Fixes crash when returns .
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f73374629d
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@ -184,6 +184,7 @@ void GDScriptParser::push_error(const String &p_message, const Node *p_origin) {
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#ifdef DEBUG_ENABLED
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void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1, const String &p_symbol2, const String &p_symbol3, const String &p_symbol4) {
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ERR_FAIL_COND(p_source == nullptr);
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Vector<String> symbols;
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if (!p_symbol1.empty()) {
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symbols.push_back(p_symbol1);
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@ -201,6 +202,7 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
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}
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void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols) {
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ERR_FAIL_COND(p_source == nullptr);
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if (is_ignoring_warnings) {
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return;
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}
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@ -1419,7 +1421,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
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}
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#ifdef DEBUG_ENABLED
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if (unreachable) {
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if (unreachable && result != nullptr) {
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current_suite->has_unreachable_code = true;
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push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name);
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}
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