diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 02fa582da49..df63b52a63f 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -248,7 +248,7 @@ void AnimationPlayerEditor::_play_from_pressed() { player->clear_caches(); //so it won't blend with itself } ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing."); - player->seek(time, true, true); + player->seek_internal(time, true, true, true); player->play(current); } @@ -286,7 +286,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() { player->clear_caches(); //so it won't blend with itself } ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing."); - player->seek(time, true, true); + player->seek_internal(time, true, true, true); player->play_backwards(current); } @@ -1295,7 +1295,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_o pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR. if (!p_timeline_only && anim.is_valid()) { - player->seek(pos, true, true); + player->seek_internal(pos, true, true, false); } track_editor->set_anim_pos(pos); @@ -1706,7 +1706,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offs bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length()); onion.captures_valid[p_capture_idx] = valid; if (valid) { - player->seek(pos, true, true); + player->seek_internal(pos, true, true, false); OS::get_singleton()->get_main_loop()->process(0); // This is the key: process the frame and let all callbacks/updates/notifications happen // so everything (transforms, skeletons, etc.) is up-to-date visually. @@ -1763,7 +1763,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() { // backed by a proper reset animation will work correctly with onion // skinning and the possibility to restore the values mentioned in the // first point above is gone. Still good enough. - player->seek(onion.temp.anim_player_position, true, true); + player->seek_internal(onion.temp.anim_player_position, true, true, false); player->restore(onion.temp.anim_values_backup); // Restore state of main editors. diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5756edaa488..bd8c7ff8821 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -158,7 +158,7 @@ void AnimationPlayer::_notification(int p_what) { } } -void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current) { +void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_internal_seeked, bool p_started, bool p_is_current) { double speed = speed_scale * cd.speed_scale; bool backwards = signbit(speed); // Negative zero means playing backwards too. double delta = p_started ? 0 : p_delta * speed; @@ -237,9 +237,8 @@ void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, f if (Math::is_zero_approx(pi.delta) && backwards) { pi.delta = -0.0; // Sign is needed to handle converted Continuous track from Discrete track correctly. } - // AnimationPlayer doesn't have internal seeking. - // However, immediately after playback, discrete keys should be retrieved with EXACT mode since behind keys must be ignored at that time. - pi.is_external_seeking = !p_started; + // Immediately after playback, discrete keys should be retrieved with EXACT mode since behind keys must be ignored at that time. + pi.is_external_seeking = !p_internal_seeked && !p_started; pi.looped_flag = looped_flag; pi.weight = p_blend; make_animation_instance(cd.from->name, pi); @@ -259,13 +258,15 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) { Playback &c = playback; bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process. + bool internal_seeked = c.internal_seeked; if (!Math::is_zero_approx(p_delta)) { c.seeked = false; + c.internal_seeked = false; } // Second, process current animation to check if the animation end reached. - _process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, p_started, true); + _process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, internal_seeked, p_started, true); // Finally, if not end the animation, do blending. if (end_reached) { @@ -282,7 +283,7 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) { } // Note: There may be issues if an animation event triggers an animation change while this blend is active, // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations. - _process_playback_data(b.data, p_delta, b.blend_left, false, false); + _process_playback_data(b.data, p_delta, b.blend_left, false, false, false); } for (List::Element *&E : to_erase) { c.blend.erase(E); @@ -450,10 +451,10 @@ void AnimationPlayer::_play(const StringName &p_name, double p_custom_blend, flo } else { if (p_from_end && c.current.pos == 0) { // Animation reset but played backwards, set position to the end. - seek(c.current.from->animation->get_length(), true, true); + seek_internal(c.current.from->animation->get_length(), true, true, true); } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { // Animation resumed but already ended, set position to the beginning. - seek(0, true, true); + seek_internal(0, true, true, true); } else if (playing) { return; } @@ -579,7 +580,7 @@ float AnimationPlayer::get_playing_speed() const { return speed_scale * playback.current.speed_scale; } -void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) { +void AnimationPlayer::seek_internal(double p_time, bool p_update, bool p_update_only, bool p_is_internal_seek) { if (!active) { return; } @@ -600,12 +601,18 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) { } playback.seeked = true; + playback.internal_seeked = p_is_internal_seek; + if (p_update) { _process_animation(is_backward ? -0.0 : 0.0, p_update_only); playback.seeked = false; // If animation was proceeded here, no more seek in internal process. } } +void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) { + seek_internal(p_time, p_update, p_update_only); +} + void AnimationPlayer::advance(double p_time) { _check_immediately_after_start(); AnimationMixer::advance(p_time); @@ -661,7 +668,7 @@ void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { c.current.pos = 0; } else { is_stopping = true; - seek(0, true, true); + seek_internal(0, true, true, true); is_stopping = false; } c.current.from = nullptr; diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 508b2c49fa8..e05a2c99350 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -80,6 +80,7 @@ private: PlaybackData current; StringName assigned; bool seeked = false; + bool internal_seeked = false; bool started = false; List blend; } playback; @@ -116,7 +117,7 @@ private: void _play(const StringName &p_name, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); void _capture(const StringName &p_name, bool p_from_end = false, double p_duration = -1.0, Tween::TransitionType p_trans_type = Tween::TRANS_LINEAR, Tween::EaseType p_ease_type = Tween::EASE_IN); - void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false); + void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_internal_seeked, bool p_started, bool p_is_current = false); void _blend_playback_data(double p_delta, bool p_started); void _stop_internal(bool p_reset, bool p_keep_state); void _check_immediately_after_start(); @@ -200,6 +201,7 @@ public: void set_movie_quit_on_finish_enabled(bool p_enabled); bool is_movie_quit_on_finish_enabled() const; + void seek_internal(double p_time, bool p_update = false, bool p_update_only = false, bool p_is_internal_seek = false); void seek(double p_time, bool p_update = false, bool p_update_only = false); double get_current_animation_position() const;