Remove SceneTree dependency from LocalDebugger

Core classes should not have dependencies on scene classes.
This commit is contained in:
TechnoPorg 2022-06-29 19:45:37 -06:00
parent ce6c4ab86a
commit 9961881b98
1 changed files with 5 additions and 2 deletions

View File

@ -31,7 +31,7 @@
#include "local_debugger.h"
#include "core/debugger/script_debugger.h"
#include "scene/main/scene_tree.h"
#include "core/os/os.h"
struct LocalDebugger::ScriptsProfiler {
struct ProfileInfoSort {
@ -273,7 +273,10 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
script_debugger->set_depth(-1);
script_debugger->set_lines_left(-1);
SceneTree::get_singleton()->quit();
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
if (main_loop->get_class() == "SceneTree") {
main_loop->call("quit");
}
break;
} else if (line.begins_with("delete")) {
if (line.get_slice_count(" ") <= 1) {