Merge pull request #81136 from Faless/mp/replication_mode

[MP] Improve SceneReplicationConfig editor UX + optimizations
This commit is contained in:
Rémi Verschelde 2023-08-31 08:55:17 +02:00
commit 98f6844554
No known key found for this signature in database
GPG Key ID: C3336907360768E1
5 changed files with 202 additions and 140 deletions

View File

@ -37,6 +37,13 @@
Finds the index of the given [param path].
</description>
</method>
<method name="property_get_replication_mode">
<return type="int" enum="SceneReplicationConfig.ReplicationMode" />
<param index="0" name="path" type="NodePath" />
<description>
Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
</description>
</method>
<method name="property_get_spawn">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
@ -44,18 +51,28 @@
Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_get_sync">
<method name="property_get_sync" is_deprecated="true">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be synchronized on process.
[i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
</description>
</method>
<method name="property_get_watch">
<method name="property_get_watch" is_deprecated="true">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
[i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
</description>
</method>
<method name="property_set_replication_mode">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" />
<description>
Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
</description>
</method>
<method name="property_set_spawn">
@ -66,20 +83,22 @@
Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_set_sync">
<method name="property_set_sync" is_deprecated="true">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be synchronized on process.
[i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead.
</description>
</method>
<method name="property_set_watch">
<method name="property_set_watch" is_deprecated="true">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
[i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead.
</description>
</method>
<method name="remove_property">
@ -90,4 +109,15 @@
</description>
</method>
</methods>
<constants>
<constant name="REPLICATION_MODE_NEVER" value="0" enum="ReplicationMode">
Do not keep the given property synchronized.
</constant>
<constant name="REPLICATION_MODE_ALWAYS" value="1" enum="ReplicationMode">
Replicate the given property on process by constantly sending updates using unreliable transfer mode.
</constant>
<constant name="REPLICATION_MODE_ON_CHANGE" value="2" enum="ReplicationMode">
Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
</constant>
</constants>
</class>

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@ -176,11 +176,6 @@ ReplicationEditor::ReplicationEditor() {
delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
add_child(delete_dialog);
error_dialog = memnew(AcceptDialog);
error_dialog->set_ok_button_text(TTR("Close"));
error_dialog->set_title(TTR("Error!"));
add_child(error_dialog);
VBoxContainer *vb = memnew(VBoxContainer);
vb->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(vb);
@ -272,20 +267,17 @@ ReplicationEditor::ReplicationEditor() {
tree = memnew(Tree);
tree->set_hide_root(true);
tree->set_columns(5);
tree->set_columns(4);
tree->set_column_titles_visible(true);
tree->set_column_title(0, TTR("Properties"));
tree->set_column_expand(0, true);
tree->set_column_title(1, TTR("Spawn"));
tree->set_column_expand(1, false);
tree->set_column_custom_minimum_width(1, 100);
tree->set_column_title(2, TTR("Sync"));
tree->set_column_title(2, TTR("Replicate"));
tree->set_column_custom_minimum_width(2, 100);
tree->set_column_title(3, TTR("Watch"));
tree->set_column_custom_minimum_width(3, 100);
tree->set_column_expand(2, false);
tree->set_column_expand(3, false);
tree->set_column_expand(4, false);
tree->create_item();
tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
@ -304,7 +296,7 @@ ReplicationEditor::ReplicationEditor() {
void ReplicationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
}
bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
@ -375,20 +367,17 @@ void ReplicationEditor::_notification(int p_what) {
void ReplicationEditor::_add_pressed() {
if (!current) {
error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
error_dialog->popup_centered();
EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
return;
}
if (current->get_root_path().is_empty()) {
error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
error_dialog->popup_centered();
EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
return;
}
String np_text = np_line_edit->get_text();
if (np_text.is_empty()) {
error_dialog->set_text(TTR("Property/path must not be empty."));
error_dialog->popup_centered();
EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
return;
}
@ -399,6 +388,10 @@ void ReplicationEditor::_add_pressed() {
np_text = "." + np_text;
}
NodePath path = NodePath(np_text);
if (path.is_empty()) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
return;
}
_add_sync_property(path);
}
@ -413,36 +406,36 @@ void ReplicationEditor::_tree_item_edited() {
return;
}
int column = tree->get_edited_column();
ERR_FAIL_COND(column < 1 || column > 3);
ERR_FAIL_COND(column < 1 || column > 2);
const NodePath prop = ti->get_metadata(0);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
bool value = ti->is_checked(column);
// We have a hard limit of 64 watchable properties per synchronizer.
if (column == 3 && value && config->get_watch_properties().size() > 64) {
error_dialog->set_text(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
error_dialog->popup_centered();
ti->set_checked(column, false);
return;
}
String method;
if (column == 1) {
undo_redo->create_action(TTR("Set spawn property"));
method = "property_set_spawn";
bool value = ti->is_checked(column);
undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 1 : 0);
undo_redo->commit_action();
} else if (column == 2) {
undo_redo->create_action(TTR("Set sync property"));
method = "property_set_sync";
} else if (column == 3) {
undo_redo->create_action(TTR("Set watch property"));
method = "property_set_watch";
int value = ti->get_range(column);
int old_value = config->property_get_replication_mode(prop);
// We have a hard limit of 64 watchable properties per synchronizer.
if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
ti->set_range(column, old_value);
return;
}
undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
undo_redo->add_do_method(this, "_update_value", prop, column, value);
undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
undo_redo->commit_action();
} else {
ERR_FAIL();
}
undo_redo->add_do_method(config.ptr(), method, prop, value);
undo_redo->add_undo_method(config.ptr(), method, prop, !value);
undo_redo->add_do_method(this, "_update_checked", prop, column, value);
undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
undo_redo->commit_action();
}
void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
@ -467,15 +460,13 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
const NodePath prop = deleting;
int idx = config->property_get_index(prop);
bool spawn = config->property_get_spawn(prop);
bool sync = config->property_get_sync(prop);
bool watch = config->property_get_watch(prop);
SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Remove Property"));
undo_redo->add_do_method(config.ptr(), "remove_property", prop);
undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
undo_redo->add_undo_method(config.ptr(), "property_set_watch", prop, watch);
undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
undo_redo->add_do_method(this, "_update_config");
undo_redo->add_undo_method(this, "_update_config");
undo_redo->commit_action();
@ -483,14 +474,18 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
deleting = NodePath();
}
void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
if (!tree->get_root()) {
return;
}
TreeItem *ti = tree->get_root()->get_first_child();
while (ti) {
if (ti->get_metadata(0).operator NodePath() == p_prop) {
ti->set_checked(p_column, p_checked);
if (p_column == 1) {
ti->set_checked(p_column, p_value != 0);
} else if (p_column == 2) {
ti->set_range(p_column, p_value);
}
return;
}
ti = ti->get_next();
@ -511,7 +506,7 @@ void ReplicationEditor::_update_config() {
}
for (int i = 0; i < props.size(); i++) {
const NodePath path = props[i];
_add_property(path, config->property_get_spawn(path), config->property_get_sync(path), config->property_get_watch(path));
_add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
}
}
@ -553,14 +548,13 @@ static bool can_sync(const Variant &p_var) {
}
}
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) {
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
String prop = String(p_property);
TreeItem *item = tree->create_item();
item->set_selectable(0, false);
item->set_selectable(1, false);
item->set_selectable(2, false);
item->set_selectable(3, false);
item->set_selectable(4, false);
item->set_text(0, prop);
item->set_metadata(0, prop);
Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
@ -577,22 +571,23 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
bool valid = false;
Variant value = node->get(subpath, &valid);
if (valid && !can_sync(value)) {
item->set_icon(3, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
item->set_tooltip_text(3, TTR("Property of this type not supported."));
}
}
item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
item->set_tooltip_text(0, TTR("Property of this type not supported."));
} else {
item->set_icon(0, icon);
item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
}
} else {
item->set_icon(0, icon);
}
item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_checked(1, p_spawn);
item->set_editable(1, true);
item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
item->set_checked(2, p_sync);
item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
item->set_range_config(2, 0, 2, 1);
item->set_text(2, "Never,Always,On Change");
item->set_range(2, (int)p_mode);
item->set_editable(2, true);
item->set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK);
item->set_checked(3, p_watch);
item->set_editable(3, true);
}

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@ -51,7 +51,6 @@ class ReplicationEditor : public VBoxContainer {
private:
MultiplayerSynchronizer *current = nullptr;
AcceptDialog *error_dialog = nullptr;
ConfirmationDialog *delete_dialog = nullptr;
Button *add_pick_button = nullptr;
Button *add_from_path_button = nullptr;
@ -75,10 +74,10 @@ private:
void _np_text_submitted(const String &p_newtext);
void _tree_item_edited();
void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
void _update_value(const NodePath &p_prop, int p_column, int p_checked);
void _update_config();
void _dialog_closed(bool p_confirmed);
void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true, bool p_watch = false);
void _add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode);
void _pick_node_filter_text_changed(const String &p_newtext);
void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);

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@ -47,38 +47,26 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
add_property(path);
return true;
}
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
ERR_FAIL_INDEX_V(idx, properties.size(), false);
ReplicationProperty &prop = properties[idx];
if (what == "sync") {
if ((bool)p_value == prop.sync) {
if (what == "replication_mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
ReplicationMode mode = (ReplicationMode)p_value.operator int();
ERR_FAIL_COND_V(mode < REPLICATION_MODE_NEVER || mode > REPLICATION_MODE_ON_CHANGE, false);
property_set_replication_mode(prop.name, mode);
return true;
}
prop.sync = p_value;
if (prop.sync) {
sync_props.push_back(prop.name);
} else {
sync_props.erase(prop.name);
}
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
if (what == "spawn") {
property_set_spawn(prop.name, p_value);
return true;
} else if (what == "spawn") {
if ((bool)p_value == prop.spawn) {
return true;
}
prop.spawn = p_value;
if (prop.spawn) {
spawn_props.push_back(prop.name);
} else {
spawn_props.erase(prop.name);
}
} else if (what == "sync") {
// Deprecated.
property_set_sync(prop.name, p_value);
return true;
} else if (what == "watch") {
prop.watch = p_value;
if (prop.watch) {
watch_props.push_back(prop.name);
} else {
watch_props.erase(prop.name);
}
// Deprecated.
property_set_watch(prop.name, p_value);
return true;
}
}
@ -96,14 +84,11 @@ bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "path") {
r_ret = prop.name;
return true;
} else if (what == "sync") {
r_ret = prop.sync;
return true;
} else if (what == "spawn") {
r_ret = prop.spawn;
return true;
} else if (what == "watch") {
r_ret = prop.watch;
} else if (what == "replication_mode") {
r_ret = prop.mode;
return true;
}
}
@ -114,8 +99,7 @@ void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) cons
for (int i = 0; i < properties.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/watch", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, "properties/" + itos(i) + "/replication_mode", PROPERTY_HINT_ENUM, "Never,Always,On Change", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
}
@ -129,11 +113,11 @@ TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
ERR_FAIL_COND(properties.find(p_path));
ERR_FAIL_COND(p_path == NodePath());
if (p_index < 0 || p_index == properties.size()) {
properties.push_back(ReplicationProperty(p_path));
sync_props.push_back(p_path);
spawn_props.push_back(p_path);
dirty = true;
return;
}
@ -146,23 +130,12 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
c++;
}
properties.insert_before(I, ReplicationProperty(p_path));
sync_props.clear();
spawn_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.sync) {
sync_props.push_back(prop.name);
}
if (prop.spawn) {
spawn_props.push_back(prop.name);
}
}
dirty = true;
}
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
properties.erase(p_path);
sync_props.erase(p_path);
spawn_props.erase(p_path);
watch_props.clear();
dirty = true;
}
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
@ -196,56 +169,99 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e
return;
}
E->get().spawn = p_enabled;
spawn_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.spawn) {
spawn_props.push_back(prop.name);
}
}
dirty = true;
}
bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, false);
return E->get().sync;
return E->get().mode == REPLICATION_MODE_ALWAYS;
}
void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND(!E);
if (E->get().sync == p_enabled) {
return;
}
E->get().sync = p_enabled;
sync_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.sync) {
sync_props.push_back(prop.name);
}
if (p_enabled) {
property_set_replication_mode(p_path, REPLICATION_MODE_ALWAYS);
} else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ALWAYS) {
property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
}
}
bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, false);
return E->get().watch;
return E->get().mode == REPLICATION_MODE_ON_CHANGE;
}
void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) {
if (p_enabled) {
property_set_replication_mode(p_path, REPLICATION_MODE_ON_CHANGE);
} else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ON_CHANGE) {
property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
}
}
SceneReplicationConfig::ReplicationMode SceneReplicationConfig::property_get_replication_mode(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, REPLICATION_MODE_NEVER);
return E->get().mode;
}
void SceneReplicationConfig::property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND(!E);
if (E->get().watch == p_enabled) {
if (E->get().mode == p_mode) {
return;
}
E->get().watch = p_enabled;
E->get().mode = p_mode;
dirty = true;
}
void SceneReplicationConfig::_update() {
if (!dirty) {
return;
}
dirty = false;
sync_props.clear();
spawn_props.clear();
watch_props.clear();
for (const ReplicationProperty &prop : properties) {
if (prop.watch) {
watch_props.push_back(p_path);
if (prop.spawn) {
spawn_props.push_back(prop.name);
}
switch (prop.mode) {
case REPLICATION_MODE_ALWAYS:
sync_props.push_back(prop.name);
break;
case REPLICATION_MODE_ON_CHANGE:
watch_props.push_back(prop.name);
break;
default:
break;
}
}
}
const List<NodePath> &SceneReplicationConfig::get_spawn_properties() {
if (dirty) {
_update();
}
return spawn_props;
}
const List<NodePath> &SceneReplicationConfig::get_sync_properties() {
if (dirty) {
_update();
}
return sync_props;
}
const List<NodePath> &SceneReplicationConfig::get_watch_properties() {
if (dirty) {
_update();
}
return watch_props;
}
void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
@ -254,6 +270,14 @@ void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
ClassDB::bind_method(D_METHOD("property_get_replication_mode", "path"), &SceneReplicationConfig::property_get_replication_mode);
ClassDB::bind_method(D_METHOD("property_set_replication_mode", "path", "mode"), &SceneReplicationConfig::property_set_replication_mode);
BIND_ENUM_CONSTANT(REPLICATION_MODE_NEVER);
BIND_ENUM_CONSTANT(REPLICATION_MODE_ALWAYS);
BIND_ENUM_CONSTANT(REPLICATION_MODE_ON_CHANGE);
// Deprecated.
ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
ClassDB::bind_method(D_METHOD("property_get_watch", "path"), &SceneReplicationConfig::property_get_watch);

View File

@ -39,12 +39,18 @@ class SceneReplicationConfig : public Resource {
OBJ_SAVE_TYPE(SceneReplicationConfig);
RES_BASE_EXTENSION("repl");
public:
enum ReplicationMode {
REPLICATION_MODE_NEVER,
REPLICATION_MODE_ALWAYS,
REPLICATION_MODE_ON_CHANGE,
};
private:
struct ReplicationProperty {
NodePath name;
bool spawn = true;
bool sync = true;
bool watch = false;
ReplicationMode mode = REPLICATION_MODE_ALWAYS;
bool operator==(const ReplicationProperty &p_to) {
return name == p_to.name;
@ -61,6 +67,9 @@ private:
List<NodePath> spawn_props;
List<NodePath> sync_props;
List<NodePath> watch_props;
bool dirty = false;
void _update();
protected:
static void _bind_methods();
@ -86,11 +95,16 @@ public:
bool property_get_watch(const NodePath &p_path);
void property_set_watch(const NodePath &p_path, bool p_enabled);
const List<NodePath> &get_spawn_properties() { return spawn_props; }
const List<NodePath> &get_sync_properties() { return sync_props; }
const List<NodePath> &get_watch_properties() { return watch_props; }
ReplicationMode property_get_replication_mode(const NodePath &p_path);
void property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode);
const List<NodePath> &get_spawn_properties();
const List<NodePath> &get_sync_properties();
const List<NodePath> &get_watch_properties();
SceneReplicationConfig() {}
};
VARIANT_ENUM_CAST(SceneReplicationConfig::ReplicationMode);
#endif // SCENE_REPLICATION_CONFIG_H