Merge pull request #81136 from Faless/mp/replication_mode
[MP] Improve SceneReplicationConfig editor UX + optimizations
This commit is contained in:
commit
98f6844554
@ -37,6 +37,13 @@
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Finds the index of the given [param path].
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</description>
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</method>
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<method name="property_get_replication_mode">
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<return type="int" enum="SceneReplicationConfig.ReplicationMode" />
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<param index="0" name="path" type="NodePath" />
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<description>
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Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
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</description>
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</method>
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<method name="property_get_spawn">
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<return type="bool" />
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<param index="0" name="path" type="NodePath" />
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@ -44,18 +51,28 @@
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Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
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</description>
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</method>
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<method name="property_get_sync">
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<method name="property_get_sync" is_deprecated="true">
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<return type="bool" />
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<param index="0" name="path" type="NodePath" />
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<description>
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Returns whether the property identified by the given [param path] is configured to be synchronized on process.
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[i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
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</description>
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</method>
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<method name="property_get_watch">
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<method name="property_get_watch" is_deprecated="true">
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<return type="bool" />
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<param index="0" name="path" type="NodePath" />
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<description>
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Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
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[i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
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</description>
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</method>
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<method name="property_set_replication_mode">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" />
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<description>
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Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
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</description>
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</method>
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<method name="property_set_spawn">
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@ -66,20 +83,22 @@
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Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
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</description>
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</method>
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<method name="property_set_sync">
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<method name="property_set_sync" is_deprecated="true">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="enabled" type="bool" />
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<description>
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Sets whether the property identified by the given [param path] is configured to be synchronized on process.
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[i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead.
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</description>
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</method>
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<method name="property_set_watch">
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<method name="property_set_watch" is_deprecated="true">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="enabled" type="bool" />
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<description>
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Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
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[i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead.
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</description>
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</method>
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<method name="remove_property">
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@ -90,4 +109,15 @@
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</description>
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</method>
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</methods>
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<constants>
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<constant name="REPLICATION_MODE_NEVER" value="0" enum="ReplicationMode">
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Do not keep the given property synchronized.
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</constant>
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<constant name="REPLICATION_MODE_ALWAYS" value="1" enum="ReplicationMode">
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Replicate the given property on process by constantly sending updates using unreliable transfer mode.
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</constant>
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<constant name="REPLICATION_MODE_ON_CHANGE" value="2" enum="ReplicationMode">
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Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
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</constant>
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</constants>
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</class>
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@ -176,11 +176,6 @@ ReplicationEditor::ReplicationEditor() {
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delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
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add_child(delete_dialog);
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error_dialog = memnew(AcceptDialog);
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error_dialog->set_ok_button_text(TTR("Close"));
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error_dialog->set_title(TTR("Error!"));
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add_child(error_dialog);
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VBoxContainer *vb = memnew(VBoxContainer);
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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@ -272,20 +267,17 @@ ReplicationEditor::ReplicationEditor() {
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_columns(5);
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tree->set_columns(4);
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tree->set_column_titles_visible(true);
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tree->set_column_title(0, TTR("Properties"));
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tree->set_column_expand(0, true);
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tree->set_column_title(1, TTR("Spawn"));
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tree->set_column_expand(1, false);
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tree->set_column_custom_minimum_width(1, 100);
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tree->set_column_title(2, TTR("Sync"));
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tree->set_column_title(2, TTR("Replicate"));
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tree->set_column_custom_minimum_width(2, 100);
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tree->set_column_title(3, TTR("Watch"));
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tree->set_column_custom_minimum_width(3, 100);
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tree->set_column_expand(2, false);
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tree->set_column_expand(3, false);
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tree->set_column_expand(4, false);
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tree->create_item();
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tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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@ -304,7 +296,7 @@ ReplicationEditor::ReplicationEditor() {
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
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}
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bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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@ -375,20 +367,17 @@ void ReplicationEditor::_notification(int p_what) {
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void ReplicationEditor::_add_pressed() {
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if (!current) {
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error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
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error_dialog->popup_centered();
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EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
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return;
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}
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if (current->get_root_path().is_empty()) {
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error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
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error_dialog->popup_centered();
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EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
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return;
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}
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String np_text = np_line_edit->get_text();
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if (np_text.is_empty()) {
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error_dialog->set_text(TTR("Property/path must not be empty."));
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error_dialog->popup_centered();
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EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
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return;
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}
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@ -399,6 +388,10 @@ void ReplicationEditor::_add_pressed() {
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np_text = "." + np_text;
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}
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NodePath path = NodePath(np_text);
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if (path.is_empty()) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
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return;
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}
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_add_sync_property(path);
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}
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@ -413,36 +406,36 @@ void ReplicationEditor::_tree_item_edited() {
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return;
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}
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int column = tree->get_edited_column();
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ERR_FAIL_COND(column < 1 || column > 3);
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ERR_FAIL_COND(column < 1 || column > 2);
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const NodePath prop = ti->get_metadata(0);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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bool value = ti->is_checked(column);
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// We have a hard limit of 64 watchable properties per synchronizer.
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if (column == 3 && value && config->get_watch_properties().size() > 64) {
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error_dialog->set_text(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
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error_dialog->popup_centered();
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ti->set_checked(column, false);
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return;
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}
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String method;
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if (column == 1) {
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undo_redo->create_action(TTR("Set spawn property"));
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method = "property_set_spawn";
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bool value = ti->is_checked(column);
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undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
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undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
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undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 1 : 0);
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undo_redo->commit_action();
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} else if (column == 2) {
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undo_redo->create_action(TTR("Set sync property"));
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method = "property_set_sync";
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} else if (column == 3) {
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undo_redo->create_action(TTR("Set watch property"));
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method = "property_set_watch";
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int value = ti->get_range(column);
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int old_value = config->property_get_replication_mode(prop);
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// We have a hard limit of 64 watchable properties per synchronizer.
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if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
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EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
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ti->set_range(column, old_value);
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return;
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}
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undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
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undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
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undo_redo->add_do_method(this, "_update_value", prop, column, value);
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undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
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undo_redo->commit_action();
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} else {
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ERR_FAIL();
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}
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undo_redo->add_do_method(config.ptr(), method, prop, value);
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undo_redo->add_undo_method(config.ptr(), method, prop, !value);
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undo_redo->add_do_method(this, "_update_checked", prop, column, value);
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undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
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undo_redo->commit_action();
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}
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void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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@ -467,15 +460,13 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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const NodePath prop = deleting;
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int idx = config->property_get_index(prop);
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bool spawn = config->property_get_spawn(prop);
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bool sync = config->property_get_sync(prop);
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bool watch = config->property_get_watch(prop);
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SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Remove Property"));
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undo_redo->add_do_method(config.ptr(), "remove_property", prop);
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undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
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undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
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undo_redo->add_undo_method(config.ptr(), "property_set_watch", prop, watch);
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undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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@ -483,14 +474,18 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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deleting = NodePath();
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}
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void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
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void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
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if (!tree->get_root()) {
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return;
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}
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TreeItem *ti = tree->get_root()->get_first_child();
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while (ti) {
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if (ti->get_metadata(0).operator NodePath() == p_prop) {
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ti->set_checked(p_column, p_checked);
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if (p_column == 1) {
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ti->set_checked(p_column, p_value != 0);
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} else if (p_column == 2) {
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ti->set_range(p_column, p_value);
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}
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return;
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}
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ti = ti->get_next();
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@ -511,7 +506,7 @@ void ReplicationEditor::_update_config() {
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}
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for (int i = 0; i < props.size(); i++) {
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const NodePath path = props[i];
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_add_property(path, config->property_get_spawn(path), config->property_get_sync(path), config->property_get_watch(path));
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_add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
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}
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}
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@ -553,14 +548,13 @@ static bool can_sync(const Variant &p_var) {
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}
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}
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) {
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
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String prop = String(p_property);
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TreeItem *item = tree->create_item();
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item->set_selectable(0, false);
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item->set_selectable(1, false);
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item->set_selectable(2, false);
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item->set_selectable(3, false);
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item->set_selectable(4, false);
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item->set_text(0, prop);
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item->set_metadata(0, prop);
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Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
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@ -577,22 +571,23 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
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bool valid = false;
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Variant value = node->get(subpath, &valid);
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if (valid && !can_sync(value)) {
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item->set_icon(3, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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item->set_tooltip_text(3, TTR("Property of this type not supported."));
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item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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item->set_tooltip_text(0, TTR("Property of this type not supported."));
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} else {
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item->set_icon(0, icon);
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}
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} else {
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item->set_icon(0, icon);
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}
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item->set_icon(0, icon);
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item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
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item->set_checked(1, p_spawn);
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item->set_editable(1, true);
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item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
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item->set_checked(2, p_sync);
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item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
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item->set_range_config(2, 0, 2, 1);
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item->set_text(2, "Never,Always,On Change");
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item->set_range(2, (int)p_mode);
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item->set_editable(2, true);
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item->set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK);
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item->set_checked(3, p_watch);
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item->set_editable(3, true);
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}
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@ -51,7 +51,6 @@ class ReplicationEditor : public VBoxContainer {
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private:
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MultiplayerSynchronizer *current = nullptr;
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AcceptDialog *error_dialog = nullptr;
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ConfirmationDialog *delete_dialog = nullptr;
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Button *add_pick_button = nullptr;
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Button *add_from_path_button = nullptr;
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@ -75,10 +74,10 @@ private:
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void _np_text_submitted(const String &p_newtext);
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void _tree_item_edited();
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void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
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void _update_value(const NodePath &p_prop, int p_column, int p_checked);
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void _update_config();
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void _dialog_closed(bool p_confirmed);
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void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true, bool p_watch = false);
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void _add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode);
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void _pick_node_filter_text_changed(const String &p_newtext);
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void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
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@ -47,38 +47,26 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
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add_property(path);
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return true;
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}
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ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
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ERR_FAIL_INDEX_V(idx, properties.size(), false);
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ReplicationProperty &prop = properties[idx];
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if (what == "sync") {
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if ((bool)p_value == prop.sync) {
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return true;
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}
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prop.sync = p_value;
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if (prop.sync) {
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sync_props.push_back(prop.name);
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} else {
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sync_props.erase(prop.name);
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}
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if (what == "replication_mode") {
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ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
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ReplicationMode mode = (ReplicationMode)p_value.operator int();
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ERR_FAIL_COND_V(mode < REPLICATION_MODE_NEVER || mode > REPLICATION_MODE_ON_CHANGE, false);
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property_set_replication_mode(prop.name, mode);
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return true;
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} else if (what == "spawn") {
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if ((bool)p_value == prop.spawn) {
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return true;
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}
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prop.spawn = p_value;
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if (prop.spawn) {
|
||||
spawn_props.push_back(prop.name);
|
||||
} else {
|
||||
spawn_props.erase(prop.name);
|
||||
}
|
||||
}
|
||||
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
|
||||
if (what == "spawn") {
|
||||
property_set_spawn(prop.name, p_value);
|
||||
return true;
|
||||
} else if (what == "sync") {
|
||||
// Deprecated.
|
||||
property_set_sync(prop.name, p_value);
|
||||
return true;
|
||||
} else if (what == "watch") {
|
||||
prop.watch = p_value;
|
||||
if (prop.watch) {
|
||||
watch_props.push_back(prop.name);
|
||||
} else {
|
||||
watch_props.erase(prop.name);
|
||||
}
|
||||
// Deprecated.
|
||||
property_set_watch(prop.name, p_value);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -96,14 +84,11 @@ bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) cons
|
||||
if (what == "path") {
|
||||
r_ret = prop.name;
|
||||
return true;
|
||||
} else if (what == "sync") {
|
||||
r_ret = prop.sync;
|
||||
return true;
|
||||
} else if (what == "spawn") {
|
||||
r_ret = prop.spawn;
|
||||
return true;
|
||||
} else if (what == "watch") {
|
||||
r_ret = prop.watch;
|
||||
} else if (what == "replication_mode") {
|
||||
r_ret = prop.mode;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -114,8 +99,7 @@ void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) cons
|
||||
for (int i = 0; i < properties.size(); i++) {
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/watch", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "properties/" + itos(i) + "/replication_mode", PROPERTY_HINT_ENUM, "Never,Always,On Change", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
||||
}
|
||||
}
|
||||
|
||||
@ -129,11 +113,11 @@ TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
|
||||
|
||||
void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
|
||||
ERR_FAIL_COND(properties.find(p_path));
|
||||
ERR_FAIL_COND(p_path == NodePath());
|
||||
|
||||
if (p_index < 0 || p_index == properties.size()) {
|
||||
properties.push_back(ReplicationProperty(p_path));
|
||||
sync_props.push_back(p_path);
|
||||
spawn_props.push_back(p_path);
|
||||
dirty = true;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -146,23 +130,12 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
|
||||
c++;
|
||||
}
|
||||
properties.insert_before(I, ReplicationProperty(p_path));
|
||||
sync_props.clear();
|
||||
spawn_props.clear();
|
||||
for (const ReplicationProperty &prop : properties) {
|
||||
if (prop.sync) {
|
||||
sync_props.push_back(prop.name);
|
||||
}
|
||||
if (prop.spawn) {
|
||||
spawn_props.push_back(prop.name);
|
||||
}
|
||||
}
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
|
||||
properties.erase(p_path);
|
||||
sync_props.erase(p_path);
|
||||
spawn_props.erase(p_path);
|
||||
watch_props.clear();
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
|
||||
@ -196,56 +169,99 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e
|
||||
return;
|
||||
}
|
||||
E->get().spawn = p_enabled;
|
||||
spawn_props.clear();
|
||||
for (const ReplicationProperty &prop : properties) {
|
||||
if (prop.spawn) {
|
||||
spawn_props.push_back(prop.name);
|
||||
}
|
||||
}
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
|
||||
List<ReplicationProperty>::Element *E = properties.find(p_path);
|
||||
ERR_FAIL_COND_V(!E, false);
|
||||
return E->get().sync;
|
||||
return E->get().mode == REPLICATION_MODE_ALWAYS;
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
|
||||
List<ReplicationProperty>::Element *E = properties.find(p_path);
|
||||
ERR_FAIL_COND(!E);
|
||||
if (E->get().sync == p_enabled) {
|
||||
return;
|
||||
}
|
||||
E->get().sync = p_enabled;
|
||||
sync_props.clear();
|
||||
for (const ReplicationProperty &prop : properties) {
|
||||
if (prop.sync) {
|
||||
sync_props.push_back(prop.name);
|
||||
}
|
||||
if (p_enabled) {
|
||||
property_set_replication_mode(p_path, REPLICATION_MODE_ALWAYS);
|
||||
} else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ALWAYS) {
|
||||
property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
|
||||
}
|
||||
}
|
||||
|
||||
bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) {
|
||||
List<ReplicationProperty>::Element *E = properties.find(p_path);
|
||||
ERR_FAIL_COND_V(!E, false);
|
||||
return E->get().watch;
|
||||
return E->get().mode == REPLICATION_MODE_ON_CHANGE;
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) {
|
||||
if (p_enabled) {
|
||||
property_set_replication_mode(p_path, REPLICATION_MODE_ON_CHANGE);
|
||||
} else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ON_CHANGE) {
|
||||
property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
|
||||
}
|
||||
}
|
||||
|
||||
SceneReplicationConfig::ReplicationMode SceneReplicationConfig::property_get_replication_mode(const NodePath &p_path) {
|
||||
List<ReplicationProperty>::Element *E = properties.find(p_path);
|
||||
ERR_FAIL_COND_V(!E, REPLICATION_MODE_NEVER);
|
||||
return E->get().mode;
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode) {
|
||||
List<ReplicationProperty>::Element *E = properties.find(p_path);
|
||||
ERR_FAIL_COND(!E);
|
||||
if (E->get().watch == p_enabled) {
|
||||
if (E->get().mode == p_mode) {
|
||||
return;
|
||||
}
|
||||
E->get().watch = p_enabled;
|
||||
E->get().mode = p_mode;
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::_update() {
|
||||
if (!dirty) {
|
||||
return;
|
||||
}
|
||||
dirty = false;
|
||||
sync_props.clear();
|
||||
spawn_props.clear();
|
||||
watch_props.clear();
|
||||
for (const ReplicationProperty &prop : properties) {
|
||||
if (prop.watch) {
|
||||
watch_props.push_back(p_path);
|
||||
if (prop.spawn) {
|
||||
spawn_props.push_back(prop.name);
|
||||
}
|
||||
switch (prop.mode) {
|
||||
case REPLICATION_MODE_ALWAYS:
|
||||
sync_props.push_back(prop.name);
|
||||
break;
|
||||
case REPLICATION_MODE_ON_CHANGE:
|
||||
watch_props.push_back(prop.name);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const List<NodePath> &SceneReplicationConfig::get_spawn_properties() {
|
||||
if (dirty) {
|
||||
_update();
|
||||
}
|
||||
return spawn_props;
|
||||
}
|
||||
|
||||
const List<NodePath> &SceneReplicationConfig::get_sync_properties() {
|
||||
if (dirty) {
|
||||
_update();
|
||||
}
|
||||
return sync_props;
|
||||
}
|
||||
|
||||
const List<NodePath> &SceneReplicationConfig::get_watch_properties() {
|
||||
if (dirty) {
|
||||
_update();
|
||||
}
|
||||
return watch_props;
|
||||
}
|
||||
|
||||
void SceneReplicationConfig::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
|
||||
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
|
||||
@ -254,6 +270,14 @@ void SceneReplicationConfig::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
|
||||
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
|
||||
ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
|
||||
ClassDB::bind_method(D_METHOD("property_get_replication_mode", "path"), &SceneReplicationConfig::property_get_replication_mode);
|
||||
ClassDB::bind_method(D_METHOD("property_set_replication_mode", "path", "mode"), &SceneReplicationConfig::property_set_replication_mode);
|
||||
|
||||
BIND_ENUM_CONSTANT(REPLICATION_MODE_NEVER);
|
||||
BIND_ENUM_CONSTANT(REPLICATION_MODE_ALWAYS);
|
||||
BIND_ENUM_CONSTANT(REPLICATION_MODE_ON_CHANGE);
|
||||
|
||||
// Deprecated.
|
||||
ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
|
||||
ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
|
||||
ClassDB::bind_method(D_METHOD("property_get_watch", "path"), &SceneReplicationConfig::property_get_watch);
|
||||
|
@ -39,12 +39,18 @@ class SceneReplicationConfig : public Resource {
|
||||
OBJ_SAVE_TYPE(SceneReplicationConfig);
|
||||
RES_BASE_EXTENSION("repl");
|
||||
|
||||
public:
|
||||
enum ReplicationMode {
|
||||
REPLICATION_MODE_NEVER,
|
||||
REPLICATION_MODE_ALWAYS,
|
||||
REPLICATION_MODE_ON_CHANGE,
|
||||
};
|
||||
|
||||
private:
|
||||
struct ReplicationProperty {
|
||||
NodePath name;
|
||||
bool spawn = true;
|
||||
bool sync = true;
|
||||
bool watch = false;
|
||||
ReplicationMode mode = REPLICATION_MODE_ALWAYS;
|
||||
|
||||
bool operator==(const ReplicationProperty &p_to) {
|
||||
return name == p_to.name;
|
||||
@ -61,6 +67,9 @@ private:
|
||||
List<NodePath> spawn_props;
|
||||
List<NodePath> sync_props;
|
||||
List<NodePath> watch_props;
|
||||
bool dirty = false;
|
||||
|
||||
void _update();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
@ -86,11 +95,16 @@ public:
|
||||
bool property_get_watch(const NodePath &p_path);
|
||||
void property_set_watch(const NodePath &p_path, bool p_enabled);
|
||||
|
||||
const List<NodePath> &get_spawn_properties() { return spawn_props; }
|
||||
const List<NodePath> &get_sync_properties() { return sync_props; }
|
||||
const List<NodePath> &get_watch_properties() { return watch_props; }
|
||||
ReplicationMode property_get_replication_mode(const NodePath &p_path);
|
||||
void property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode);
|
||||
|
||||
const List<NodePath> &get_spawn_properties();
|
||||
const List<NodePath> &get_sync_properties();
|
||||
const List<NodePath> &get_watch_properties();
|
||||
|
||||
SceneReplicationConfig() {}
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(SceneReplicationConfig::ReplicationMode);
|
||||
|
||||
#endif // SCENE_REPLICATION_CONFIG_H
|
||||
|
Loading…
Reference in New Issue
Block a user