editor save/delete layout dialog with layout list
This commit is contained in:
parent
34224d5ce5
commit
9986cf7005
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* editor_name_dialog.cpp */
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/* editor_layouts_dialog.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -28,13 +28,15 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "editor_name_dialog.h"
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#include "editor_layouts_dialog.h"
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#include "core/class_db.h"
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#include "core/class_db.h"
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#include "core/io/config_file.h"
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
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void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
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if (k.is_valid()) {
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@ -60,34 +62,77 @@ void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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}
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}
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void EditorNameDialog::_post_popup() {
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void EditorLayoutsDialog::_bind_methods() {
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ClassDB::bind_method("_line_gui_input", &EditorLayoutsDialog::_line_gui_input);
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ConfirmationDialog::_post_popup();
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name->clear();
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name->grab_focus();
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}
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void EditorNameDialog::ok_pressed() {
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if (name->get_text() != "") {
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emit_signal("name_confirmed", name->get_text());
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}
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}
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void EditorNameDialog::_bind_methods() {
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ClassDB::bind_method("_line_gui_input", &EditorNameDialog::_line_gui_input);
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ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
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ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
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}
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}
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EditorNameDialog::EditorNameDialog() {
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void EditorLayoutsDialog::ok_pressed() {
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if (layout_names->is_anything_selected()) {
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Vector<int> const selected_items = layout_names->get_selected_items();
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for (int i = 0; i < selected_items.size(); ++i) {
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emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i]));
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}
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} else if (name->is_visible() && name->get_text() != "") {
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emit_signal("name_confirmed", name->get_text());
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}
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}
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void EditorLayoutsDialog::_post_popup() {
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ConfirmationDialog::_post_popup();
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name->clear();
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layout_names->clear();
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Ref<ConfigFile> config;
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config.instance();
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Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
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if (err != OK) {
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return;
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}
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List<String> layouts;
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config.ptr()->get_sections(&layouts);
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for (List<String>::Element *E = layouts.front(); E; E = E->next()) {
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layout_names->add_item(**E);
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}
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}
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EditorLayoutsDialog::EditorLayoutsDialog() {
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makevb = memnew(VBoxContainer);
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makevb = memnew(VBoxContainer);
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add_child(makevb);
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add_child(makevb);
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makevb->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
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makevb->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
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layout_names = memnew(ItemList);
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makevb->add_child(layout_names);
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layout_names->set_visible(true);
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layout_names->set_margin(MARGIN_TOP, 5);
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layout_names->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
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layout_names->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
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layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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layout_names->set_select_mode(ItemList::SelectMode::SELECT_MULTI);
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layout_names->set_allow_rmb_select(true);
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name = memnew(LineEdit);
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name = memnew(LineEdit);
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makevb->add_child(name);
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makevb->add_child(name);
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name->set_margin(MARGIN_TOP, 5);
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name->set_margin(MARGIN_TOP, 5);
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name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
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name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
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name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
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name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
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name->connect("gui_input", this, "_line_gui_input");
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name->connect("gui_input", this, "_line_gui_input");
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name->connect("focus_entered", layout_names, "unselect_all");
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}
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void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
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name->set_visible(p_enabled);
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}
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}
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* editor_name_dialog.h */
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/* editor_layouts_dialog.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -28,18 +28,21 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifndef EDITOR_NAME_DIALOG_H
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#ifndef EDITOR_LAYOUTS_DIALOG_H
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#define EDITOR_NAME_DIALOG_H
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#define EDITOR_LAYOUTS_DIALOG_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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class EditorNameDialog : public ConfirmationDialog {
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class LineEdit;
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class ItemList;
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GDCLASS(EditorNameDialog, ConfirmationDialog);
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class EditorLayoutsDialog : public ConfirmationDialog {
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GDCLASS(EditorLayoutsDialog, ConfirmationDialog);
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VBoxContainer *makevb;
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LineEdit *name;
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LineEdit *name;
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ItemList *layout_names;
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VBoxContainer *makevb;
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void _line_gui_input(const Ref<InputEvent> &p_event);
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void _line_gui_input(const Ref<InputEvent> &p_event);
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@ -49,9 +52,9 @@ protected:
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virtual void _post_popup();
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virtual void _post_popup();
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public:
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public:
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LineEdit *get_line_edit() { return name; }
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EditorLayoutsDialog();
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EditorNameDialog();
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void set_name_line_enabled(bool p_enabled);
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};
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};
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#endif // EDITOR_NAME_DIALOG_H
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#endif // EDITOR_LAYOUTS_DIALOG_H
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@ -4249,6 +4249,7 @@ void EditorNode::_layout_menu_option(int p_id) {
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layout_dialog->set_title(TTR("Save Layout"));
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layout_dialog->set_title(TTR("Save Layout"));
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layout_dialog->get_ok()->set_text(TTR("Save"));
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layout_dialog->get_ok()->set_text(TTR("Save"));
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layout_dialog->popup_centered();
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layout_dialog->popup_centered();
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layout_dialog->set_name_line_enabled(true);
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} break;
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} break;
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case SETTINGS_LAYOUT_DELETE: {
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case SETTINGS_LAYOUT_DELETE: {
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@ -4256,6 +4257,7 @@ void EditorNode::_layout_menu_option(int p_id) {
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layout_dialog->set_title(TTR("Delete Layout"));
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layout_dialog->set_title(TTR("Delete Layout"));
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layout_dialog->get_ok()->set_text(TTR("Delete"));
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layout_dialog->get_ok()->set_text(TTR("Delete"));
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layout_dialog->popup_centered();
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layout_dialog->popup_centered();
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layout_dialog->set_name_line_enabled(false);
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} break;
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} break;
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case SETTINGS_LAYOUT_DEFAULT: {
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case SETTINGS_LAYOUT_DEFAULT: {
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@ -6019,10 +6021,10 @@ EditorNode::EditorNode() {
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progress_hb = memnew(BackgroundProgress);
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progress_hb = memnew(BackgroundProgress);
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layout_dialog = memnew(EditorNameDialog);
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layout_dialog = memnew(EditorLayoutsDialog);
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gui_base->add_child(layout_dialog);
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gui_base->add_child(layout_dialog);
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layout_dialog->set_hide_on_ok(false);
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layout_dialog->set_hide_on_ok(false);
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layout_dialog->set_size(Size2(175, 70) * EDSCALE);
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layout_dialog->set_size(Size2(225, 270) * EDSCALE);
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layout_dialog->connect("name_confirmed", this, "_dialog_action");
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layout_dialog->connect("name_confirmed", this, "_dialog_action");
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update_menu = memnew(MenuButton);
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update_menu = memnew(MenuButton);
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_folding.h"
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#include "editor/editor_folding.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_layouts_dialog.h"
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#include "editor/editor_log.h"
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#include "editor/editor_log.h"
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#include "editor/editor_name_dialog.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_run.h"
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#include "editor/editor_run.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/gui/viewport_container.h"
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/**
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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*/
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int overridden_default_layout;
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int overridden_default_layout;
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Ref<ConfigFile> default_layout;
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Ref<ConfigFile> default_layout;
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PopupMenu *editor_layouts;
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PopupMenu *editor_layouts;
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EditorNameDialog *layout_dialog;
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EditorLayoutsDialog *layout_dialog;
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ConfirmationDialog *custom_build_manage_templates;
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ConfirmationDialog *custom_build_manage_templates;
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ConfirmationDialog *install_android_build_template;
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ConfirmationDialog *install_android_build_template;
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#ifndef TILE_SET_EDITOR_PLUGIN_H
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#ifndef TILE_SET_EDITOR_PLUGIN_H
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#define TILE_SET_EDITOR_PLUGIN_H
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#define TILE_SET_EDITOR_PLUGIN_H
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#include "editor/editor_name_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/sprite.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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