From 99a097aff2565c38140cab5eca8bba73da8e1008 Mon Sep 17 00:00:00 2001 From: JFonS Date: Wed, 24 Oct 2018 16:47:32 +0200 Subject: [PATCH] Fix editor only lights --- scene/3d/light.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 7e1d60ab8eb..11d61315bad 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -163,11 +163,6 @@ void Light::_update_visibility() { if (!is_inside_tree()) return; - // FIXME: Since the call to VS::instance_light_set_enabled was disabled below, - // the whole logic became pointless so editor_ok triggers unused variable warnings. - // Commenting out for now but this should be fixed/reimplemented so that editor_only - // works as expected (GH-17989). - /* bool editor_ok = true; #ifdef TOOLS_ENABLED @@ -184,8 +179,8 @@ void Light::_update_visibility() { } #endif - //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok); - */ + VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok); + _change_notify("geometry/visible"); }