Mono: Improve 'script class not found' error

No longer printed when using using placeholder script instances (for non-tool scripts in the editor).
Print different error if the project assembly is not loaded

(cherry picked from commit c8945fe7d8)
This commit is contained in:
Ignacio Etcheverry 2018-05-24 20:16:23 +02:00 committed by Hein-Pieter van Braam
parent d1e5677fe6
commit 9945da3efc
1 changed files with 12 additions and 5 deletions

View File

@ -1954,11 +1954,6 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
ScriptInstance *CSharpScript::instance_create(Object *p_this) { ScriptInstance *CSharpScript::instance_create(Object *p_this) {
if (!script_class) {
ERR_EXPLAIN("Cannot find class " + name + " for script " + get_path());
ERR_FAIL_V(NULL);
}
ERR_FAIL_COND_V(!valid, NULL); ERR_FAIL_COND_V(!valid, NULL);
if (!tool && !ScriptServer::is_scripting_enabled()) { if (!tool && !ScriptServer::is_scripting_enabled()) {
@ -1973,6 +1968,18 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
#endif #endif
} }
if (!script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
}
// The project assembly is loaded, but the class could not found
ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
ERR_FAIL_V(NULL);
}
update_signals(); update_signals();
if (native) { if (native) {