Make animation name list scroll to new animation in SpriteEditor
Co-authored-by: DarellLdark <darell.ldark@gmail.com>
This commit is contained in:
parent
38ccab2ab3
commit
99451b55c2
|
@ -1209,30 +1209,29 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
|
|||
bool searching = anim_search_box->get_text().size();
|
||||
String searched_string = searching ? anim_search_box->get_text().to_lower() : String();
|
||||
|
||||
TreeItem *selected = nullptr;
|
||||
for (const StringName &E : anim_names) {
|
||||
String name = E;
|
||||
|
||||
if (searching && name.to_lower().find(searched_string) < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
TreeItem *it = animations->create_item(anim_root);
|
||||
|
||||
it->set_metadata(0, name);
|
||||
|
||||
it->set_text(0, name);
|
||||
it->set_editable(0, true);
|
||||
|
||||
if (animated_sprite) {
|
||||
if (name == String(animated_sprite->call("get_autoplay"))) {
|
||||
it->set_icon(0, autoplay_icon);
|
||||
}
|
||||
}
|
||||
|
||||
if (E == edited_anim) {
|
||||
it->select(0);
|
||||
selected = it;
|
||||
}
|
||||
}
|
||||
if (selected) {
|
||||
animations->scroll_to_item(selected);
|
||||
}
|
||||
}
|
||||
|
||||
if (animated_sprite) {
|
||||
|
|
Loading…
Reference in New Issue