Merge pull request #66352 from arkology/progressbar_atlastexture_radial
Support AtlasTexture in radial modes of TextureProgressBar
This commit is contained in:
commit
996f7e5142
|
@ -510,18 +510,38 @@ void TextureProgressBar::_notification(int p_what) {
|
|||
}
|
||||
pts.append(to);
|
||||
|
||||
Ref<AtlasTexture> atlas_progress = progress;
|
||||
bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid();
|
||||
Rect2 region_rect;
|
||||
Size2 atlas_size;
|
||||
if (valid_atlas_progress) {
|
||||
region_rect = atlas_progress->get_region();
|
||||
atlas_size = atlas_progress->get_atlas()->get_size();
|
||||
}
|
||||
|
||||
Vector<Point2> uvs;
|
||||
Vector<Point2> points;
|
||||
uvs.push_back(get_relative_center());
|
||||
points.push_back(progress_offset + s * get_relative_center());
|
||||
for (int i = 0; i < pts.size(); i++) {
|
||||
Point2 uv = unit_val_to_uv(pts[i]);
|
||||
if (uvs.find(uv) >= 0) {
|
||||
continue;
|
||||
}
|
||||
uvs.push_back(uv);
|
||||
points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));
|
||||
if (valid_atlas_progress) {
|
||||
uv.x = Math::remap(uv.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x);
|
||||
uv.y = Math::remap(uv.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y);
|
||||
}
|
||||
uvs.push_back(uv);
|
||||
}
|
||||
|
||||
Point2 center_point = get_relative_center();
|
||||
points.push_back(progress_offset + s * center_point);
|
||||
if (valid_atlas_progress) {
|
||||
center_point.x = Math::remap(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x);
|
||||
center_point.y = Math::remap(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y);
|
||||
}
|
||||
uvs.push_back(center_point);
|
||||
|
||||
Vector<Color> colors;
|
||||
colors.push_back(tint_progress);
|
||||
draw_polygon(points, colors, uvs, progress);
|
||||
|
|
Loading…
Reference in New Issue