Add occlusion enabled options to tile map layer
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@ -263,6 +263,9 @@
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<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMapLayer.DebugVisibilityMode" default="0">
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Show or hide the [TileMapLayer]'s navigation meshes. If set to [constant DEBUG_VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
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</member>
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<member name="occlusion_enabled" type="bool" setter="set_occlusion_enabled" getter="is_occlusion_enabled" default="true">
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Enable or disable light occlusion.
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</member>
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<member name="rendering_quadrant_size" type="int" setter="set_rendering_quadrant_size" getter="get_rendering_quadrant_size" default="16">
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The [TileMapLayer]'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together [code]16 * 16 = 256[/code] tiles.
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The quadrant size does not apply on a Y-sorted [TileMapLayer], as tiles are grouped by Y position instead in that case.
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@ -411,7 +411,7 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
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}
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// ----------- Occluders processing -----------
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if (forced_cleanup) {
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if (forced_cleanup || !occlusion_enabled) {
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// Clean everything.
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for (KeyValue<Vector2i, CellData> &kv : tile_map_layer_data) {
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_rendering_occluders_clear_cell(kv.value);
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@ -433,7 +433,7 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
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// -----------
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// Mark the rendering state as up to date.
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_rendering_was_cleaned_up = forced_cleanup;
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_rendering_was_cleaned_up = forced_cleanup || !occlusion_enabled;
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}
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void TileMapLayer::_rendering_notification(int p_what) {
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@ -1824,6 +1824,9 @@ void TileMapLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "visibility_mode"), &TileMapLayer::set_collision_visibility_mode);
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ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMapLayer::get_collision_visibility_mode);
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ClassDB::bind_method(D_METHOD("set_occlusion_enabled", "enabled"), &TileMapLayer::set_occlusion_enabled);
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ClassDB::bind_method(D_METHOD("is_occlusion_enabled"), &TileMapLayer::is_occlusion_enabled);
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ClassDB::bind_method(D_METHOD("set_navigation_enabled", "enabled"), &TileMapLayer::set_navigation_enabled);
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ClassDB::bind_method(D_METHOD("is_navigation_enabled"), &TileMapLayer::is_navigation_enabled);
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ClassDB::bind_method(D_METHOD("set_navigation_map", "map"), &TileMapLayer::set_navigation_map);
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@ -1839,6 +1842,7 @@ void TileMapLayer::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set");
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ADD_GROUP("Rendering", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "occlusion_enabled"), "set_occlusion_enabled", "is_occlusion_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "x_draw_order_reversed"), "set_x_draw_order_reversed", "is_x_draw_order_reversed");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size");
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@ -2944,6 +2948,20 @@ TileMapLayer::DebugVisibilityMode TileMapLayer::get_collision_visibility_mode()
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return collision_visibility_mode;
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}
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void TileMapLayer::set_occlusion_enabled(bool p_enabled) {
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if (occlusion_enabled == p_enabled) {
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return;
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}
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occlusion_enabled = p_enabled;
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dirty.flags[DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED] = true;
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_queue_internal_update();
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emit_signal(CoreStringName(changed));
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}
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bool TileMapLayer::is_occlusion_enabled() const {
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return occlusion_enabled;
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}
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void TileMapLayer::set_navigation_enabled(bool p_enabled) {
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if (navigation_enabled == p_enabled) {
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return;
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@ -254,6 +254,7 @@ public:
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DIRTY_FLAGS_LAYER_COLLISION_ENABLED,
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DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
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DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE,
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DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED,
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DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
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DIRTY_FLAGS_LAYER_NAVIGATION_MAP,
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DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE,
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@ -288,6 +289,8 @@ private:
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bool use_kinematic_bodies = false;
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DebugVisibilityMode collision_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
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bool occlusion_enabled = true;
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bool navigation_enabled = true;
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RID navigation_map_override;
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DebugVisibilityMode navigation_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
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@ -493,6 +496,9 @@ public:
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void set_collision_visibility_mode(DebugVisibilityMode p_show_collision);
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DebugVisibilityMode get_collision_visibility_mode() const;
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void set_occlusion_enabled(bool p_enabled);
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bool is_occlusion_enabled() const;
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void set_navigation_enabled(bool p_enabled);
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bool is_navigation_enabled() const;
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void set_navigation_map(RID p_map);
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