Fix visibility of gizmos on scene load

This commit is contained in:
JFonS 2018-02-24 12:05:43 +01:00
parent 0712acec1c
commit 99d740c46e
1 changed files with 6 additions and 2 deletions

View File

@ -188,8 +188,10 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
if (is_visible_in_tree()) {
data.gizmo->redraw();
}
}
data.gizmo->transform();
}
}
@ -409,8 +411,10 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
if (is_visible_in_tree()) {
data.gizmo->redraw();
}
}
data.gizmo->transform();
}