From e9add1182ebed831968c19827dd8082f13138e61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 12 Apr 2023 16:16:49 +0200 Subject: [PATCH] Add preliminary changelog for Godot 3.6 --- CHANGELOG.md | 241 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 238 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index afda27ffeef..4747635e5f7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,244 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). +## [3.6] - TBD + +### Added + +#### 2D + +- Add Gradient resource preview generator ([GH-68990](https://github.com/godotengine/godot/pull/68990)). + +#### 3D + +- Add rotation ability to material editor preview ([GH-49466](https://github.com/godotengine/godot/pull/49466)). +- Automatically add root node when drag-and-dropping in 3D editor ([GH-55626](https://github.com/godotengine/godot/pull/55626)). +- Add `TorusMesh` ([GH-64044](https://github.com/godotengine/godot/pull/64044)). +- Make Camera3D gizmo clickable ([GH-68003](https://github.com/godotengine/godot/pull/68003)). + +#### Audio + +- Backport text-to-speech support ([GH-61316](https://github.com/godotengine/godot/pull/61316)). +- Backport panning strength parameters ([GH-64579](https://github.com/godotengine/godot/pull/64579)). + +#### Core + +- Add boot splash minimum display time setting ([GH-41833](https://github.com/godotengine/godot/pull/41833)). +- Add an `use_hdr` property to GradientTexture to allow storing HDR colors ([GH-48372](https://github.com/godotengine/godot/pull/48372)). +- Add optional readahead to VariantParser ([GH-65079](https://github.com/godotengine/godot/pull/65079), [GH-69963](https://github.com/godotengine/godot/pull/69963)). +- Add ability to pick random value from array ([GH-67444](https://github.com/godotengine/godot/pull/67444)). +- Expose `OS.read_string_from_stdin()` to the scripting API ([GH-70378](https://github.com/godotengine/godot/pull/70378)). +- Add Color + alpha constructor for Color ([GH-74973](https://github.com/godotengine/godot/pull/74973)). + +#### Editor + +- Add support for documenting most editor settings in the class reference ([GH-48548](https://github.com/godotengine/godot/pull/48548)). +- Add vector value linking ([GH-59125](https://github.com/godotengine/godot/pull/59125)). +- Backport locale selection improvements ([GH-61878](https://github.com/godotengine/godot/pull/61878)). +- Mark Script button if it's tool in Scene Tree Editor ([GH-65088](https://github.com/godotengine/godot/pull/65088)). +- Add navigation controls to the spatial editor viewport for mobile (Android editor) ([GH-67681](https://github.com/godotengine/godot/pull/67681)). +- Add built-in action toggle in Input Map settings ([GH-69331](https://github.com/godotengine/godot/pull/69331)). + +#### GUI + +- Support multiline strings in buttons ([GH-41464](https://github.com/godotengine/godot/pull/41464)). +- Add dumb theme item cache to `Control` ([GH-64314](https://github.com/godotengine/godot/pull/64314)). +- Support AtlasTexture in radial modes of TextureProgress ([GH-68246](https://github.com/godotengine/godot/pull/68246)). +- Add alignment options to flow container ([GH-68556](https://github.com/godotengine/godot/pull/68556)). + +#### Import + +- Add 16-bits TGA support ([GH-65717](https://github.com/godotengine/godot/pull/65717)). +- glTF imports & exports material texture filters ([GH-66856](https://github.com/godotengine/godot/pull/66856)). +- Backport the GLTFDocumentExtension system ([GH-70411](https://github.com/godotengine/godot/pull/70411)). + +#### Input + +- Add support for multiple virtual keyboard types ([GH-58537](https://github.com/godotengine/godot/pull/58537)). +- Add `MOUSE_MODE_CONFINED_HIDDEN` to MouseMode enum ([GH-63643](https://github.com/godotengine/godot/pull/63643)). +- Add `double_tap` attribute to `InputEventScreenTouch` ([GH-67607](https://github.com/godotengine/godot/pull/67607)). +- Add support for pointer capture ([GH-68441](https://github.com/godotengine/godot/pull/68441)). + +#### Mono (C#) + +- Support explicit values in flag properties, add C# flags support ([GH-59328](https://github.com/godotengine/godot/pull/59328)). + +#### Navigation + +- Add NavigationMesh baking for HeightMapShape ([GH-63935](https://github.com/godotengine/godot/pull/63935)). + +#### Particles + +- Improve visibility rect/AABB generation usability in Particles ([GH-50180](https://github.com/godotengine/godot/pull/50180)). +- Add options for sorting transparent objects ([GH-63040](https://github.com/godotengine/godot/pull/63040)). +- Allow negative scale in Particles and CPUParticles ([GH-53852](https://github.com/godotengine/godot/pull/53852)). + +#### Physics + +- Add `ShapeCast` and `ShapeCast2D` nodes ([GH-63659](https://github.com/godotengine/godot/pull/63659)). +- Add area monitor callback error checking ([GH-64079](https://github.com/godotengine/godot/pull/64079)). + +#### Porting + +- Android: Add cursor shape support ([GH-66945](https://github.com/godotengine/godot/pull/66945)). +- Android: Implement file provider capabilities ([GH-72496](https://github.com/godotengine/godot/pull/72496)). +- iOS: Swift runtime support for iOS Plugins ([GH-49828](https://github.com/godotengine/godot/pull/49828)). +- iOS: Add iOS UI Options ([GH-68189](https://github.com/godotengine/godot/pull/68189)). +- iOS: Add ProMotion/High Refresh Rate support ([GH-68190](https://github.com/godotengine/godot/pull/68190)). +- macOS: Simplify code signing options, add support for rcodesign tool for signing and notarization ([GH-66093](https://github.com/godotengine/godot/pull/66093)). +- Web: Expose API to force file system sync ([GH-71132](https://github.com/godotengine/godot/pull/71132)). +- Windows: Enable ANSI escape code processing on Windows 10 and later ([GH-66216](https://github.com/godotengine/godot/pull/66216)). + +#### Shaders + +- Add `hint_transparent` to use a transparent black placeholder texture ([GH-51676](https://github.com/godotengine/godot/pull/51676)). +- Backport additional spatial shader built-ins ([GH-63971](https://github.com/godotengine/godot/pull/63971)). + +### Changed + +#### 2D + +- Remove error condition from `get_global_transform()` ([GH-67710](https://github.com/godotengine/godot/pull/67710)). + +#### 3D + +- Make CollisionShape selection box use shape AABB ([GH-71320](https://github.com/godotengine/godot/pull/71320)). + +#### Animation + +- Advance animation after confirming ([GH-48995](https://github.com/godotengine/godot/pull/48995)). + +#### Audio + +- Optimize `AudioServer::_driver_process()` ([GH-63430](https://github.com/godotengine/godot/pull/63430)). +- Fix MIDI note-on events being converted to note-off events ([GH-66003](https://github.com/godotengine/godot/pull/66003)). + +#### Buildsystem + +- SCons: Refactor LTO options with `lto=` ([GH-63309](https://github.com/godotengine/godot/pull/63309)). +- SCons: Refactor handling of `production` flag and per-platform LTO defaults ([GH-65745](https://github.com/godotengine/godot/pull/65745)). + +#### Core + +- Faster queue free ([GH-62444](https://github.com/godotengine/godot/pull/62444)). +- Optimize `String.repeat()` ([GH-64995](https://github.com/godotengine/godot/pull/64995)). +- Make MessageQueue growable ([GH-75527](https://github.com/godotengine/godot/pull/75527)). + +#### Editor + +- Keep property values when extending script ([GH-43081](https://github.com/godotengine/godot/pull/43081)). +- Improvements to EditorResourcePicker ([GH-56398](https://github.com/godotengine/godot/pull/56398)). +- Simplify Subresource Saving ([GH-62318](https://github.com/godotengine/godot/pull/62318)). +- Rework scene creation dialog ([GH-62746](https://github.com/godotengine/godot/pull/62746)). +- Use `FlowContainer` to handle toolbar overflow more gracefully ([GH-63250](https://github.com/godotengine/godot/pull/63250)). +- Overhaul CLI argument forwarding to processes started by the editor ([GH-64375](https://github.com/godotengine/godot/pull/64375)). + +#### Mono (C#) + +- Deprecate string extensions that will be removed in 4.x ([GH-69304](https://github.com/godotengine/godot/pull/69304)). + +#### Networking + +- UPNP: Don't delete previous mappings when adding new port mappings ([GH-63809](https://github.com/godotengine/godot/pull/63809)). + +#### Porting + +- Android: Use the new API for virtual keyboard height detection ([GH-74399](https://github.com/godotengine/godot/pull/74399)). +- Android: Bump the target SDK version to 33 (Android 13) ([GH-75205](https://github.com/godotengine/godot/pull/75205)). +- macOS: Disable Dock and Menu in fullscreen mode ([GH-68260](https://github.com/godotengine/godot/pull/68260)). +- Windows: Icon export improvements ([GH-68858](https://github.com/godotengine/godot/pull/68858)). + +#### Rendering + +- Clamp SpatialMaterial triplanar sharpness to values that never look broken ([GH-58601](https://github.com/godotengine/godot/pull/58601)). +- Use interleaved gradient noise and circular fade for distance fade ([GH-64052](https://github.com/godotengine/godot/pull/64052), [GH-69959](https://github.com/godotengine/godot/pull/69959)). + +#### Thirdparty + +- Embree updated to version 3.13.5. +- libpng updated to version 1.6.39. +- libwebp updated to version 1.2.4. +- MbedTLS updated to version 2.28.2. +- miniupnpc updated to version 2.2.3. +- zlib/minizip updated to version 1.2.13. +- zstd updated to version 1.5.2. +- CA root certificates updated to 2022.10 bundle from Mozilla. +- SDL GameControllerDB updated to 2023-02-27 git snapshot. + +#### XR + +- Expose `ARVRInterface::get_transform_for_eye()` to GDScript ([GH-68384](https://github.com/godotengine/godot/pull/68384)). + +### Fixed + +#### Animation + +- Create reset tracks with the right update mode ([GH-63119](https://github.com/godotengine/godot/pull/63119)). +- Don't store frame of playing AnimatedSprite ([GH-66155](https://github.com/godotengine/godot/pull/66155)). +- Fix animation signal `caches_cleared` firing timing ([GH-69474](https://github.com/godotengine/godot/pull/69474)). + +#### Core + +- Mark node groups as dirty for every children if parent is moved ([GH-61578](https://github.com/godotengine/godot/pull/61578)). +- Fix nested resources being cached if no-cache argument used ([GH-62408](https://github.com/godotengine/godot/pull/62408)). + +#### GDScript + +- Fix script editor completion doesn't suggest members of a script for type hints ([GH-48037](https://github.com/godotengine/godot/pull/48037)). +- Fix local variables not showing in debugger when break-pointing on final line ([GH-58201](https://github.com/godotengine/godot/pull/58201)). +- Fix inner class parsing when statement after colon is on the same line ([GH-61993](https://github.com/godotengine/godot/pull/61993)). +- LSP: Improve handling of file URI scheme ([GH-69960](https://github.com/godotengine/godot/pull/69960)). +- Make `dict2inst` to work with arbitrary `_init` parameters ([GH-70786](https://github.com/godotengine/godot/pull/70786)). +- Improve parser speed for very long scripts ([GH-74782](https://github.com/godotengine/godot/pull/74782), [GH-74794](https://github.com/godotengine/godot/pull/74794)). + +#### GUI + +- Update root order on layer change ([GH-59479](https://github.com/godotengine/godot/pull/59479)). +- Fix theme propagation for children of top level controls ([GH-61588](https://github.com/godotengine/godot/pull/61588)). +- Remove redundant checkbox check ([GH-62644](https://github.com/godotengine/godot/pull/62644)). +- Fix Range doesn't take into account the min value when setting the value ([GH-65101](https://github.com/godotengine/godot/pull/65101)). +- PopupMenu rework and enhancements ([GH-66711](https://github.com/godotengine/godot/pull/66711)). +- Improve font glyph cache packing and texture update ([GH-67626](https://github.com/godotengine/godot/pull/67626)). + +#### Import + +- glTF import external images correctly ([GH-66889](https://github.com/godotengine/godot/pull/66889)). + +#### Input + +- Fix mouse speed not changing fast enough ([GH-56765](https://github.com/godotengine/godot/pull/56765)). +- Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter ([GH-63109](https://github.com/godotengine/godot/pull/63109)). + +#### Mono (C#) + +- Various fixes to C# documentation generator ([GH-64019](https://github.com/godotengine/godot/pull/64019)). + +#### Porting + +- Android: Fix incorrect scancodes ([GH-62886](https://github.com/godotengine/godot/pull/62886)). +- Android: Clean-up and refactor of the input implementation ([GH-65398](https://github.com/godotengine/godot/pull/65398)). +- Android: Fix wrong key mapping ([GH-68287](https://github.com/godotengine/godot/pull/68287)). +- Android: Update the logic to calculate the screen scale ([GH-71838](https://github.com/godotengine/godot/pull/71838)). +- Android: Fix directory access when the running app has the `All files access` permission ([GH-75147](https://github.com/godotengine/godot/pull/75147)). +- Linux: Fix MIDI input with ALSA ([GH-54309](https://github.com/godotengine/godot/pull/54309)). + +#### Rendering + +- Validate RIDs before freeing ([GH-55764](https://github.com/godotengine/godot/pull/55764)). +- Visual instance layers are regarded during shadow culling ([GH-61841](https://github.com/godotengine/godot/pull/61841)). +- Fix Viewport size change not updating textures ([GH-64735](https://github.com/godotengine/godot/pull/64735)). +- Take FXAA samples from half-pixel coordinates to improve quality ([GH-66466](https://github.com/godotengine/godot/pull/66466)). +- Fix GLES 2 SpotLight bug with shadow filter mode ([GH-69826](https://github.com/godotengine/godot/pull/69826)). +- Eliminate collision checks between geometry in rendering BVH ([GH-72511](https://github.com/godotengine/godot/pull/72511)). +- Fix Line2D UVs when using BOX end cap mode ([GH-73070](https://github.com/godotengine/godot/pull/73070)). +- Fix shadows when using 2 directional lights ([GH-74539](https://github.com/godotengine/godot/pull/74539)). +- Fixed whitescreen issue in GLES2 glow setting ([GH-74953](https://github.com/godotengine/godot/pull/74953)). + +#### XR + +- Correctly apply `world_scale` in WebXR ([GH-71880](https://github.com/godotengine/godot/pull/71880)). + + ## [3.5] - 2022-08-05 See the [release announcement](https://godotengine.org/article/godot-3-5-cant-stop-wont-stop) for details. @@ -180,7 +418,6 @@ See the [release announcement](https://godotengine.org/article/godot-3-5-cant-st - WebXR: Rendering and touch events now supported on smartphone AR ([GH-55869](https://github.com/godotengine/godot/pull/55869), [GH-56819](https://github.com/godotengine/godot/pull/56819)). - WebXR: Allow mapping VR controller joystick/button IDs to match other AR/VR interfaces ([GH-59994](https://github.com/godotengine/godot/pull/59994)). - ### Changed #### Audio @@ -320,7 +557,6 @@ See the [release announcement](https://godotengine.org/article/godot-3-5-cant-st - Updated Meta hand tracking version ([GH-60639](https://github.com/godotengine/godot/pull/60639)). - ### Removed #### Porting @@ -332,7 +568,6 @@ See the [release announcement](https://godotengine.org/article/godot-3-5-cant-st - Removed support for `1f` or `0f` float literal syntax which is invalid in GLSL ([GH-55623](https://github.com/godotengine/godot/pull/55623)). Floats should be written with a decimal separator (`1.0f` or `0.f`). - ### Fixed #### 2D