Add Unit Tests for InputEventKey

This commit is contained in:
Timon Bestebreur 2022-03-16 09:44:47 +01:00 committed by Rémi Verschelde
parent 255e0770c4
commit 997f18f686
2 changed files with 295 additions and 0 deletions

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/*************************************************************************/
/* test_input_event_key.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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#ifndef TEST_INPUT_EVENT_KEY_H
#define TEST_INPUT_EVENT_KEY_H
#include "core/input/input_event.h"
#include "core/os/keyboard.h"
#include "tests/test_macros.h"
namespace TestInputEventKey {
TEST_CASE("[InputEventKey] Key correctly registers being pressed") {
InputEventKey key;
key.set_pressed(true);
CHECK(key.is_pressed() == true);
key.set_pressed(false);
CHECK(key.is_pressed() == false);
}
TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode") {
InputEventKey key;
key.set_keycode(Key::ENTER);
CHECK(key.get_keycode() == Key::ENTER);
CHECK(key.get_keycode() != Key::PAUSE);
key.set_physical_keycode(Key::BACKSPACE);
CHECK(key.get_physical_keycode() == Key::BACKSPACE);
CHECK(key.get_physical_keycode() != Key::PAUSE);
}
TEST_CASE("[InputEventKey] Key correctly stores and retrieves keycode with modifiers") {
InputEventKey key;
key.set_keycode(Key::ENTER);
key.set_ctrl_pressed(true);
CHECK(key.get_keycode_with_modifiers() == (Key::ENTER | KeyModifierMask::CTRL));
CHECK(key.get_keycode_with_modifiers() != (Key::ENTER | KeyModifierMask::SHIFT));
CHECK(key.get_keycode_with_modifiers() != Key::ENTER);
key.set_physical_keycode(Key::SPACE);
key.set_ctrl_pressed(true);
CHECK(key.get_physical_keycode_with_modifiers() == (Key::SPACE | KeyModifierMask::CTRL));
CHECK(key.get_physical_keycode_with_modifiers() != (Key::SPACE | KeyModifierMask::SHIFT));
CHECK(key.get_physical_keycode_with_modifiers() != Key::SPACE);
}
TEST_CASE("[InputEventKey] Key correctly stores and retrieves unicode") {
InputEventKey key;
key.set_unicode('x');
CHECK(key.get_unicode() == 'x');
CHECK(key.get_unicode() != 'y');
}
TEST_CASE("[InputEventKey] Key correctly stores and checks echo") {
InputEventKey key;
key.set_echo(true);
CHECK(key.is_echo() == true);
key.set_echo(false);
CHECK(key.is_echo() == false);
}
TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
InputEventKey none_key;
// These next three tests test the functionality of getting a key that is set to None
// as text. These cases are a bit weird, since None has no textual representation
// (find_keycode_name(Key::NONE) results in a nullptr). Thus, these tests look weird
// with only (Physical) or a lonely modifier with (Physical) but (as far as I
// understand the code, that is intended behaviour.
// Key is None without a physical key.
none_key.set_keycode(Key::NONE);
CHECK(none_key.as_text() == " (Physical)");
// Key is none and has modifiers.
none_key.set_ctrl_pressed(true);
CHECK(none_key.as_text() == "Ctrl+ (Physical)");
// Key is None WITH a physical key AND modifiers.
none_key.set_physical_keycode(Key::ENTER);
CHECK(none_key.as_text() == "Ctrl+Enter (Physical)");
InputEventKey none_key2;
// Key is None without modifers with a physical key.
none_key2.set_keycode(Key::NONE);
none_key2.set_physical_keycode(Key::ENTER);
CHECK(none_key2.as_text() == "Enter (Physical)");
InputEventKey key;
// Key has keycode.
key.set_keycode(Key::SPACE);
CHECK(key.as_text() != "");
CHECK(key.as_text() == "Space");
// Key has keycode and modifiers.
key.set_ctrl_pressed(true);
CHECK(key.as_text() != "Space");
CHECK(key.as_text() == "Ctrl+Space");
// Since the keycode is set to Key::NONE upon initialization of the
// InputEventKey and you can only update it with another Key, the keycode
// cannot be empty, so the kc.is_empty() case cannot be tested.
}
TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") {
InputEventKey none_key;
// Set physical to true.
CHECK(none_key.to_string() == "InputEventKey: keycode=0 (), mods=none, physical=true, pressed=false, echo=false");
// Set physical key to Escape.
none_key.set_physical_keycode(Key::ESCAPE);
CHECK(none_key.to_string() == "InputEventKey: keycode=16777217 (Escape), mods=none, physical=true, pressed=false, echo=false");
InputEventKey key;
// Set physical to None, set keycode to Space.
key.set_keycode(Key::SPACE);
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=false, echo=false");
// Set pressed to true.
key.set_pressed(true);
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=false");
// set echo to true.
key.set_echo(true);
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=none, physical=false, pressed=true, echo=true");
// Press Ctrl and Alt.
key.set_ctrl_pressed(true);
key.set_alt_pressed(true);
CHECK(key.to_string() == "InputEventKey: keycode=32 (Space), mods=Ctrl+Alt, physical=false, pressed=true, echo=true");
}
TEST_CASE("[InputEventKey] Key is correctly converted to reference") {
InputEventKey base_key;
Ref<InputEventKey> key_ref = base_key.create_reference(Key::ENTER);
CHECK(key_ref->get_keycode() == Key::ENTER);
}
TEST_CASE("[InputEventKey] Keys are correctly matched based on action") {
bool pressed = false;
float strength, raw_strength = 0.0;
InputEventKey key;
// Nullptr.
CHECK_MESSAGE(key.action_match(nullptr, false, 0.0f, &pressed, &strength, &raw_strength) == false, "nullptr as key reference should result in false");
// Match on keycode.
key.set_keycode(Key::SPACE);
Ref<InputEventKey> match = key.create_reference(Key::SPACE);
Ref<InputEventKey> no_match = key.create_reference(Key::ENTER);
CHECK(key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength) == true);
CHECK(key.action_match(no_match, false, 0.0f, &pressed, &strength, &raw_strength) == false);
// Check that values are correctly transferred to the pointers.
CHECK(pressed == false);
CHECK(strength < 0.5);
CHECK(raw_strength < 0.5);
match->set_pressed(true);
key.action_match(match, false, 0.0f, &pressed, &strength, &raw_strength);
CHECK(pressed == true);
CHECK(strength > 0.5);
CHECK(raw_strength > 0.5);
// Tests when keycode is None: Then you rely on physical keycode.
InputEventKey none_key;
none_key.set_physical_keycode(Key::SPACE);
Ref<InputEventKey> match_none = none_key.create_reference(Key::NONE);
match_none->set_physical_keycode(Key::SPACE);
Ref<InputEventKey> no_match_none = none_key.create_reference(Key::NONE);
no_match_none->set_physical_keycode(Key::ENTER);
CHECK(none_key.action_match(match_none, false, 0.0f, &pressed, &strength, &raw_strength) == true);
CHECK(none_key.action_match(no_match_none, false, 0.0f, &pressed, &strength, &raw_strength) == false);
// Test exact match.
InputEventKey key2, ref_key;
key2.set_keycode(Key::SPACE);
Ref<InputEventKey> match2 = ref_key.create_reference(Key::SPACE);
// Now both press Ctrl and Shift.
key2.set_ctrl_pressed(true);
key2.set_shift_pressed(true);
match2->set_ctrl_pressed(true);
match2->set_shift_pressed(true);
// Now they should match.
bool exact_match = true;
CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == true);
// Modify matching key such that it does no longer match in terms of modifiers: Shift
// is no longer pressed.
match2->set_shift_pressed(false);
CHECK(match2->is_shift_pressed() == false);
CHECK(key2.action_match(match2, exact_match, 0.0f, &pressed, &strength, &raw_strength) == false);
}
TEST_CASE("[IsMatch] Keys are correctly matched") {
// Key with NONE as keycode.
InputEventKey key;
key.set_keycode(Key::NONE);
key.set_physical_keycode(Key::SPACE);
// Nullptr.
CHECK(key.is_match(nullptr, false) == false);
Ref<InputEventKey> none_ref = key.create_reference(Key::NONE);
none_ref->set_physical_keycode(Key::SPACE);
CHECK(key.is_match(none_ref, false) == true);
none_ref->set_physical_keycode(Key::ENTER);
CHECK(key.is_match(none_ref, false) == false);
none_ref->set_physical_keycode(Key::SPACE);
key.set_ctrl_pressed(true);
none_ref->set_ctrl_pressed(false);
CHECK(key.is_match(none_ref, true) == false);
none_ref->set_ctrl_pressed(true);
CHECK(key.is_match(none_ref, true) == true);
// Ref with actual keycode.
InputEventKey key2;
key2.set_keycode(Key::SPACE);
Ref<InputEventKey> match = key2.create_reference(Key::SPACE);
Ref<InputEventKey> no_match = key2.create_reference(Key::ENTER);
CHECK(key2.is_match(match, false) == true);
CHECK(key2.is_match(no_match, false) == false);
// Now the keycode is the same, but the modifiers differ.
no_match->set_keycode(Key::SPACE);
key2.set_ctrl_pressed(true);
match->set_ctrl_pressed(true);
no_match->set_shift_pressed(true);
CHECK(key2.is_match(match, true) == true);
CHECK(key2.is_match(no_match, true) == false);
}
} // namespace TestInputEventKey
#endif // TEST_INPUT_EVENT_KEY_H

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#include "test_main.h"
#include "tests/core/input/test_input_event_key.h"
#include "tests/core/input/test_shortcut.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"