Fix false positive errors in gdshaderinc files
These language features are wrongly detected as errors (not supported) when used in gdshaderinc files: - instance uniforms - hint_normal_roughness_texture - hint_depth_texture This type of error should only occur when the shader type is not spatial and not a gdshaderinc file.
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@ -8361,7 +8361,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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}
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}
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#endif // DEBUG_ENABLED
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if (String(shader_type_identifier) != "spatial") {
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if (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") {
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_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
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return ERR_PARSE_ERROR;
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}
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@ -8848,7 +8848,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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_set_error(RTR("'hint_normal_roughness_texture' is only available when using the Forward+ backend."));
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return ERR_PARSE_ERROR;
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}
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if (String(shader_type_identifier) != "spatial") {
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if (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") {
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_set_error(vformat(RTR("'hint_normal_roughness_texture' is not supported in '%s' shaders."), shader_type_identifier));
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return ERR_PARSE_ERROR;
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}
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@ -8857,7 +8857,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
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--texture_uniforms;
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--texture_binding;
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if (String(shader_type_identifier) != "spatial") {
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if (shader_type_identifier != StringName() && String(shader_type_identifier) != "spatial") {
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_set_error(vformat(RTR("'hint_depth_texture' is not supported in '%s' shaders."), shader_type_identifier));
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return ERR_PARSE_ERROR;
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}
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