add line spacing option to script and shader editor (#5105)

This commit is contained in:
volzhs 2016-06-10 03:43:19 +09:00 committed by Rémi Verschelde
parent 26d18b74ac
commit 990956c4e0
2 changed files with 4 additions and 0 deletions

View File

@ -302,6 +302,7 @@ void ScriptTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2))); get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/search_result_color",Color(0.05,0.25,0.05,1))); get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/search_result_color",Color(0.05,0.25,0.05,1)));
get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1))); get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1)));
get_text_edit()->add_constant_override("line_spacing", EDITOR_DEF("text_editor/line_spacing",4));
Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2)); Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));

View File

@ -375,6 +375,7 @@ void ShaderEditor::_editor_settings_changed() {
vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink")); vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed")); vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
vertex_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
@ -385,6 +386,7 @@ void ShaderEditor::_editor_settings_changed() {
fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink")); fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed")); fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
fragment_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
@ -395,6 +397,7 @@ void ShaderEditor::_editor_settings_changed() {
light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink")); light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed")); light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
light_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
} }
void ShaderEditor::_bind_methods() { void ShaderEditor::_bind_methods() {