Merge pull request #24165 from YeldhamDev/light_occluder_reuse_polygon
Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its own
This commit is contained in:
commit
99640ac583
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@ -30,425 +30,91 @@
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#include "light_occluder_2d_editor_plugin.h"
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#include "light_occluder_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
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#include "core/os/file_access.h"
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#include "editor/editor_settings.h"
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void LightOccluder2DEditor::_notification(int p_what) {
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Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
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if (!occluder.is_valid()) {
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switch (p_what) {
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occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D));
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node->set_occluder_polygon(occluder);
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case NOTIFICATION_READY: {
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button_create->set_icon(get_icon("Edit", "EditorIcons"));
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button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed", this, "_node_removed");
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create_poly->connect("confirmed", this, "_create_poly");
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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} break;
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}
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}
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void LightOccluder2DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = NULL;
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hide();
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canvas_item_editor->update_viewport();
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}
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}
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return occluder;
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}
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}
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void LightOccluder2DEditor::_menu_option(int p_option) {
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Node2D *LightOccluder2DEditor::_get_node() const {
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switch (p_option) {
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return node;
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case MODE_CREATE: {
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mode = MODE_CREATE;
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button_create->set_pressed(true);
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button_edit->set_pressed(false);
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} break;
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case MODE_EDIT: {
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mode = MODE_EDIT;
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button_create->set_pressed(false);
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button_edit->set_pressed(true);
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} break;
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}
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}
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}
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void LightOccluder2DEditor::_wip_close(bool p_closed) {
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void LightOccluder2DEditor::_set_node(Node *p_polygon) {
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undo_redo->create_action(TTR("Create Poly"));
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node = Object::cast_to<LightOccluder2D>(p_polygon);
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undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", node->get_occluder_polygon()->get_polygon());
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undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", wip);
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undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_closed", node->get_occluder_polygon()->is_closed());
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undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_closed", p_closed);
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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wip.clear();
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wip_active = false;
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mode = MODE_EDIT;
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button_edit->set_pressed(true);
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button_create->set_pressed(false);
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edited_point = -1;
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}
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}
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bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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bool LightOccluder2DEditor::_is_line() const {
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if (!node)
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Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
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return false;
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if (occluder.is_valid())
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return !occluder->is_closed();
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if (node->get_occluder_polygon().is_null()) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
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create_poly->set_text(TTR("No OccluderPolygon2D resource on this node.\nCreate and assign one?"));
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create_poly->popup_centered_minsize();
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}
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return (mb.is_valid() && mb->get_button_index() == 1);
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}
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon());
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//first check if a point is to be added (segment split)
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real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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switch (mode) {
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case MODE_CREATE: {
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if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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if (!wip_active) {
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wip.clear();
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wip.push_back(cpoint);
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wip_active = true;
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edited_point_pos = cpoint;
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canvas_item_editor->update_viewport();
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edited_point = 1;
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return true;
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} else {
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if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
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//wip closed
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_wip_close(true);
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return true;
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} else if (wip.size() > 1 && xform.xform(wip[wip.size() - 1]).distance_to(gpoint) < grab_threshold) {
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//wip closed
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_wip_close(false);
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return true;
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} else {
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wip.push_back(cpoint);
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edited_point = wip.size();
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canvas_item_editor->update_viewport();
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return true;
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//add wip point
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}
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}
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
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_wip_close(true);
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}
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} break;
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case MODE_EDIT: {
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if (mb->get_button_index() == BUTTON_LEFT) {
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if (mb->is_pressed()) {
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if (mb->get_control()) {
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if (poly.size() < 3) {
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
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poly.push_back(cpoint);
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undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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return true;
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}
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//search edges
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 points[2] = { xform.xform(poly[i]),
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xform.xform(poly[(i + 1) % poly.size()]) };
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Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
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if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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if (closest_idx >= 0) {
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pre_move_edit = poly;
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poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
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edited_point = closest_idx + 1;
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edited_point_pos = xform.affine_inverse().xform(closest_pos);
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node->get_occluder_polygon()->set_polygon(Variant(poly));
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canvas_item_editor->update_viewport();
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return true;
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}
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} else {
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//look for points to move
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 cp = xform.xform(poly[i]);
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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if (closest_idx >= 0) {
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pre_move_edit = poly;
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edited_point = closest_idx;
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edited_point_pos = xform.affine_inverse().xform(closest_pos);
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canvas_item_editor->update_viewport();
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return true;
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}
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}
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} else {
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if (edited_point != -1) {
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//apply
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ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
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poly.write[edited_point] = edited_point_pos;
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undo_redo->create_action(TTR("Edit Poly"));
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undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
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undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", pre_move_edit);
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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edited_point = -1;
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return true;
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}
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}
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int i = 0; i < poly.size(); i++) {
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Vector2 cp = xform.xform(poly[i]);
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_threshold) {
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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if (closest_idx >= 0) {
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undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
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undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
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poly.remove(closest_idx);
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undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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return true;
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}
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}
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} break;
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}
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
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Vector2 gpoint = mm->get_position();
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Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
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cpoint = canvas_item_editor->snap_point(cpoint);
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edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
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canvas_item_editor->update_viewport();
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}
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}
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return false;
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}
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void LightOccluder2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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if (!node || !node->get_occluder_polygon().is_valid())
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return;
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Vector<Vector2> poly;
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if (wip_active)
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poly = wip;
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else
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else
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poly = Variant(node->get_occluder_polygon()->get_polygon());
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return false;
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
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for (int i = 0; i < poly.size(); i++) {
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Vector2 p, p2;
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p = i == edited_point ? edited_point_pos : poly[i];
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if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
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p2 = edited_point_pos;
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else
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p2 = poly[(i + 1) % poly.size()];
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Vector2 point = xform.xform(p);
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Vector2 next_point = xform.xform(p2);
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Color col = Color(1, 0.3, 0.1, 0.8);
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if (i == poly.size() - 1 && (!node->get_occluder_polygon()->is_closed() || wip_active)) {
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} else {
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p_overlay->draw_line(point, next_point, col, 2);
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}
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p_overlay->draw_texture(handle, point - handle->get_size() * 0.5);
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}
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}
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}
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void LightOccluder2DEditor::edit(Node *p_collision_polygon) {
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int LightOccluder2DEditor::_get_polygon_count() const {
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if (!canvas_item_editor) {
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Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
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canvas_item_editor = CanvasItemEditor::get_singleton();
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if (occluder.is_valid())
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}
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return occluder->get_polygon().size();
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else
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if (p_collision_polygon) {
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return 0;
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node = Object::cast_to<LightOccluder2D>(p_collision_polygon);
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wip.clear();
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wip_active = false;
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edited_point = -1;
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canvas_item_editor->update_viewport();
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} else {
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node = NULL;
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}
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}
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}
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void LightOccluder2DEditor::_create_poly() {
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Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
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Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
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if (occluder.is_valid())
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return occluder->get_polygon();
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else
|
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return Variant(Vector<Vector2>());
|
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}
|
||||||
|
|
||||||
|
void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
|
||||||
|
|
||||||
|
Ref<OccluderPolygon2D> occluder = _ensure_occluder();
|
||||||
|
occluder->set_polygon(p_polygon);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
|
||||||
|
|
||||||
|
Ref<OccluderPolygon2D> occluder = _ensure_occluder();
|
||||||
|
undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
|
||||||
|
undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LightOccluder2DEditor::_has_resource() const {
|
||||||
|
|
||||||
|
return node && node->get_occluder_polygon().is_valid();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LightOccluder2DEditor::_create_resource() {
|
||||||
|
|
||||||
if (!node)
|
if (!node)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
undo_redo->create_action(TTR("Create Occluder Polygon"));
|
undo_redo->create_action(TTR("Create Occluder Polygon"));
|
||||||
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
|
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
|
||||||
undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(REF()));
|
undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(REF()));
|
||||||
undo_redo->commit_action();
|
undo_redo->commit_action();
|
||||||
|
|
||||||
|
_menu_option(MODE_CREATE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LightOccluder2DEditor::_bind_methods() {
|
LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) :
|
||||||
|
AbstractPolygon2DEditor(p_editor) {
|
||||||
ClassDB::bind_method(D_METHOD("_menu_option"), &LightOccluder2DEditor::_menu_option);
|
|
||||||
ClassDB::bind_method(D_METHOD("_node_removed"), &LightOccluder2DEditor::_node_removed);
|
|
||||||
ClassDB::bind_method(D_METHOD("_create_poly"), &LightOccluder2DEditor::_create_poly);
|
|
||||||
}
|
|
||||||
|
|
||||||
LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) {
|
|
||||||
|
|
||||||
node = NULL;
|
node = NULL;
|
||||||
canvas_item_editor = NULL;
|
|
||||||
editor = p_editor;
|
|
||||||
undo_redo = editor->get_undo_redo();
|
|
||||||
|
|
||||||
add_child(memnew(VSeparator));
|
|
||||||
button_create = memnew(ToolButton);
|
|
||||||
add_child(button_create);
|
|
||||||
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
|
|
||||||
button_create->set_toggle_mode(true);
|
|
||||||
button_create->set_tooltip(TTR("Create a new polygon from scratch."));
|
|
||||||
|
|
||||||
button_edit = memnew(ToolButton);
|
|
||||||
add_child(button_edit);
|
|
||||||
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
|
|
||||||
button_edit->set_toggle_mode(true);
|
|
||||||
button_edit->set_tooltip(TTR("Edit existing polygon:") + "\n" + TTR("LMB: Move Point.") + "\n" + TTR("Ctrl+LMB: Split Segment.") + "\n" + TTR("RMB: Erase Point."));
|
|
||||||
|
|
||||||
create_poly = memnew(ConfirmationDialog);
|
|
||||||
add_child(create_poly);
|
|
||||||
create_poly->get_ok()->set_text(TTR("Create"));
|
|
||||||
|
|
||||||
mode = MODE_EDIT;
|
|
||||||
wip_active = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LightOccluder2DEditorPlugin::edit(Object *p_object) {
|
LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) :
|
||||||
|
AbstractPolygon2DEditorPlugin(p_node, memnew(LightOccluder2DEditor(p_node)), "LightOccluder2D") {
|
||||||
light_occluder_editor->edit(Object::cast_to<Node>(p_object));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LightOccluder2DEditorPlugin::handles(Object *p_object) const {
|
|
||||||
|
|
||||||
return p_object->is_class("LightOccluder2D");
|
|
||||||
}
|
|
||||||
|
|
||||||
void LightOccluder2DEditorPlugin::make_visible(bool p_visible) {
|
|
||||||
|
|
||||||
if (p_visible) {
|
|
||||||
light_occluder_editor->show();
|
|
||||||
} else {
|
|
||||||
|
|
||||||
light_occluder_editor->hide();
|
|
||||||
light_occluder_editor->edit(NULL);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) {
|
|
||||||
|
|
||||||
editor = p_node;
|
|
||||||
light_occluder_editor = memnew(LightOccluder2DEditor(p_node));
|
|
||||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(light_occluder_editor);
|
|
||||||
|
|
||||||
light_occluder_editor->hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
LightOccluder2DEditorPlugin::~LightOccluder2DEditorPlugin() {
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,83 +31,44 @@
|
||||||
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
||||||
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
||||||
|
|
||||||
#include "editor/editor_node.h"
|
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||||
#include "editor/editor_plugin.h"
|
|
||||||
#include "scene/2d/light_occluder_2d.h"
|
#include "scene/2d/light_occluder_2d.h"
|
||||||
#include "scene/gui/tool_button.h"
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@author Juan Linietsky <reduzio@gmail.com>
|
@author Juan Linietsky <reduzio@gmail.com>
|
||||||
*/
|
*/
|
||||||
class CanvasItemEditor;
|
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
|
||||||
|
|
||||||
class LightOccluder2DEditor : public HBoxContainer {
|
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
|
||||||
|
|
||||||
GDCLASS(LightOccluder2DEditor, HBoxContainer);
|
|
||||||
|
|
||||||
UndoRedo *undo_redo;
|
|
||||||
enum Mode {
|
|
||||||
|
|
||||||
MODE_CREATE,
|
|
||||||
MODE_EDIT,
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
Mode mode;
|
|
||||||
|
|
||||||
ToolButton *button_create;
|
|
||||||
ToolButton *button_edit;
|
|
||||||
|
|
||||||
CanvasItemEditor *canvas_item_editor;
|
|
||||||
EditorNode *editor;
|
|
||||||
Panel *panel;
|
|
||||||
LightOccluder2D *node;
|
LightOccluder2D *node;
|
||||||
MenuButton *options;
|
|
||||||
|
|
||||||
int edited_point;
|
Ref<OccluderPolygon2D> _ensure_occluder() const;
|
||||||
Vector2 edited_point_pos;
|
|
||||||
Vector<Vector2> pre_move_edit;
|
|
||||||
Vector<Vector2> wip;
|
|
||||||
bool wip_active;
|
|
||||||
|
|
||||||
ConfirmationDialog *create_poly;
|
|
||||||
|
|
||||||
void _wip_close(bool p_closed);
|
|
||||||
void _menu_option(int p_option);
|
|
||||||
void _create_poly();
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _notification(int p_what);
|
virtual Node2D *_get_node() const;
|
||||||
void _node_removed(Node *p_node);
|
virtual void _set_node(Node *p_polygon);
|
||||||
static void _bind_methods();
|
|
||||||
|
virtual bool _is_line() const;
|
||||||
|
virtual int _get_polygon_count() const;
|
||||||
|
virtual Variant _get_polygon(int p_idx) const;
|
||||||
|
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
|
||||||
|
|
||||||
|
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
|
||||||
|
|
||||||
|
virtual bool _has_resource() const;
|
||||||
|
virtual void _create_resource();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Vector2 snap_point(const Vector2 &p_point) const;
|
|
||||||
void forward_canvas_draw_over_viewport(Control *p_overlay);
|
|
||||||
bool forward_gui_input(const Ref<InputEvent> &p_event);
|
|
||||||
void edit(Node *p_collision_polygon);
|
|
||||||
LightOccluder2DEditor(EditorNode *p_editor);
|
LightOccluder2DEditor(EditorNode *p_editor);
|
||||||
};
|
};
|
||||||
|
|
||||||
class LightOccluder2DEditorPlugin : public EditorPlugin {
|
class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
|
||||||
|
|
||||||
GDCLASS(LightOccluder2DEditorPlugin, EditorPlugin);
|
GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
|
||||||
|
|
||||||
LightOccluder2DEditor *light_occluder_editor;
|
|
||||||
EditorNode *editor;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return light_occluder_editor->forward_gui_input(p_event); }
|
|
||||||
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { return light_occluder_editor->forward_canvas_draw_over_viewport(p_overlay); }
|
|
||||||
|
|
||||||
virtual String get_name() const { return "LightOccluder2D"; }
|
|
||||||
bool has_main_screen() const { return false; }
|
|
||||||
virtual void edit(Object *p_object);
|
|
||||||
virtual bool handles(Object *p_object) const;
|
|
||||||
virtual void make_visible(bool p_visible);
|
|
||||||
|
|
||||||
LightOccluder2DEditorPlugin(EditorNode *p_node);
|
LightOccluder2DEditorPlugin(EditorNode *p_node);
|
||||||
~LightOccluder2DEditorPlugin();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
||||||
|
|
Loading…
Reference in New Issue