Fix invalid crash in mesh_add_surface
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@ -3501,7 +3501,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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if (p_vertex_count < (1 << 16)) {
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//read 16 bit indices
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const uint16_t *src_idx = (const uint16_t *)ir.ptr();
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for (int i = 0; i < index_count; i += 6) {
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for (int i = 0; i + 5 < index_count; i += 6) {
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wr[i + 0] = src_idx[i / 2];
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wr[i + 1] = src_idx[i / 2 + 1];
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@ -3515,7 +3515,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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//read 16 bit indices
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const uint32_t *src_idx = (const uint32_t *)ir.ptr();
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for (int i = 0; i < index_count; i += 6) {
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for (int i = 0; i + 5 < index_count; i += 6) {
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wr[i + 0] = src_idx[i / 2];
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wr[i + 1] = src_idx[i / 2 + 1];
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@ -3531,7 +3531,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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index_count = p_vertex_count * 2;
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wf_indices.resize(index_count);
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PoolVector<uint32_t>::Write wr = wf_indices.write();
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for (int i = 0; i < index_count; i += 6) {
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for (int i = 0; i + 5 < index_count; i += 6) {
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wr[i + 0] = i / 2;
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wr[i + 1] = i / 2 + 1;
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