assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
of the new ArmaturePopulate API that Gordon authored. We'll have to
wait for a public release with that API (5.1?) to enable unbundling.
(cherry picked from commit 9d8a9ea826
)
This commit is contained in:
parent
5bbce634ad
commit
98d0bf7d7a
|
@ -138,6 +138,7 @@ opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen fo
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opts.Add('system_certs_path', "Use this path as SSL certificates default for editor (for package maintainers)", '')
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# Thirdparty libraries
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#opts.Add(BoolVariable('builtin_assimp', "Use the built-in Assimp library", True))
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opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True))
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opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True))
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opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True))
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@ -4,77 +4,73 @@ Import('env')
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Import('env_modules')
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env_assimp = env_modules.Clone()
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# Force bundled version for now, there's no released version of Assimp with
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# support for ArmaturePopulate which we use from their master branch.
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if True: # env['builtin_assimp']:
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thirdparty_dir = "#thirdparty/assimp"
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/IFC'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/misc'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/common'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/irrXML/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/unzip/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/STEPParser'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/zlib/'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/openddlparser/include'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/rapidjson/include'])
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env_assimp.Prepend(CPPPATH=['.'])
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env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include'])
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#env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND'])
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env_assimp.Append(CPPDEFINES=['OPENDDLPARSER_BUILD'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER'])
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# Importers we don't need
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER'])
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env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER'])
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if(env['platform'] == 'windows'):
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env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS'])
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@ -88,13 +84,11 @@ elif(env['platform'] == 'osx'):
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env_thirdparty = env_assimp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/CApi/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/MMD/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF/*.cpp'))
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env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF2/*.cpp'))
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# Godot's own source files
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env_assimp.add_source_files(env.modules_sources, "*.cpp")
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@ -159,6 +159,10 @@ def configure(env):
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sys.exit(255)
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env.ParseConfig('pkg-config bullet --cflags --libs')
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if False: # not env['builtin_assimp']:
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# FIXME: Add min version check
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env.ParseConfig('pkg-config assimp --cflags --libs')
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if not env['builtin_enet']:
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env.ParseConfig('pkg-config libenet --cflags --libs')
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@ -228,6 +228,10 @@ def configure(env):
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sys.exit(255)
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env.ParseConfig('pkg-config bullet --cflags --libs')
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if False: # not env['builtin_assimp']:
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# FIXME: Add min version check
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env.ParseConfig('pkg-config assimp --cflags --libs')
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if not env['builtin_enet']:
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env.ParseConfig('pkg-config libenet --cflags --libs')
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@ -4,9 +4,20 @@
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## assimp
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- Upstream: http://github.com/assimp/assimp
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- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23)
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- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23, 2019)
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- License: BSD-3-Clause
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Files extracted from upstream source:
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- Run `cmake .` in root folder to generate files
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- `code/{CApi,Common,FBX,Material,PostProcessing}/`
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- `contrib/utf8cpp/source/`
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- `include/`
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- `revision.h`
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- `CREDITS` and `LICENSE` files
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- `rm -f code/Common/ZipArchiveIOSystem.cpp include/assimp/ZipArchiveIOSystem.h
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include/assimp/irrXMLWrapper.h`
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## bullet
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@ -1,12 +0,0 @@
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utf8 cpp library
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Release 2.3.4
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A minor bug fix release. Thanks to all who reported bugs.
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Note: Version 2.3.3 contained a regression, and therefore was removed.
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Changes from version 2.3.2
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- Bug fix [39]: checked.h Line 273 and unchecked.h Line 182 have an extra ';'
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- Bug fix [36]: replace_invalid() only works with back_inserter
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Files included in the release: utf8.h, core.h, checked.h, unchecked.h, utf8cpp.html, ReleaseNotes
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File diff suppressed because it is too large
Load Diff
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@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_CONFIG_H_INC
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#define AI_CONFIG_H_INC
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// ###########################################################################
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// LIBRARY SETTINGS
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// General, global settings
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@ -78,6 +79,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_GLOB_MEASURE_TIME \
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"GLOB_MEASURE_TIME"
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// ---------------------------------------------------------------------------
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/** @brief Global setting to disable generation of skeleton dummy meshes
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*
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@ -89,6 +91,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
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"IMPORT_NO_SKELETON_MESHES"
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# if 0 // not implemented yet
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// ---------------------------------------------------------------------------
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/** @brief Set Assimp's multithreading policy.
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@ -114,6 +118,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Various stuff to fine-tune the behavior of a specific post processing step.
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// ###########################################################################
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// ---------------------------------------------------------------------------
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/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
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*
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@ -126,11 +131,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_PP_SBBC_MAX_BONES \
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"PP_SBBC_MAX_BONES"
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// default limit for bone count
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#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
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# define AI_SBBC_DEFAULT_MAX_BONES 60
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#endif
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|
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// ---------------------------------------------------------------------------
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/** @brief Specifies the maximum angle that may be between two vertex tangents
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* that their tangents and bi-tangents are smoothed.
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@ -167,6 +174,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
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"PP_GSN_MAX_SMOOTHING_ANGLE"
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|
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// ---------------------------------------------------------------------------
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/** @brief Sets the colormap (= palette) to be used to decode embedded
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* textures in MDL (Quake or 3DGS) files.
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@ -383,7 +391,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*
|
||||
* See the documentation to #aiProcess_RemoveComponent for more details.
|
||||
*/
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enum aiComponent {
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||||
enum aiComponent
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||||
{
|
||||
/** Normal vectors */
|
||||
#ifdef SWIG
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||||
aiComponent_NORMALS = 0x2,
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|
@ -436,6 +445,7 @@ enum aiComponent {
|
|||
* be generated, so aiScene::mNumMaterials will be 1. */
|
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aiComponent_MATERIALS = 0x800,
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||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
* compiler to map this enum to a 32 Bit integer. */
|
||||
#ifndef SWIG
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||||
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@ -488,6 +498,14 @@ enum aiComponent {
|
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#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||
"PP_FID_ANIM_ACCURACY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Set to true to ignore texture coordinates. This may be useful if you have
|
||||
* to assign different kind of textures like one for the summer or one for the winter.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
|
||||
"PP_FID_IGNORE_TEXTURECOORDS"
|
||||
|
||||
// TransformUVCoords evaluates UV scalings
|
||||
#define AI_UVTRAFO_SCALING 0x1
|
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|
||||
|
@ -500,14 +518,6 @@ enum aiComponent {
|
|||
// Everything baked together -> default value
|
||||
#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Set to true to ignore texture coordinates. This may be useful if you have
|
||||
* to assign different kind of textures like one for the summer or one for the winter.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
|
||||
"PP_FID_IGNORE_TEXTURECOORDS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
|
||||
* Specifies which UV transformations are evaluated.
|
||||
|
@ -531,11 +541,13 @@ enum aiComponent {
|
|||
#define AI_CONFIG_FAVOUR_SPEED \
|
||||
"FAVOUR_SPEED"
|
||||
|
||||
|
||||
// ###########################################################################
|
||||
// IMPORTER SETTINGS
|
||||
// Various stuff to fine-tune the behaviour of specific importer plugins.
|
||||
// ###########################################################################
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will merge all geometry layers present
|
||||
* in the source file or take only the first.
|
||||
|
@ -647,14 +659,14 @@ enum aiComponent {
|
|||
"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set wether the FBX importer shall not remove empty bones.
|
||||
*
|
||||
/** @brief Set wether the importer shall not remove empty bones.
|
||||
*
|
||||
* Empty bone are often used to define connections for other models.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
|
||||
"AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set wether the FBX importer shall convert the unit from cm to m.
|
||||
*/
|
||||
|
@ -969,8 +981,12 @@ enum aiComponent {
|
|||
|
||||
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
|
||||
|
||||
/**
|
||||
/** @brief Specifies whether the assimp export shall be able to export point clouds
|
||||
*
|
||||
* When this flag is not defined the render data has to contain valid faces.
|
||||
* Point clouds are only a collection of vertices which have nor spatial organization
|
||||
* by a face and the validation process will remove them. Enabling this feature will
|
||||
* switch off the flag and enable the functionality to export pure point clouds.
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||
|
||||
|
@ -997,7 +1013,6 @@ enum aiComponent {
|
|||
* Property type: Bool. Default value: undefined.
|
||||
*/
|
||||
|
||||
/* #cmakedefine ASSIMP_DOUBLE_PRECISION 1 */
|
||||
/* #undef ASSIMP_DOUBLE_PRECISION */
|
||||
|
||||
#endif // !! AI_CONFIG_H_INC
|
||||
|
Loading…
Reference in New Issue