Fix typos with codespell
Using codespell 2.2-dev from current git.
This commit is contained in:
parent
ad8c50a49c
commit
9923851370
@ -172,7 +172,7 @@ void RotatedFileLogger::rotate_file() {
|
||||
}
|
||||
|
||||
file = FileAccess::open(base_path, FileAccess::WRITE);
|
||||
file->detach_from_objectdb(); // Note: This FileAccess instance will exist longer than ObjectDB, therefor can't be registered in ObjectDB.
|
||||
file->detach_from_objectdb(); // Note: This FileAccess instance will exist longer than ObjectDB, therefore can't be registered in ObjectDB.
|
||||
}
|
||||
|
||||
RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) :
|
||||
|
@ -1976,7 +1976,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
|
||||
}
|
||||
|
||||
if (p.pi.type == Variant::OBJECT && missing_resource_properties.has(F.name)) {
|
||||
// Was this missing resource overriden? If so do not save the old value.
|
||||
// Was this missing resource overridden? If so do not save the old value.
|
||||
Ref<Resource> res = p.value;
|
||||
if (res.is_null()) {
|
||||
p.value = missing_resource_properties[F.name];
|
||||
|
@ -65,7 +65,7 @@
|
||||
Forces a conversion of the [member albedo_texture] from sRGB space to linear space.
|
||||
</member>
|
||||
<member name="albedo_tex_msdf" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
Enables multichannel signed distance field rendering shader. Use [member msdf_pixel_range] and [member msdf_outline_size] to configure MSDF paramenters.
|
||||
Enables multichannel signed distance field rendering shader. Use [member msdf_pixel_range] and [member msdf_outline_size] to configure MSDF parameters.
|
||||
</member>
|
||||
<member name="albedo_texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
Texture to multiply by [member albedo_color]. Used for basic texturing of objects.
|
||||
|
@ -4,7 +4,7 @@
|
||||
Used to query and configure import format support.
|
||||
</brief_description>
|
||||
<description>
|
||||
This class is used to query and configure a certain import format. It is used in conjuntion with asset format import plugins.
|
||||
This class is used to query and configure a certain import format. It is used in conjunction with asset format import plugins.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
@ -1592,7 +1592,7 @@
|
||||
If [code]true[/code], jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
|
||||
</member>
|
||||
<member name="rendering/driver/depth_prepass/disable_for_vendors" type="String" setter="" getter="" default=""PowerVR,Mali,Adreno,Apple"">
|
||||
Disables [member rendering/driver/depth_prepass/enable] conditionally for certain venders. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
|
||||
Disables [member rendering/driver/depth_prepass/enable] conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
|
||||
</member>
|
||||
<member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
|
||||
|
@ -493,7 +493,7 @@
|
||||
</member>
|
||||
<member name="progress_bar_delay" type="int" setter="set_progress_bar_delay" getter="get_progress_bar_delay" default="1000">
|
||||
The delay after which the loading progress bar is displayed, in milliseconds. Set to [code]-1[/code] to disable progress bar entirely.
|
||||
[b]Note:[/b] Progress bar is dislayed only if [member threaded] is enabled.
|
||||
[b]Note:[/b] Progress bar is displayed only if [member threaded] is enabled.
|
||||
</member>
|
||||
<member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true">
|
||||
If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/code] does not block scrolling completely. See [method scroll_to_line].
|
||||
|
@ -333,7 +333,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes() {
|
||||
// Match class name.
|
||||
if (search_flags & SEARCH_CLASSES) {
|
||||
// If the search term is empty, add any classes which are not script docs or which don't start with
|
||||
// a double-quotation. This will ensure that only C++ classes and explictly named classes will
|
||||
// a double-quotation. This will ensure that only C++ classes and explicitly named classes will
|
||||
// be added.
|
||||
match.name = (term.is_empty() && (!class_doc.is_script_doc || class_doc.name[0] != '\"')) || _match_string(term, class_doc.name);
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ class SpriteFramesEditor : public HSplitContainer {
|
||||
|
||||
enum {
|
||||
PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated.
|
||||
PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertial" values.
|
||||
PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertical" values.
|
||||
PARAM_SIZE, // Keep "Size" values.
|
||||
};
|
||||
int dominant_param = PARAM_FRAME_COUNT;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#!/bin/sh
|
||||
SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/scripts/codespell.sh"
|
||||
IGNORE_LIST="ba,childs,complies,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varn"
|
||||
SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
|
||||
IGNORE_LIST="ba,childs,complies,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varius,varn"
|
||||
|
||||
codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"
|
||||
|
@ -310,7 +310,7 @@ static bool _test_blender_path(const String &p_path, String *r_err = nullptr) {
|
||||
Error err = OS::get_singleton()->execute(path, args, &pipe);
|
||||
if (err != OK) {
|
||||
if (r_err) {
|
||||
*r_err = TTR("Can't excecute Blender binary.");
|
||||
*r_err = TTR("Can't execute Blender binary.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ void TTS_Windows::_update_tts() {
|
||||
|
||||
UTData ut;
|
||||
ut.string = text.utf16();
|
||||
ut.offset = pitch_tag.length(); // Substract injected <pitch> tag offset.
|
||||
ut.offset = pitch_tag.length(); // Subtract injected <pitch> tag offset.
|
||||
ut.id = message.id;
|
||||
|
||||
synth->SetVolume(message.volume);
|
||||
|
@ -551,7 +551,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
|
||||
}
|
||||
}
|
||||
|
||||
// time left must always be 1 because the end node don't lenght to compute
|
||||
// time left must always be 1 because the end node don't length to compute
|
||||
if (p_state_machine->end_node != current) {
|
||||
rem = 1;
|
||||
} else {
|
||||
|
@ -2452,17 +2452,17 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
|
||||
if (p_word) {
|
||||
int column = caret.column;
|
||||
// Check for the case "<word><space><caret>" and ignore the space.
|
||||
// No need to check for column being 0 since it is cheked above.
|
||||
// No need to check for column being 0 since it is checked above.
|
||||
if (is_whitespace(text[caret.line][caret.column - 1])) {
|
||||
column -= 1;
|
||||
}
|
||||
// Get a list with the indices of the word bounds of the given text line.
|
||||
const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid());
|
||||
if (words.is_empty() || column <= words[0]) {
|
||||
// If "words" is empty, meaning no words are left, we can remove everything until the begining of the line.
|
||||
// If "words" is empty, meaning no words are left, we can remove everything until the beginning of the line.
|
||||
column = 0;
|
||||
} else {
|
||||
// Otherwise search for the first word break that is smaller than the index from we're currentlu deleteing
|
||||
// Otherwise search for the first word break that is smaller than the index from which we're currently deleting.
|
||||
for (int i = words.size() - 2; i >= 0; i = i - 2) {
|
||||
if (words[i] < column) {
|
||||
column = words[i];
|
||||
|
@ -544,7 +544,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
|
||||
Variant value = p_node->get(name);
|
||||
|
||||
if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
|
||||
// Was this missing resource overriden? If so do not save the old value.
|
||||
// Was this missing resource overridden? If so do not save the old value.
|
||||
Ref<Resource> ures = value;
|
||||
if (ures.is_null()) {
|
||||
value = missing_resource_properties[E.name];
|
||||
@ -613,7 +613,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
|
||||
if (states_stack.is_empty() && !is_editable_instance) {
|
||||
//this node is not part of an instancing process, so save the type
|
||||
if (missing_node != nullptr) {
|
||||
// Its a missing node (type non existant on load).
|
||||
// It's a missing node (type non existent on load).
|
||||
nd.type = _nm_get_string(missing_node->get_original_class(), name_map);
|
||||
} else {
|
||||
nd.type = _nm_get_string(p_node->get_class(), name_map);
|
||||
|
@ -2604,7 +2604,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
|
||||
}
|
||||
|
||||
if (p_size == 0) {
|
||||
// If empty, add single trinagle to suppress errors.
|
||||
// If empty, add single triangle to suppress errors.
|
||||
vertices.push_back(Vector3());
|
||||
normals.push_back(Vector3());
|
||||
uvs.push_back(Vector2());
|
||||
|
@ -1891,7 +1891,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
|
||||
}
|
||||
|
||||
if (PE->get().type == Variant::OBJECT && missing_resource_properties.has(PE->get().name)) {
|
||||
// Was this missing resource overriden? If so do not save the old value.
|
||||
// Was this missing resource overridden? If so do not save the old value.
|
||||
Ref<Resource> ures = value;
|
||||
if (ures.is_null()) {
|
||||
value = missing_resource_properties[PE->get().name];
|
||||
|
@ -1395,7 +1395,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
|
||||
SIGNAL_DISCARD("lines_edited_from");
|
||||
SIGNAL_DISCARD("caret_changed");
|
||||
|
||||
// With selection should be a normal backsapce.
|
||||
// With selection should be a normal backspace.
|
||||
((Array)lines_edited_args[0])[0] = 1;
|
||||
((Array)lines_edited_args[0])[1] = 1;
|
||||
|
||||
@ -1469,7 +1469,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
|
||||
SIGNAL_DISCARD("lines_edited_from");
|
||||
SIGNAL_DISCARD("caret_changed");
|
||||
|
||||
// With selection should be a normal backsapce.
|
||||
// With selection should be a normal backspace.
|
||||
((Array)lines_edited_args[0])[0] = 1;
|
||||
((Array)lines_edited_args[0])[1] = 1;
|
||||
|
||||
@ -1542,7 +1542,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
|
||||
SIGNAL_DISCARD("lines_edited_from");
|
||||
SIGNAL_DISCARD("caret_changed");
|
||||
|
||||
// With selection should be a normal backsapce.
|
||||
// With selection should be a normal backspace.
|
||||
((Array)lines_edited_args[0])[0] = 1;
|
||||
((Array)lines_edited_args[0])[1] = 1;
|
||||
|
||||
@ -2784,7 +2784,7 @@ TEST_CASE("[SceneTree][TextEdit] line wrapping") {
|
||||
SceneTree::get_singleton()->get_root()->add_child(text_edit);
|
||||
text_edit->grab_focus();
|
||||
|
||||
// Set size for boundry.
|
||||
// Set size for boundary.
|
||||
text_edit->set_size(Size2(800, 200));
|
||||
text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec varius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
|
||||
CHECK_FALSE(text_edit->is_line_wrapped(0));
|
||||
|
@ -196,7 +196,7 @@ int register_test_command(String p_command, TestFunc p_function);
|
||||
MessageQueue::get_singleton()->flush(); \
|
||||
}
|
||||
|
||||
// We toogle _print_error_enabled to prevent display server not supported warnings.
|
||||
// We toggle _print_error_enabled to prevent display server not supported warnings.
|
||||
#define SEND_GUI_MOUSE_MOTION_EVENT(m_object, m_local_pos, m_mask, m_modifers) \
|
||||
{ \
|
||||
bool errors_enabled = _print_error_enabled; \
|
||||
|
Loading…
Reference in New Issue
Block a user