[X11] Use motion event button state instead of async state.
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3978628c6c
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@ -4970,6 +4970,23 @@ void DisplayServerX11::process_events() {
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pos = Point2i(windows[focused_window_id].size.width / 2, windows[focused_window_id].size.height / 2);
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}
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BitField<MouseButtonMask> last_button_state = 0;
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if (event.xmotion.state & Button1Mask) {
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last_button_state.set_flag(MouseButtonMask::LEFT);
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}
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if (event.xmotion.state & Button2Mask) {
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last_button_state.set_flag(MouseButtonMask::MIDDLE);
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}
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if (event.xmotion.state & Button3Mask) {
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last_button_state.set_flag(MouseButtonMask::RIGHT);
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}
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if (event.xmotion.state & Button4Mask) {
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last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
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}
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if (event.xmotion.state & Button5Mask) {
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last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
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}
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Ref<InputEventMouseMotion> mm;
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mm.instantiate();
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@ -4977,13 +4994,13 @@ void DisplayServerX11::process_events() {
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if (xi.pressure_supported) {
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mm->set_pressure(xi.pressure);
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} else {
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mm->set_pressure(bool(mouse_get_button_state().has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
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mm->set_pressure(bool(last_button_state.has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
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}
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mm->set_tilt(xi.tilt);
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mm->set_pen_inverted(xi.pen_inverted);
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_get_key_modifier_state(event.xmotion.state, mm);
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mm->set_button_mask(mouse_get_button_state());
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mm->set_button_mask(last_button_state);
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mm->set_position(pos);
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mm->set_global_position(pos);
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mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
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