_KEYS_H
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#include "os/keyboard.h"
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// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode#Constants_for_keyCode_value
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#define DOM_VK_CANCEL 0x03
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#define DOM_VK_HELP 0x06
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#define DOM_VK_BACK_SPACE 0x08
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#define DOM_VK_TAB 0x09
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#define DOM_VK_CLEAR 0x0C
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#define DOM_VK_RETURN 0x0D
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#define DOM_VK_ENTER 0x0E // "Reserved, but not used."
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#define DOM_VK_SHIFT 0x10
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#define DOM_VK_CONTROL 0x11
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#define DOM_VK_ALT 0x12
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#define DOM_VK_PAUSE 0x13
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#define DOM_VK_CAPS_LOCK 0x14
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#define DOM_VK_KANA 0x15
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#define DOM_VK_HANGUL 0x15
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#define DOM_VK_EISU 0x16
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#define DOM_VK_JUNJA 0x17
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#define DOM_VK_FINAL 0x18
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#define DOM_VK_HANJA 0x19
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#define DOM_VK_KANJI 0x19
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#define DOM_VK_ESCAPE 0x1B
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#define DOM_VK_CONVERT 0x1C
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#define DOM_VK_NONCONVERT 0x1D
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#define DOM_VK_ACCEPT 0x1E
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#define DOM_VK_MODECHANGE 0x1F
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#define DOM_VK_SPACE 0x20
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#define DOM_VK_PAGE_UP 0x21
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#define DOM_VK_PAGE_DOWN 0x22
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#define DOM_VK_END 0x23
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#define DOM_VK_HOME 0x24
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#define DOM_VK_LEFT 0x25
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#define DOM_VK_UP 0x26
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#define DOM_VK_RIGHT 0x27
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#define DOM_VK_DOWN 0x28
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#define DOM_VK_SELECT 0x29
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#define DOM_VK_PRINT 0x2A
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#define DOM_VK_EXECUTE 0x2B
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#define DOM_VK_PRINTSCREEN 0x2C
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#define DOM_VK_INSERT 0x2D
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#define DOM_VK_DELETE 0x2E
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#define DOM_VK_0 0x30
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#define DOM_VK_1 0x31
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#define DOM_VK_2 0x32
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#define DOM_VK_3 0x33
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#define DOM_VK_4 0x34
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#define DOM_VK_5 0x35
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#define DOM_VK_6 0x36
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#define DOM_VK_7 0x37
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#define DOM_VK_8 0x38
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#define DOM_VK_9 0x39
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#define DOM_VK_COLON 0x3A
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#define DOM_VK_SEMICOLON 0x3B
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#define DOM_VK_LESS_THAN 0x3C
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#define DOM_VK_EQUALS 0x3D
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#define DOM_VK_GREATER_THAN 0x3E
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#define DOM_VK_QUESTION_MARK 0x3F
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#define DOM_VK_AT 0x40
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#define DOM_VK_A 0x41
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#define DOM_VK_B 0x42
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#define DOM_VK_C 0x43
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#define DOM_VK_D 0x44
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#define DOM_VK_E 0x45
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#define DOM_VK_F 0x46
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#define DOM_VK_G 0x47
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#define DOM_VK_H 0x48
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#define DOM_VK_I 0x49
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#define DOM_VK_J 0x4A
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#define DOM_VK_K 0x4B
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#define DOM_VK_L 0x4C
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#define DOM_VK_M 0x4D
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#define DOM_VK_N 0x4E
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#define DOM_VK_O 0x4F
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#define DOM_VK_P 0x50
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#define DOM_VK_Q 0x51
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#define DOM_VK_R 0x52
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#define DOM_VK_S 0x53
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#define DOM_VK_T 0x54
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#define DOM_VK_U 0x55
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#define DOM_VK_V 0x56
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#define DOM_VK_W 0x57
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#define DOM_VK_X 0x58
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#define DOM_VK_Y 0x59
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#define DOM_VK_Z 0x5A
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#define DOM_VK_WIN 0x5B
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#define DOM_VK_CONTEXT_MENU 0x5D
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#define DOM_VK_SLEEP 0x5F
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#define DOM_VK_NUMPAD0 0x60
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#define DOM_VK_NUMPAD1 0x61
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#define DOM_VK_NUMPAD2 0x62
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#define DOM_VK_NUMPAD3 0x63
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#define DOM_VK_NUMPAD4 0x64
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#define DOM_VK_NUMPAD5 0x65
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#define DOM_VK_NUMPAD6 0x66
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#define DOM_VK_NUMPAD7 0x67
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#define DOM_VK_NUMPAD8 0x68
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#define DOM_VK_NUMPAD9 0x69
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#define DOM_VK_MULTIPLY 0x6A
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#define DOM_VK_ADD 0x6B
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#define DOM_VK_SEPARATOR 0x6C
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#define DOM_VK_SUBTRACT 0x6D
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#define DOM_VK_DECIMAL 0x6E
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#define DOM_VK_DIVIDE 0x6F
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#define DOM_VK_F1 0x70
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#define DOM_VK_F2 0x71
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#define DOM_VK_F3 0x72
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#define DOM_VK_F4 0x73
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#define DOM_VK_F5 0x74
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#define DOM_VK_F6 0x75
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#define DOM_VK_F7 0x76
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#define DOM_VK_F8 0x77
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#define DOM_VK_F9 0x78
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#define DOM_VK_F10 0x79
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#define DOM_VK_F11 0x7A
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#define DOM_VK_F12 0x7B
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#define DOM_VK_F13 0x7C
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#define DOM_VK_F14 0x7D
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#define DOM_VK_F15 0x7E
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#define DOM_VK_F16 0x7F
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#define DOM_VK_F17 0x80
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#define DOM_VK_F18 0x81
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#define DOM_VK_F19 0x82
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#define DOM_VK_F20 0x83
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#define DOM_VK_F21 0x84
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#define DOM_VK_F22 0x85
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#define DOM_VK_F23 0x86
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#define DOM_VK_F24 0x87
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#define DOM_VK_NUM_LOCK 0x90
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#define DOM_VK_SCROLL_LOCK 0x91
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#define DOM_VK_WIN_OEM_FJ_JISHO 0x92
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#define DOM_VK_WIN_OEM_FJ_MASSHOU 0x93
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#define DOM_VK_WIN_OEM_FJ_TOUROKU 0x94
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#define DOM_VK_WIN_OEM_FJ_LOYA 0x95
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#define DOM_VK_WIN_OEM_FJ_ROYA 0x96
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#define DOM_VK_CIRCUMFLEX 0xA0
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#define DOM_VK_EXCLAMATION 0xA1
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#define DOM_VK_DOUBLE_QUOTE 0xA2
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#define DOM_VK_HASH 0xA3
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#define DOM_VK_DOLLAR 0xA4
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#define DOM_VK_PERCENT 0xA5
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#define DOM_VK_AMPERSAND 0xA6
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#define DOM_VK_UNDERSCORE 0xA7
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#define DOM_VK_OPEN_PAREN 0xA8
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#define DOM_VK_CLOSE_PAREN 0xA9
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#define DOM_VK_ASTERISK 0xAA
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#define DOM_VK_PLUS 0xAB
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#define DOM_VK_PIPE 0xAC
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#define DOM_VK_HYPHEN_MINUS 0xAD
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#define DOM_VK_OPEN_CURLY_BRACKET 0xAE
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#define DOM_VK_CLOSE_CURLY_BRACKET 0xAF
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#define DOM_VK_TILDE 0xB0
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#define DOM_VK_VOLUME_MUTE 0xB5
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#define DOM_VK_VOLUME_DOWN 0xB6
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#define DOM_VK_VOLUME_UP 0xB7
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#define DOM_VK_COMMA 0xBC
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#define DOM_VK_PERIOD 0xBE
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#define DOM_VK_SLASH 0xBF
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#define DOM_VK_BACK_QUOTE 0xC0
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#define DOM_VK_OPEN_BRACKET 0xDB
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#define DOM_VK_BACK_SLASH 0xDC
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#define DOM_VK_CLOSE_BRACKET 0xDD
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#define DOM_VK_QUOTE 0xDE
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#define DOM_VK_META 0xE0
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#define DOM_VK_ALTGR 0xE1
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#define DOM_VK_WIN_ICO_HELP 0xE3
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#define DOM_VK_WIN_ICO_00 0xE4
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#define DOM_VK_WIN_ICO_CLEAR 0xE6
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#define DOM_VK_WIN_OEM_RESET 0xE9
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#define DOM_VK_WIN_OEM_JUMP 0xEA
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#define DOM_VK_WIN_OEM_PA1 0xEB
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#define DOM_VK_WIN_OEM_PA2 0xEC
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#define DOM_VK_WIN_OEM_PA3 0xED
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#define DOM_VK_WIN_OEM_WSCTRL 0xEE
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#define DOM_VK_WIN_OEM_CUSEL 0xEF
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#define DOM_VK_WIN_OEM_ATTN 0xF0
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#define DOM_VK_WIN_OEM_FINISH 0xF1
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#define DOM_VK_WIN_OEM_COPY 0xF2
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#define DOM_VK_WIN_OEM_AUTO 0xF3
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#define DOM_VK_WIN_OEM_ENLW 0xF4
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#define DOM_VK_WIN_OEM_BACKTAB 0xF5
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#define DOM_VK_ATTN 0xF6
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#define DOM_VK_CRSEL 0xF7
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#define DOM_VK_EXSEL 0xF8
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#define DOM_VK_EREOF 0xF9
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#define DOM_VK_PLAY 0xFA
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#define DOM_VK_ZOOM 0xFB
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#define DOM_VK_PA1 0xFD
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#define DOM_VK_WIN_OEM_CLEAR 0xFE
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int dom2godot_scancode(int dom_keycode) {
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if (DOM_VK_0 <= dom_keycode && dom_keycode <= DOM_VK_Z) {
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// ASCII intersection
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return dom_keycode;
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}
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if (DOM_VK_NUMPAD0 <= dom_keycode && dom_keycode <= DOM_VK_NUMPAD9) {
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// Numpad numbers
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return KEY_KP_0 + (dom_keycode - DOM_VK_NUMPAD0);
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}
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if (DOM_VK_F1 <= dom_keycode && dom_keycode <= DOM_VK_F16) {
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// F1-F16
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return KEY_F1 + (dom_keycode - DOM_VK_F1);
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}
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switch(dom_keycode) {
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//case DOM_VK_CANCEL: return KEY_UNKNOWN;
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case DOM_VK_HELP: return KEY_HELP;
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case DOM_VK_BACK_SPACE: return KEY_BACKSPACE;
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case DOM_VK_TAB: return KEY_TAB;
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case DOM_VK_CLEAR:
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case DOM_VK_WIN_OEM_CLEAR: // OEM duplicate
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return KEY_CLEAR;
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case DOM_VK_RETURN:
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case DOM_VK_ENTER: // unused according to MDN
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return KEY_RETURN;
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case DOM_VK_SHIFT: return KEY_SHIFT;
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case DOM_VK_CONTROL: return KEY_CONTROL;
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case DOM_VK_ALT:
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case DOM_VK_ALTGR:
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return KEY_ALT;
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case DOM_VK_PAUSE: return KEY_PAUSE;
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case DOM_VK_CAPS_LOCK: return KEY_CAPSLOCK;
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/*
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case DOM_VK_KANA: return KEY_UNKNOWN;
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case DOM_VK_HANGUL: return KEY_UNKNOWN;
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case DOM_VK_EISU: return KEY_UNKNOWN;
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case DOM_VK_JUNJA: return KEY_UNKNOWN;
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case DOM_VK_FINAL: return KEY_UNKNOWN;
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case DOM_VK_HANJA: return KEY_UNKNOWN;
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case DOM_VK_KANJI: return KEY_UNKNOWN;
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*/
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case DOM_VK_ESCAPE: return KEY_ESCAPE;
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/*
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case DOM_VK_CONVERT: return KEY_UNKNOWN;
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case DOM_VK_NONCONVERT: return KEY_UNKNOWN;
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case DOM_VK_ACCEPT: return KEY_UNKNOWN;
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case DOM_VK_MODECHANGE: return KEY_UNKNOWN;
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*/
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case DOM_VK_SPACE: return KEY_SPACE;
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case DOM_VK_PAGE_UP: return KEY_PAGEUP;
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case DOM_VK_PAGE_DOWN: return KEY_PAGEDOWN;
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case DOM_VK_END: return KEY_END;
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case DOM_VK_HOME: return KEY_HOME;
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case DOM_VK_LEFT: return KEY_LEFT;
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case DOM_VK_UP: return KEY_UP;
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case DOM_VK_RIGHT: return KEY_RIGHT;
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case DOM_VK_DOWN: return KEY_DOWN;
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//case DOM_VK_SELECT: return KEY_UNKNOWN;
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case DOM_VK_PRINTSCREEN: // this is the usual printScreen key
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case DOM_VK_PRINT: // maybe for alt+printScreen or physical printers?
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return KEY_PRINT;
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//case DOM_VK_EXECUTE: return KEY_UNKNOWN;
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case DOM_VK_INSERT: return KEY_INSERT;
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case DOM_VK_DELETE: return KEY_DELETE;
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case DOM_VK_META:
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case DOM_VK_WIN:
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return KEY_META;
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case DOM_VK_CONTEXT_MENU: return KEY_MENU;
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case DOM_VK_SLEEP: return KEY_STANDBY;
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// these are numpad keys according to MDN
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case DOM_VK_MULTIPLY: return KEY_KP_MULTIPLY;
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case DOM_VK_ADD: return KEY_KP_ADD;
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case DOM_VK_SEPARATOR: return KEY_KP_PERIOD; // good enough?
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case DOM_VK_SUBTRACT: return KEY_KP_SUBTRACT;
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case DOM_VK_DECIMAL: return KEY_KP_PERIOD;
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case DOM_VK_DIVIDE: return KEY_KP_DIVIDE;
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/*
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case DOM_VK_F17: return KEY_UNKNOWN;
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case DOM_VK_F18: return KEY_UNKNOWN;
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case DOM_VK_F19: return KEY_UNKNOWN;
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case DOM_VK_F20: return KEY_UNKNOWN;
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case DOM_VK_F21: return KEY_UNKNOWN;
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case DOM_VK_F22: return KEY_UNKNOWN;
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case DOM_VK_F23: return KEY_UNKNOWN;
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case DOM_VK_F24: return KEY_UNKNOWN;
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*/
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case DOM_VK_NUM_LOCK: return KEY_NUMLOCK;
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case DOM_VK_SCROLL_LOCK: return KEY_SCROLLLOCK;
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/*
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case DOM_VK_WIN_OEM_FJ_JISHO: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_MASSHOU: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_TOUROKU: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_LOYA: return KEY_UNKNOWN;
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case DOM_VK_WIN_OEM_FJ_ROYA: return KEY_UNKNOWN;
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*/
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case DOM_VK_CIRCUMFLEX: return KEY_ASCIICIRCUM;
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case DOM_VK_EXCLAMATION: return KEY_EXCLAM;
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case DOM_VK_DOUBLE_QUOTE: return KEY_QUOTEDBL;
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case DOM_VK_HASH: return KEY_NUMBERSIGN;
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case DOM_VK_DOLLAR: return KEY_DOLLAR;
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case DOM_VK_PERCENT: return KEY_PERCENT;
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case DOM_VK_AMPERSAND: return KEY_AMPERSAND;
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case DOM_VK_UNDERSCORE: return KEY_UNDERSCORE;
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case DOM_VK_OPEN_PAREN: return KEY_PARENLEFT;
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case DOM_VK_CLOSE_PAREN: return KEY_PARENRIGHT;
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case DOM_VK_ASTERISK: return KEY_ASTERISK;
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case DOM_VK_PLUS: return KEY_PLUS;
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case DOM_VK_PIPE: return KEY_BAR;
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case DOM_VK_HYPHEN_MINUS: return KEY_MINUS;
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case DOM_VK_OPEN_CURLY_BRACKET: return KEY_BRACELEFT;
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case DOM_VK_CLOSE_CURLY_BRACKET: return KEY_BRACERIGHT;
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case DOM_VK_TILDE: return KEY_ASCIITILDE;
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case DOM_VK_VOLUME_MUTE: return KEY_VOLUMEMUTE;
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case DOM_VK_VOLUME_DOWN: return KEY_VOLUMEDOWN;
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case DOM_VK_VOLUME_UP: return KEY_VOLUMEUP;
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case DOM_VK_COMMA: return KEY_COMMA;
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case DOM_VK_PERIOD: return KEY_PERIOD;
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case DOM_VK_SLASH: return KEY_SLASH;
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case DOM_VK_BACK_QUOTE: return KEY_QUOTELEFT;
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case DOM_VK_OPEN_BRACKET: return KEY_BRACKETLEFT;
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case DOM_VK_BACK_SLASH: return KEY_BACKSLASH;
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case DOM_VK_CLOSE_BRACKET: return KEY_BRACKETRIGHT;
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case DOM_VK_QUOTE: return KEY_APOSTROPHE;
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// rest is OEM/unusual
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default: return KEY_UNKNOWN;
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};
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}
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#endif
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@ -30,7 +30,6 @@
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#include "os_javascript.h"
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#include "main/main.h"
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#include "io/resource_loader.h"
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#include "os/keyboard.h"
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#include "emscripten.h"
|
||||
#include <string.h>
|
||||
|
||||
|
@ -44,110 +43,6 @@ static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) {
|
|||
|
||||
}
|
||||
|
||||
|
||||
static void _glut_skey(bool pressed,int key) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type=InputEvent::KEY;
|
||||
ev.key.pressed=pressed;
|
||||
switch(key) {
|
||||
case GLUT_KEY_F1: ev.key.scancode=KEY_F1; break;
|
||||
case GLUT_KEY_F2: ev.key.scancode=KEY_F2; break;
|
||||
case GLUT_KEY_F3: ev.key.scancode=KEY_F3; break;
|
||||
case GLUT_KEY_F4: ev.key.scancode=KEY_F4; break;
|
||||
case GLUT_KEY_F5: ev.key.scancode=KEY_F5; break;
|
||||
case GLUT_KEY_F6: ev.key.scancode=KEY_F6; break;
|
||||
case GLUT_KEY_F7: ev.key.scancode=KEY_F7; break;
|
||||
case GLUT_KEY_F8: ev.key.scancode=KEY_F8; break;
|
||||
case GLUT_KEY_F9: ev.key.scancode=KEY_F9; break;
|
||||
case GLUT_KEY_F10: ev.key.scancode=KEY_F10; break;
|
||||
case GLUT_KEY_F11: ev.key.scancode=KEY_F11; break;
|
||||
case GLUT_KEY_F12: ev.key.scancode=KEY_F12; break;
|
||||
case GLUT_KEY_LEFT: ev.key.scancode=KEY_LEFT; break;
|
||||
case GLUT_KEY_UP: ev.key.scancode=KEY_UP; break;
|
||||
case GLUT_KEY_RIGHT: ev.key.scancode=KEY_RIGHT; break;
|
||||
case GLUT_KEY_DOWN: ev.key.scancode=KEY_DOWN; break;
|
||||
case GLUT_KEY_PAGE_UP: ev.key.scancode=KEY_PAGEUP; break;
|
||||
case GLUT_KEY_PAGE_DOWN: ev.key.scancode=KEY_PAGEDOWN; break;
|
||||
case GLUT_KEY_HOME: ev.key.scancode=KEY_HOME; break;
|
||||
case GLUT_KEY_END: ev.key.scancode=KEY_END; break;
|
||||
case GLUT_KEY_INSERT: ev.key.scancode=KEY_INSERT; break;
|
||||
}
|
||||
|
||||
if (pressed) {
|
||||
if (os->skey_pressed[key])
|
||||
ev.key.echo = true;
|
||||
else
|
||||
os->skey_pressed[key] = true;
|
||||
}
|
||||
else {
|
||||
os->skey_pressed[key] = false;
|
||||
}
|
||||
|
||||
uint32_t m = glutGetModifiers();
|
||||
ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
|
||||
ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
|
||||
ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
|
||||
|
||||
os->push_input(ev);
|
||||
}
|
||||
|
||||
static void _glut_skey_up(int key, int x, int y) {
|
||||
|
||||
_glut_skey(false,key);
|
||||
}
|
||||
|
||||
static void _glut_skey_down(int key, int x, int y) {
|
||||
|
||||
_glut_skey(true,key);
|
||||
}
|
||||
|
||||
static void _glut_key(bool pressed,unsigned char key) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type=InputEvent::KEY;
|
||||
ev.key.pressed=pressed;
|
||||
switch(key) {
|
||||
case '\n': ev.key.scancode=KEY_RETURN; break;
|
||||
case 0x1b: ev.key.scancode=KEY_ESCAPE; break;
|
||||
case 8: ev.key.scancode=KEY_BACKSPACE; break;
|
||||
case 0x7f: ev.key.scancode=KEY_DELETE; break;
|
||||
case 0x20: ev.key.scancode=KEY_SPACE; ev.key.unicode=key; break;
|
||||
default: {
|
||||
ev.key.unicode=key;
|
||||
}
|
||||
|
||||
if (pressed) {
|
||||
if (os->key_pressed[key])
|
||||
ev.key.echo = true;
|
||||
else
|
||||
os->key_pressed[key] = true;
|
||||
}
|
||||
else {
|
||||
os->key_pressed[key] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint32_t m = glutGetModifiers();
|
||||
ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
|
||||
ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
|
||||
ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
|
||||
|
||||
os->push_input(ev);
|
||||
|
||||
}
|
||||
|
||||
static void _glut_key_up(unsigned char key, int x, int y) {
|
||||
|
||||
_glut_key(false,key);
|
||||
}
|
||||
|
||||
static void _glut_key_down(unsigned char key, int x, int y) {
|
||||
|
||||
_glut_key(true,key);
|
||||
}
|
||||
|
||||
static uint32_t _mouse_button_mask=0;
|
||||
|
||||
static void _glut_mouse_button(int button, int state, int x, int y) {
|
||||
|
@ -265,11 +160,6 @@ int main(int argc, char *argv[]) {
|
|||
#endif
|
||||
ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
|
||||
|
||||
|
||||
glutSpecialUpFunc(_glut_skey_up);
|
||||
glutSpecialFunc(_glut_skey_down);
|
||||
glutKeyboardUpFunc(_glut_key_up);
|
||||
glutKeyboardFunc(_glut_key_down);
|
||||
glutMouseFunc(_glut_mouse_button);
|
||||
glutMotionFunc(_glut_mouse_motion);
|
||||
glutMotionFunc(_glut_mouse_motion);
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
|
||||
#include "core/globals.h"
|
||||
#include "emscripten.h"
|
||||
#include "dom_keys.h"
|
||||
|
||||
int OS_JavaScript::get_video_driver_count() const {
|
||||
|
||||
|
@ -76,6 +77,49 @@ void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
|
|||
gl_extensions=p_gl_extensions;
|
||||
}
|
||||
|
||||
static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::KEY;
|
||||
ev.key.echo = emscripten_event->repeat;
|
||||
ev.key.mod.alt = emscripten_event->altKey;
|
||||
ev.key.mod.shift = emscripten_event->shiftKey;
|
||||
ev.key.mod.control = emscripten_event->ctrlKey;
|
||||
ev.key.mod.meta = emscripten_event->metaKey;
|
||||
ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
|
||||
|
||||
String unicode = String::utf8(emscripten_event->key);
|
||||
if (unicode.length()!=1) {
|
||||
unicode = String::utf8(emscripten_event->charValue);
|
||||
}
|
||||
if (unicode.length()==1) {
|
||||
ev.key.unicode=unicode[0];
|
||||
}
|
||||
|
||||
return ev;
|
||||
}
|
||||
|
||||
static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
|
||||
|
||||
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYDOWN, false);
|
||||
|
||||
InputEvent ev = _setup_key_event(key_event);
|
||||
ev.key.pressed = true;
|
||||
static_cast<OS_JavaScript*>(user_data)->push_input(ev);
|
||||
return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
|
||||
}
|
||||
|
||||
static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
|
||||
|
||||
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYUP, false);
|
||||
|
||||
InputEvent ev = _setup_key_event(key_event);
|
||||
ev.key.pressed = false;
|
||||
static_cast<OS_JavaScript*>(user_data)->push_input(ev);
|
||||
return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
|
||||
|
||||
}
|
||||
|
||||
static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
|
||||
OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton();
|
||||
if (os) {
|
||||
|
@ -150,8 +194,22 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int
|
|||
|
||||
input = memnew( InputDefault );
|
||||
|
||||
emscripten_set_gamepadconnected_callback(NULL, true, &joy_callback_func);
|
||||
emscripten_set_gamepaddisconnected_callback(NULL, true, &joy_callback_func);
|
||||
EMSCRIPTEN_RESULT result = emscripten_set_keydown_callback(NULL, this , true, &_keydown_callback);
|
||||
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
ERR_PRINTS( "Error while setting Emscripten keydown callback: Code " + itos(result) );
|
||||
}
|
||||
result = emscripten_set_keyup_callback(NULL, this, true, &_keyup_callback);
|
||||
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
ERR_PRINTS( "Error while setting Emscripten keyup callback: Code " + itos(result) );
|
||||
}
|
||||
result = emscripten_set_gamepadconnected_callback(NULL, true, &joy_callback_func);
|
||||
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
ERR_PRINTS( "Error while setting Emscripten gamepadconnected callback: Code " + itos(result) );
|
||||
}
|
||||
result = emscripten_set_gamepaddisconnected_callback(NULL, true, &joy_callback_func);
|
||||
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
ERR_PRINTS( "Error while setting Emscripten gamepaddisconnected callback: Code " + itos(result) );
|
||||
}
|
||||
}
|
||||
|
||||
void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
|
||||
|
@ -692,12 +750,6 @@ OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, Ope
|
|||
FileAccessUnix::close_notification_func=_close_notification_funcs;
|
||||
|
||||
time_to_save_sync=-1;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
key_pressed[i] = false;
|
||||
if (i < 121)
|
||||
skey_pressed[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
OS_JavaScript::~OS_JavaScript() {
|
||||
|
|
|
@ -56,9 +56,6 @@ public:
|
|||
Point2 pos;
|
||||
};
|
||||
|
||||
bool skey_pressed[121];
|
||||
bool key_pressed[256];
|
||||
|
||||
private:
|
||||
|
||||
Vector<TouchPos> touch;
|
||||
|
|
Loading…
Reference in New Issue